New DF version

Moderator: Milldawg

User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8332
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా
Contact:

New DF version

Post by IskatuMesk »

well with pheo always telling me about how awesome the new DF version is going to be what with its revamped underground and such I was pleasantly surprised to see that the new version got released a couple days ago

http://df.magmawiki.com/index.php/DF2010:Tileset -> this appears to be the mayday tileset for the new version...

http://www.bay12games.com/dwarves/ - > official site

http://www.bay12games.com/forum/index.php?topic=53505.0 -> discussion

since this is a really, really big update, there's probably going to be lots of little updates for bugfixes in the coming days. Gives me time to wrap up what I've been doing for the past while so I have some free time again...
Gameproc
Though we stand alone, stand we shall.
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: New DF version

Post by Lavarinth »

Must see screenshots!
- - Lavarinth
Campaign Creations Administrator
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: New DF version

Post by Xenon »

I started trying it about 1-2 days after release. Annoyingly, crossbow dudes refuse to shoot even though they have quivers and bolts, making my guard towers worthless. Do you have this problem, Mesk?

There's some weird (and arguably hilarious) bugs going around, like rain causing dwarves to melt. Haven't seen it myself, though.

And Mesk, you mentioned a "dwarven slap chop" a few months ago, was that something you made in df or was it just a joke?
User avatar
Ricky_Honejasi
Xel'naga Solar Moderator
Xel'naga Solar Moderator
Posts: 2011
Joined: Wed Aug 16, 2006 3:50 pm

Re: New DF version

Post by Ricky_Honejasi »

I tried it but it's the big slowdown compared to the last version I really played (40d11) that annoys me to no end.

In 40d11, I easily had 100 FPS at the beginning and close to it even when I had 30-40 dwarves running around. Now with this version (DF 2010), it falls down to 30-50 in the BEGINNING (with 7 dwarves) even some setting adjustments (unless I am doing something seriously wrong).
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8332
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా
Contact:

Re: New DF version

Post by IskatuMesk »

use openGL client when it comes out

slap chop is real bro

30-50fps is more than playable btw

I haven't actually played the new version yet because I am busy but the military system got a total overhaul to my knowledge, might be some new trick to getting the crossbow guys to fire? Maybe report it on their bug tracker.
Gameproc
Though we stand alone, stand we shall.
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: New DF version

Post by Lavarinth »

Erm, most games lock at 30-60fps since it's the most average human eyes can see, Ricky. More frames doesn't create a smoother animation or anything, it's just more processing they have to do and it more or less intended for benchmarking computers. Unless, you know, you have supernatural eyes and can see slow motion. Also, since they're like.. pixel art that are static sprites, I'm sure it's just necessary you get 100+fps ;)
- - Lavarinth
Campaign Creations Administrator
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: New DF version

Post by Xenon »

Uh, everything in DF is calculated on a frame-by-frame basis. More FPS makes the game faster, less makes it slower.
slap chop is real bro
I'd like to see screenshots  ;D
might be some new trick to getting the crossbow guys to fire? Maybe report it on their bug tracker.
Saw someone else in the forum report crossbow dudes just bludgeoning stuff instead of shooting (which is what mine did upon encountering a cougar), but that was with training. Hmm...
User avatar
Ricky_Honejasi
Xel'naga Solar Moderator
Xel'naga Solar Moderator
Posts: 2011
Joined: Wed Aug 16, 2006 3:50 pm

Re: New DF version

Post by Ricky_Honejasi »

When I mean frames in the case of DF, I imply frames processed rather than "real frames" seen. For example, I could have it to 20 "graphical" FPS (where you see only 20 updates per second) but yet have 100 fps game-wise (where it does 100 "processed game frames" per second).

In 40d11, I easily had 100 processed fps and miners easily mine (implying a miner with 5 skill along with a few miners at 0) through at the speed of light. In DF2010, it had 30-50 processed fps and it honestly feel like miners are taking their sweet time to even mine a few blocks.

EDIT : For now, ill prefer to come back to 40d11 until DF2010 have more bug fixes and there is a real new change speed-wise.
Last edited by Ricky_Honejasi on Sat Apr 10, 2010 6:25 pm, edited 1 time in total.
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8332
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా
Contact:

Re: New DF version

Post by IskatuMesk »

Yeah DF goes by frames. I think mine always ran at like 40-50fps but I always played on huge ass maps so it was fine for me. Eh.

I don't have any screenshots of the slap chop but I can describe what it is. Basically a 1x1 pit with a spike trap in it tied to a lever and a dwarf set to repeat turning the lever on/off. The guy would drop bone dragons/ect into there to kill them then steal all their goodies. Except he forgot to turn off the lever dwarf so dwarves flooded in and all got chopped up as well.
Gameproc
Though we stand alone, stand we shall.
User avatar
Whiplash!
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 963
Joined: Wed Sep 13, 2006 4:21 pm
Location: Florida
Contact:

Re: New DF version

Post by Whiplash! »

¯\_(ツ)_/¯
User avatar
wibod
Zerg Creep Colony Landscaper
Zerg Creep Colony Landscaper
Posts: 428
Joined: Tue Oct 13, 2009 7:55 am

Re: New DF version

Post by wibod »

IskatuMesk wrote: Yeah DF goes by frames. I think mine always ran at like 40-50fps but I always played on huge ass maps so it was fine for me. Eh.

I don't have any screenshots of the slap chop but I can describe what it is. Basically a 1x1 pit with a spike trap in it tied to a lever and a dwarf set to repeat turning the lever on/off. The guy would drop bone dragons/ect into there to kill them then steal all their goodies. Except he forgot to turn off the lever dwarf so dwarves flooded in and all got chopped up as well.
That is amazing.
Image
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8332
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా
Contact:

Re: New DF version

Post by IskatuMesk »

another update predictably came out, pathing fixes and such. I imagine they'll keep coming for a while as Toady addresses all of the major issues people are running into.
Gameproc
Though we stand alone, stand we shall.
User avatar
wibod
Zerg Creep Colony Landscaper
Zerg Creep Colony Landscaper
Posts: 428
Joined: Tue Oct 13, 2009 7:55 am

Re: New DF version

Post by wibod »

"Forgotten beasts can escape from the underground and try and pass themselves off as gods, gaining worshipers and taking control of civilizations"

lol
Image
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8332
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా
Contact:

Re: New DF version

Post by IskatuMesk »

Version with OpenGL client merge came out a little earlier today. For those of you who had FPS issues this will fix them.
Gameproc
Though we stand alone, stand we shall.
User avatar
Ricky_Honejasi
Xel'naga Solar Moderator
Xel'naga Solar Moderator
Posts: 2011
Joined: Wed Aug 16, 2006 3:50 pm

Re: New DF version

Post by Ricky_Honejasi »

IskatuMesk wrote: Version with OpenGL client merge came out a little earlier today. For those of you who had FPS issues this will fix them.
Depends, it seems to work well with very considerable FPS boosts for non-graphic mode. Although for many persons, graphic mode (including MayDay) is VERY likely to lead to crashes (when trying a game or arena) essentially preventing from using it right now.

In my case, I can't play in graphic mode due to that crash issue.
Post Reply