Music Help

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Fatburger666
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Music Help

Post by Fatburger666 »

Is there any way to convert .mp3s to .wav files, I have songs I want to put in maps.
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Whiplash!
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Re: Music Help

Post by Whiplash! »

I use goldwave, works great. http://www.goldwave.com/ I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
¯\_(ツ)_/¯
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Fatburger666
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Re: Music Help

Post by Fatburger666 »

Thank Mantidz.
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Lavarinth
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Re: Music Help

Post by Lavarinth »

Nero.
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Durandal-Thoth
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Re: Music Help

Post by Durandal-Thoth »

Mantidz wrote: I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
Terrible idea. You should always save them as 16 bit so that they can be compressed. And if it's a full fledged song, you should generally shoot for anything above 16 KHz and below 36 Khz, that's usually a good range to save space and have it stay at high quality.
Last edited by Durandal-Thoth on Thu Jul 19, 2007 1:29 pm, edited 1 time in total.
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Marine
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Re: Music Help

Post by Marine »

I use Adobe Audition 2.0 and Goldwave, literally Adobe Audition is alot better than gold wave, its much easier to use and whatnot. I'd go with that.
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Re: Music Help

Post by Gemini »

Yeah, NEVER use 8-bit sound. It's terrible. Stick with 16-bit.
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Re: Music Help

Post by Durandal-Thoth »

Yeah, or else you get that scratchy background noise and a static sound when there's any bass.

Also, make sure to convert it to PCM WAVE/WAV format. Starcraft can't use anything MPEG-Layer 3 or otherwise, which is kind of limiting. If you forget to do it, the sound won't play and will just lag the map.
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Re: Music Help

Post by Lavarinth »

Mantidz wrote: I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
FOOL!
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Whiplash!
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Re: Music Help

Post by Whiplash! »

I just used 8 bit for file space, I didn't know!!! I'll fix my mistakes in the future.
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RazorclawX
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Re: Music Help

Post by RazorclawX »

Durandal-Thoth wrote:
Mantidz wrote: I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
Terrible idea. You should always save them as 16 bit so that they can be compressed. And if it's a full fledged song, you should generally shoot for anything above 16 KHz and below 36 Khz, that's usually a good range to save space and have it stay at high quality.
22.5kHz, 16-bit. Mono or Stereo, your choice. This is generally the most reasonable way to convert a small WAV.
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Re: Music Help

Post by WB »

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Re: Music Help

Post by Maglok »

To late I have seen it.

*ROAARRR*

Seriously though. Starcraft is a very old game and there is a reason sounds are 22.5khz mono, it can't handle stereo or more khz, it basically downgrades it. Engine limitation. Always use what they use. The only exception might be the music, but I am unsure about that it has been years since I modded SC.

8bit... the thought! *makes note*... 8bit *mutters darkly*
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Fatburger666
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Re: Music Help

Post by Fatburger666 »

Okay, I'll try goldwave and all the other ones you guys said. I downloaded a few before but they only would convert 50% b/c of trial bullshit.
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WB
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Re: Music Help

Post by WB »

audacity is freeware
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