Flame Knives map 5

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wingyuu
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 10
Joined: Sat Oct 23, 2010 8:41 am

Flame Knives map 5

Post by wingyuu »

Maybe I'm just being stupid here, but I'm stuck on map 5. It's the mini-game at the central computer. Everything's fine until wave 7 (not sure) when I get kraken (hydras) and lurkers. The enemy is cloaked and I have no detection (that I'm aware of). In case it makes a difference, I am using the custom fk executable with BW v1.10 (via downgrader, hasn't failed me with other custom campaigns yet).
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Meta
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 431
Joined: Sat May 19, 2007 3:21 am
Location: Belo Horizonte, Brazil

Re: Flame Knives map 5

Post by Meta »

If I recall well, it's the round with the Lurkers and Hydralisks vs Dark Templar, right?

Position your Lurkers behind the Hydras and have them attack one Hydra when the Dark Templar are really close. The Lurkers' splash damage will kill the DTs. Attack a second Hydra if the DTs aren't all dead.
wingyuu
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 10
Joined: Sat Oct 23, 2010 8:41 am

Re: Flame Knives map 5

Post by wingyuu »

Thanks. That's the kind of "thinking outside the box" that's usually difficult for me. I don't like killing my own units...
wingyuu
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 10
Joined: Sat Oct 23, 2010 8:41 am

Re: Flame Knives map 5

Post by wingyuu »

Also, Meta, assuming you are the same Meta who made this campaign, thank you very much for making these missions. So far, it has the best story I've played and it's hard as hell. =)
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Meta
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 431
Joined: Sat May 19, 2007 3:21 am
Location: Belo Horizonte, Brazil

Re: Flame Knives map 5

Post by Meta »

Thanks a lot, it's much appreciated. :D

If you have trouble with further maps, just post and I'll try to help. :)
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