I don't think that will be as much of a problem here, given that we'll have the in-game cinematics like Warcraft 3 had, and (I'm hoping) those briefing cutscene stuff. I REALLY hope Blizzard lets us make our own ones of those... it'll make LoaM 2 so much better.Maglok wrote: I remember a cinematic taking a few months to finish.
Campaigning for SC2?
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Re: Campaigning for SC2?
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Re: Campaigning for SC2?
I think they'll allow it, but it'd most likely require knowledge in animation.
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Re: Campaigning for SC2?
Lucky for us, lavarinth has some minor knowledge in thatLavarinth wrote: I think they'll allow it, but it'd most likely require knowledge in animation.

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Re: Campaigning for SC2?
I figured as much but I'm up to the challenge.Lavarinth wrote: I think they'll allow it, but it'd most likely require knowledge in animation.
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Re: Campaigning for SC2?
Lucky that Lavvz knows about animation? Nah, he won't have time for anything but 'certain activities' see, I claimed him. 

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Re: Campaigning for SC2?
If I can get a good story I'll bother to learn the Starcraft editor, because it sounds like its going to be much more powerful then the w3c editor, and I had a lot of trouble trying to get that to work. I got time though, once SC2 come out bye bye to any other games out there.
¯\_(ツ)_/¯
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Re: Campaigning for SC2?
Yeah, that's my main issue right now: it'll probably demand a lot more time than standard Starediting. Hopefully we can all learn its basics and stuff through WorldEdit, and is it even worth to release campaigns before the SC2 expansion comes along?Mantis wrote: If I can get a good story I'll bother to learn the Starcraft editor, because it sounds like its going to be much more powerful then the w3c editor, and I had a lot of trouble trying to get that to work. I got time though, once SC2 come out bye bye to any other games out there.

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Re: Campaigning for SC2?
I seriously think it won't be that much harder to do everything you do in normal Staredit, but with the possiblity to go in deep if you want without the need for firegraft etc.
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Re: Campaigning for SC2?
I am fairly certain that Staredit2 will probably be a much improved Worldedit. For triggering, it's more than reasonable that almost all that Worldedit offers will end up being in Staredit2 somehow.
If you still have trouble with Warcraft 3's Worldedit, you better learn more of Worldedit otherwise you will probably end up having to learn the same things for Staredit2 in addition of whatever Staredit2 offers more.
If you still don't know much about WorldEdit triggering, I did that tutorial pack thingy to help WorldEdit newbies to learn more of WorldEdit. While it's incomplete, it should have just enough to get anyone started on the right track :
http://www.campaigncreations.org/files/ ... v0_60a.zip
If you still have trouble with Warcraft 3's Worldedit, you better learn more of Worldedit otherwise you will probably end up having to learn the same things for Staredit2 in addition of whatever Staredit2 offers more.
If you still don't know much about WorldEdit triggering, I did that tutorial pack thingy to help WorldEdit newbies to learn more of WorldEdit. While it's incomplete, it should have just enough to get anyone started on the right track :
http://www.campaigncreations.org/files/ ... v0_60a.zip
Last edited by Ricky_Honejasi on Wed Dec 19, 2007 2:39 pm, edited 1 time in total.
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Re: Campaigning for SC2?
Don't be afraid of the editor, but if you are new to editing, don't start out with a campaign right off. Do one map, make it simple, then do another, maybe try replicating something you saw in a UMS game, and slowly and gradually do more and more maps until you feel comfortable. Starting out trying to make a campaign with little editor knowledge would be extremely overwhelming for me.
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
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Re: Campaigning for SC2?
Thats pretty good advice there Desler, I'll be sure to do that.Desler wrote: Don't be afraid of the editor, but if you are new to editing, don't start out with a campaign right off. Do one map, make it simple, then do another, maybe try replicating something you saw in a UMS game, and slowly and gradually do more and more maps until you feel comfortable. Starting out trying to make a campaign with little editor knowledge would be extremely overwhelming for me.
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Re: Campaigning for SC2?
Mmm yes, to start out small and make simple maps. That's one thing I never had the patience for just like sitting through mission briefings and reading through game manuals for backstory as a kid in the day when Starcraft was just released.
I'd like to move your attention to new story ideas / unit and race concepts that can be further developed in SC2 campaigns or perhaps original SC campaigns also. As Chris Metzen pointed out in the interview when he was speaking of canons, the subject of experimental research to hybridize or integrate the races were unlikely to be stretched out into the SC2 storyline. They would be good ideas to cover though...
The two ideas scripted out were:
-"[Utilization of] Dragoon Technology For Human Reconstruction"
-"Offspring of Infested Humans"
Everything is "war this, war that. I don't like you because you don't like fish. They're not on our side." Nothing seems to actually be developed in many campaigns except for relationships and existences of existing factions. What about debatable ethics and possible Godzilla development storylines?
It's always a sin or cos wave of chaos and tranquility. What is first segregated will soon become integrated but out of that integration creates further distance and conflicts with newly formed groups.
I'd like to move your attention to new story ideas / unit and race concepts that can be further developed in SC2 campaigns or perhaps original SC campaigns also. As Chris Metzen pointed out in the interview when he was speaking of canons, the subject of experimental research to hybridize or integrate the races were unlikely to be stretched out into the SC2 storyline. They would be good ideas to cover though...
Hmm... I wonder what the other files were...Metzen - In the Deception map, the notorious Kimeran pirates decided to... ahem, liberate whatever data files they could hack from the main computer of a Confederate science facility. The pirates retrieved a number of files--14 in all--and then got out of there. The files actually didn't reference specific technologies so much as specific topics of research and/or experimentation. No doubt some of this work (e.g., "Utilizing Dragoon Technology For Human Reconstruction") had concrete and promising applications, but some of it clearly wouldn't. For instance, "Offspring of Infested Humans"... there's a scary thought: what sort of experiments would you need for that topic? Doubtful that such experiments could have lasted long or gone anywhere: members of the Swarm make dangerous captives, and any offspring--if they could be produced at all--would be irredeemably unbiddable. Other data files had vague and overly ambitious titles that an academic might use in the hopes of bluffing somebody into providing a grant for research... without specifying precisely what he's going to be studying (e.g., "The Origin Of The Species"). In short, we might see references to one or two of these topics in the future, but I wouldn't necessarily count on it. The Kimeran pirates probably turned a tidy profit from selling the data files off and that was that. Who knows where those files are now?
The two ideas scripted out were:
-"[Utilization of] Dragoon Technology For Human Reconstruction"
-"Offspring of Infested Humans"
Everything is "war this, war that. I don't like you because you don't like fish. They're not on our side." Nothing seems to actually be developed in many campaigns except for relationships and existences of existing factions. What about debatable ethics and possible Godzilla development storylines?
It's always a sin or cos wave of chaos and tranquility. What is first segregated will soon become integrated but out of that integration creates further distance and conflicts with newly formed groups.
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Re: Campaigning for SC2?
If you mean what I think you mean, then I agree. =) Man campaigns tend to focus on the fact that it's a war, but never WHY there's this great big war.
For SC2 I'm planning a campaign that will focus about minor characters only, fighting their own struggles.
For SC2 I'm planning a campaign that will focus about minor characters only, fighting their own struggles.