Music Help
- Fatburger666
- Terran Science Facility Guinea Pig
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Music Help
Is there any way to convert .mp3s to .wav files, I have songs I want to put in maps.
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- Whiplash!
- Xel'naga World Shaper
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Re: Music Help
I use goldwave, works great. http://www.goldwave.com/ I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
¯\_(ツ)_/¯
- Fatburger666
- Terran Science Facility Guinea Pig
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Re: Music Help
Thank Mantidz.
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- Lavarinth
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- Durandal-Thoth
- Terran Factory Worker
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Re: Music Help
Terrible idea. You should always save them as 16 bit so that they can be compressed. And if it's a full fledged song, you should generally shoot for anything above 16 KHz and below 36 Khz, that's usually a good range to save space and have it stay at high quality.Mantidz wrote: I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
Last edited by Durandal-Thoth on Thu Jul 19, 2007 1:29 pm, edited 1 time in total.
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- Marine
- Protoss Dragoon Shooting Target
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Re: Music Help
I use Adobe Audition 2.0 and Goldwave, literally Adobe Audition is alot better than gold wave, its much easier to use and whatnot. I'd go with that.
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- Xel'naga World Shaper
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Re: Music Help
Yeah, NEVER use 8-bit sound. It's terrible. Stick with 16-bit.
- Durandal-Thoth
- Terran Factory Worker
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Re: Music Help
Yeah, or else you get that scratchy background noise and a static sound when there's any bass.
Also, make sure to convert it to PCM WAVE/WAV format. Starcraft can't use anything MPEG-Layer 3 or otherwise, which is kind of limiting. If you forget to do it, the sound won't play and will just lag the map.
Also, make sure to convert it to PCM WAVE/WAV format. Starcraft can't use anything MPEG-Layer 3 or otherwise, which is kind of limiting. If you forget to do it, the sound won't play and will just lag the map.
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- Lavarinth
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Re: Music Help
FOOL!Mantidz wrote: I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
...

- - Lavarinth
Campaign Creations Administrator
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- Whiplash!
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Re: Music Help
I just used 8 bit for file space, I didn't know!!! I'll fix my mistakes in the future.
¯\_(ツ)_/¯
- RazorclawX
- Xel'naga World Shaper
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Re: Music Help
22.5kHz, 16-bit. Mono or Stereo, your choice. This is generally the most reasonable way to convert a small WAV.Durandal-Thoth wrote:Terrible idea. You should always save them as 16 bit so that they can be compressed. And if it's a full fledged song, you should generally shoot for anything above 16 KHz and below 36 Khz, that's usually a good range to save space and have it stay at high quality.Mantidz wrote: I reccomend saving the .wav files as 8 bit mono to save space, quality is reduced but its not that noticeable.
- WB
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Re: Music Help
Now with 50% more lol, 50% more win, and 100% phlail.
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- Maglok
- Xel'naga World Shaper
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Re: Music Help
To late I have seen it.
*ROAARRR*
Seriously though. Starcraft is a very old game and there is a reason sounds are 22.5khz mono, it can't handle stereo or more khz, it basically downgrades it. Engine limitation. Always use what they use. The only exception might be the music, but I am unsure about that it has been years since I modded SC.
8bit... the thought! *makes note*... 8bit *mutters darkly*
*ROAARRR*
Seriously though. Starcraft is a very old game and there is a reason sounds are 22.5khz mono, it can't handle stereo or more khz, it basically downgrades it. Engine limitation. Always use what they use. The only exception might be the music, but I am unsure about that it has been years since I modded SC.
8bit... the thought! *makes note*... 8bit *mutters darkly*
- Fatburger666
- Terran Science Facility Guinea Pig
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Re: Music Help
Okay, I'll try goldwave and all the other ones you guys said. I downloaded a few before but they only would convert 50% b/c of trial bullshit.
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- WB
- Xel'naga World Shaper
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Re: Music Help
audacity is freeware
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