I already properly set up fingy.dat, sprites.dat, and images.dat, but to no avail. I wonder if there is a way to fix this darn thing?
Unit keeps on rotating!
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phantommaelstrom
- Terran Barracks Laundry Master

- Posts: 33
- Joined: Tue Apr 24, 2012 9:29 pm
Unit keeps on rotating!
Blast StarCraft, I encounter another hardcoded issue. When I use an unused lockdown projectile (eldfire.grp), the unit I use keeps on spinning. Then, eventually crashes! 
I already properly set up fingy.dat, sprites.dat, and images.dat, but to no avail. I wonder if there is a way to fix this darn thing?
I already properly set up fingy.dat, sprites.dat, and images.dat, but to no avail. I wonder if there is a way to fix this darn thing?
- Taeradun
- Protoss Khalai Missionary

- Posts: 1028
- Joined: Thu Sep 07, 2006 6:08 pm
- Location: AU
- Contact:
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phantommaelstrom
- Terran Barracks Laundry Master

- Posts: 33
- Joined: Tue Apr 24, 2012 9:29 pm
Re: Unit keeps on rotating!
It's using the Protoss Iscript. It does move correctly but when it attacks, it has the tendency to well... go merry-go-round. lol.
I think I already figured it out... weapon projectiles are hardcoded to behave that way because they need to spin towards their target, as in the case of halo rockets. I dunno if there is a way to deselect it via exe hack.
Now, what I plan is... to swap the projectile flingy with a stable one (ie. unit type). Ex. Have Data disc use the Unused Lockdown projectile flingy and set it to non-rotating in order to preserve the data disc, and have the movable unit use the Data disc flingy, then attached it to the animating sprite and image.
I think I already figured it out... weapon projectiles are hardcoded to behave that way because they need to spin towards their target, as in the case of halo rockets. I dunno if there is a way to deselect it via exe hack.
Now, what I plan is... to swap the projectile flingy with a stable one (ie. unit type). Ex. Have Data disc use the Unused Lockdown projectile flingy and set it to non-rotating in order to preserve the data disc, and have the movable unit use the Data disc flingy, then attached it to the animating sprite and image.
