Unit keeps on rotating!

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phantommaelstrom
Terran Barracks Laundry Master
Terran Barracks Laundry Master
Posts: 33
Joined: Tue Apr 24, 2012 9:29 pm

Unit keeps on rotating!

Post by phantommaelstrom »

Blast StarCraft, I encounter another hardcoded issue. When I use an unused lockdown projectile (eldfire.grp), the unit I use keeps on spinning. Then, eventually crashes! :P

I already properly set up fingy.dat, sprites.dat, and images.dat, but to no avail. I wonder if there is a way to fix this darn thing?
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Taeradun
Protoss Khalai Missionary
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Re: Unit keeps on rotating!

Post by Taeradun »

uh oh, we got a spinner

what iscript are you using
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phantommaelstrom
Terran Barracks Laundry Master
Terran Barracks Laundry Master
Posts: 33
Joined: Tue Apr 24, 2012 9:29 pm

Re: Unit keeps on rotating!

Post by phantommaelstrom »

It's using the Protoss Iscript. It does move correctly but when it attacks, it has the tendency to well... go merry-go-round. lol.

I think I already figured it out... weapon projectiles are hardcoded to behave that way because they need to spin towards their target, as in the case of halo rockets. I dunno if there is a way to deselect it via exe hack.

Now, what I plan is... to swap the projectile flingy with a stable one (ie. unit type). Ex. Have Data disc use the Unused Lockdown projectile flingy and set it to non-rotating in order to preserve the data disc, and have the movable unit use the Data disc flingy, then attached it to the animating sprite and image.
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