New DF version
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- IskatuMesk
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New DF version
well with pheo always telling me about how awesome the new DF version is going to be what with its revamped underground and such I was pleasantly surprised to see that the new version got released a couple days ago
http://df.magmawiki.com/index.php/DF2010:Tileset -> this appears to be the mayday tileset for the new version...
http://www.bay12games.com/dwarves/ - > official site
http://www.bay12games.com/forum/index.php?topic=53505.0 -> discussion
since this is a really, really big update, there's probably going to be lots of little updates for bugfixes in the coming days. Gives me time to wrap up what I've been doing for the past while so I have some free time again...
http://df.magmawiki.com/index.php/DF2010:Tileset -> this appears to be the mayday tileset for the new version...
http://www.bay12games.com/dwarves/ - > official site
http://www.bay12games.com/forum/index.php?topic=53505.0 -> discussion
since this is a really, really big update, there's probably going to be lots of little updates for bugfixes in the coming days. Gives me time to wrap up what I've been doing for the past while so I have some free time again...
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- Lavarinth
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Re: New DF version
I started trying it about 1-2 days after release. Annoyingly, crossbow dudes refuse to shoot even though they have quivers and bolts, making my guard towers worthless. Do you have this problem, Mesk?
There's some weird (and arguably hilarious) bugs going around, like rain causing dwarves to melt. Haven't seen it myself, though.
And Mesk, you mentioned a "dwarven slap chop" a few months ago, was that something you made in df or was it just a joke?
There's some weird (and arguably hilarious) bugs going around, like rain causing dwarves to melt. Haven't seen it myself, though.
And Mesk, you mentioned a "dwarven slap chop" a few months ago, was that something you made in df or was it just a joke?
- Ricky_Honejasi
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Re: New DF version
I tried it but it's the big slowdown compared to the last version I really played (40d11) that annoys me to no end.
In 40d11, I easily had 100 FPS at the beginning and close to it even when I had 30-40 dwarves running around. Now with this version (DF 2010), it falls down to 30-50 in the BEGINNING (with 7 dwarves) even some setting adjustments (unless I am doing something seriously wrong).
In 40d11, I easily had 100 FPS at the beginning and close to it even when I had 30-40 dwarves running around. Now with this version (DF 2010), it falls down to 30-50 in the BEGINNING (with 7 dwarves) even some setting adjustments (unless I am doing something seriously wrong).
- IskatuMesk
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Re: New DF version
use openGL client when it comes out
slap chop is real bro
30-50fps is more than playable btw
I haven't actually played the new version yet because I am busy but the military system got a total overhaul to my knowledge, might be some new trick to getting the crossbow guys to fire? Maybe report it on their bug tracker.
slap chop is real bro
30-50fps is more than playable btw
I haven't actually played the new version yet because I am busy but the military system got a total overhaul to my knowledge, might be some new trick to getting the crossbow guys to fire? Maybe report it on their bug tracker.
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Re: New DF version
Erm, most games lock at 30-60fps since it's the most average human eyes can see, Ricky. More frames doesn't create a smoother animation or anything, it's just more processing they have to do and it more or less intended for benchmarking computers. Unless, you know, you have supernatural eyes and can see slow motion. Also, since they're like.. pixel art that are static sprites, I'm sure it's just necessary you get 100+fps 

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Re: New DF version
Uh, everything in DF is calculated on a frame-by-frame basis. More FPS makes the game faster, less makes it slower.

I'd like to see screenshotsslap chop is real bro

Saw someone else in the forum report crossbow dudes just bludgeoning stuff instead of shooting (which is what mine did upon encountering a cougar), but that was with training. Hmm...might be some new trick to getting the crossbow guys to fire? Maybe report it on their bug tracker.
- Ricky_Honejasi
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Re: New DF version
When I mean frames in the case of DF, I imply frames processed rather than "real frames" seen. For example, I could have it to 20 "graphical" FPS (where you see only 20 updates per second) but yet have 100 fps game-wise (where it does 100 "processed game frames" per second).
In 40d11, I easily had 100 processed fps and miners easily mine (implying a miner with 5 skill along with a few miners at 0) through at the speed of light. In DF2010, it had 30-50 processed fps and it honestly feel like miners are taking their sweet time to even mine a few blocks.
EDIT : For now, ill prefer to come back to 40d11 until DF2010 have more bug fixes and there is a real new change speed-wise.
In 40d11, I easily had 100 processed fps and miners easily mine (implying a miner with 5 skill along with a few miners at 0) through at the speed of light. In DF2010, it had 30-50 processed fps and it honestly feel like miners are taking their sweet time to even mine a few blocks.
EDIT : For now, ill prefer to come back to 40d11 until DF2010 have more bug fixes and there is a real new change speed-wise.
Last edited by Ricky_Honejasi on Sat Apr 10, 2010 6:25 pm, edited 1 time in total.
- IskatuMesk
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Re: New DF version
Yeah DF goes by frames. I think mine always ran at like 40-50fps but I always played on huge ass maps so it was fine for me. Eh.
I don't have any screenshots of the slap chop but I can describe what it is. Basically a 1x1 pit with a spike trap in it tied to a lever and a dwarf set to repeat turning the lever on/off. The guy would drop bone dragons/ect into there to kill them then steal all their goodies. Except he forgot to turn off the lever dwarf so dwarves flooded in and all got chopped up as well.
I don't have any screenshots of the slap chop but I can describe what it is. Basically a 1x1 pit with a spike trap in it tied to a lever and a dwarf set to repeat turning the lever on/off. The guy would drop bone dragons/ect into there to kill them then steal all their goodies. Except he forgot to turn off the lever dwarf so dwarves flooded in and all got chopped up as well.
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Re: New DF version
That is amazing.IskatuMesk wrote: Yeah DF goes by frames. I think mine always ran at like 40-50fps but I always played on huge ass maps so it was fine for me. Eh.
I don't have any screenshots of the slap chop but I can describe what it is. Basically a 1x1 pit with a spike trap in it tied to a lever and a dwarf set to repeat turning the lever on/off. The guy would drop bone dragons/ect into there to kill them then steal all their goodies. Except he forgot to turn off the lever dwarf so dwarves flooded in and all got chopped up as well.

- IskatuMesk
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Re: New DF version
another update predictably came out, pathing fixes and such. I imagine they'll keep coming for a while as Toady addresses all of the major issues people are running into.
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Re: New DF version
"Forgotten beasts can escape from the underground and try and pass themselves off as gods, gaining worshipers and taking control of civilizations"
lol
lol

- IskatuMesk
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Re: New DF version
Version with OpenGL client merge came out a little earlier today. For those of you who had FPS issues this will fix them.
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- Ricky_Honejasi
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Re: New DF version
Depends, it seems to work well with very considerable FPS boosts for non-graphic mode. Although for many persons, graphic mode (including MayDay) is VERY likely to lead to crashes (when trying a game or arena) essentially preventing from using it right now.IskatuMesk wrote: Version with OpenGL client merge came out a little earlier today. For those of you who had FPS issues this will fix them.
In my case, I can't play in graphic mode due to that crash issue.