Supreme Commander 2.

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Falchion
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Supreme Commander 2.

Post by Falchion »

[imgwh 640x480]http://image.com.com/gamespot/images/20 ... een007.jpg[/imgwh]
[imgwh 640x480]http://image.com.com/gamespot/images/20 ... een004.jpg[/imgwh]
[imgwh 640x480]http://image.com.com/gamespot/images/20 ... een001.jpg[/imgwh]

And Mesk still complains on Starcraft II's horrible terrain designs...  This will be a game destined towards failure, I assure you that!  And if it gains higher scores will be because of the miracle of bribing!!!
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Pr0nogo
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Re: Supreme Commander 2.

Post by Pr0nogo »

this game look good
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Re: Supreme Commander 2.

Post by Lavarinth »

They remind me of this CG movie I saw that was more of a tech demo in the early 90's. The water and non-paved ground textures are really killing it.
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Re: Supreme Commander 2.

Post by Xenon »

Either the scale is entirely different from the first game, or the palm trees are a thousand feet tall  ;)
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Re: Supreme Commander 2.

Post by IskatuMesk »

Wow! It looks... exactly like the original. Fail.

Supcom 2 is a game that even supcom fans aren't looking forward to because it's dramatically dumbing down the game and reducing the overall scale - the one thing Supcom had in its favor. There is nothing in these screenshots that even comes out as remotely new or interesting to me. The shields actually look worse.

I see the terrain remains exceptionally poor as well.
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Re: Supreme Commander 2.

Post by Whiplash! »

Who the fuck is leading the art team for this game?
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Hercanic
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Re: Supreme Commander 2.

Post by Hercanic »

I like how in that third screenshot, the island, in the background on the left, really realistically captures Quiltland, Valley of the Grandmas.
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Re: Supreme Commander 2.

Post by AA7Dragoon »

Nonsense!  Look at that perfect-to-scale shadowing reflection of the islands to the water!  There is no difference in quality from seeing it 100 feet away to thousands!  ;D
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Re: Supreme Commander 2.

Post by UntamedLoli »

The original was purely heightmaps, this is like heightmaps with "cliffs" glued on.

I'm expecting it to not even be worth playing around with after the announcement of being consolized seeing how SupCom/FA could bring a high-end comp to its knees better than crysis could.
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Re: Supreme Commander 2.

Post by Hercanic »

Just because it makes a high-end computer cry doesn't mean it's displaying anything worthwhile. =oP I'd call wasteful, shoddy programming first.
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Re: Supreme Commander 2.

Post by IskatuMesk »

That was what he was implying.
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