StarCraft II Official! (Pictures)

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Re: StarCraft II Official! (Pictures)

Post by UntamedLoli »

Maglok wrote: eu.battle.net
us.battle.net
That actually uses the blizzard store account.

EDIT: lol floating tree.
Last edited by UntamedLoli on Thu Mar 19, 2009 4:15 pm, edited 1 time in total.
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Re: StarCraft II Official! (Pictures)

Post by Maglok »

It doesnt use it so much as it is the next evolution. This bodes well for SC2 beta's, they are opted in through that new bnet.
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Re: StarCraft II Official! (Pictures)

Post by IskatuMesk »

http://www.starcraft2.com/features/battlereports/2.xml

More impressive than the last one. The players are pretty inexperienced but the game itself looks decent. Only thing that worries me is that all of the effects seem to be considerably lower FPS than the rest of the game, as their animations are very jittery. Especially noticable with the zerg blood and the big explosions.
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Re: StarCraft II Official! (Pictures)

Post by Mucky »

That was pretty cool. I'm fond of the Nighthawk. I also like the idea of the shrubbery blocking LOS on the other side. What I don't like is the Hydralisks having an arbitrary bonus on air units. What happened to scourges? Also, where were the tanks? Having been contained for a long part of the game, that was a better game than any for the terran to show off the tanks.
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Re: StarCraft II Official! (Pictures)

Post by IskatuMesk »

Yeah, the air damage bonus thing is going into hard counter territory which is where SC doesn't belong.

Both players were pretty terrible, floating ~1k gas and the zerg not taking his third base until well into the game. Their macro overall was very weak and they didn't really tech at all. Blizzard needs to hire some guys who've actually played starcraft before and set them loose.

I imagine they chose to show this game solely because of the nighthawks.
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Re: StarCraft II Official! (Pictures)

Post by Mucky »

Yeah, rofl @ at their macro. The terran somehow had only 4 marines in his base with double barracks despite going for bunker cheese. Do marines cost like 150 minerals in SC2 or something?
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Re: StarCraft II Official! (Pictures)

Post by Maglok »

Shameful that when you download the higher res movie you get a downloader with a ... WOW splashscreen. Shameful!
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Re: StarCraft II Official! (Pictures)

Post by IskatuMesk »

Mucky wrote: Yeah, rofl @ at their macro. The terran somehow had only 4 marines in his base with double barracks despite going for bunker cheese. Do marines cost like 150 minerals in SC2 or something?
Nope. AFAIK marines aren't much different in sc2 than the first one, except for having 45 base health.
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Re: StarCraft II Official! (Pictures)

Post by tipereth »

Was it just me, or did the queen simply explode in a little puff of blood when it died at the end?
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Re: StarCraft II Official! (Pictures)

Post by IskatuMesk »

Things do that in SC2.
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Re: StarCraft II Official! (Pictures)

Post by Maglok »

Possibly the fact they reduced animations in multiplayer. Singleplayer should be more spectacular. Something about focussing on egaming in multiplayer.
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Re: StarCraft II Official! (Pictures)

Post by tipereth »

The reapers had a cool 'spiral into the sky and explode' animation, and the marines blew up into gory bits. The queen like, imploded.
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Re: StarCraft II Official! (Pictures)

Post by IskatuMesk »

Maglok wrote: Possibly the fact they reduced animations in multiplayer. Singleplayer should be more spectacular. Something about focussing on egaming in multiplayer.
Actually I think it's just incomplete. In any case that would be a horrible excuse and I'd want to have the MP animations be exactly the same as the ones in SP.
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Re: StarCraft II Official! (Pictures)

Post by Maglok »

It is a fact. They already announced it as a feature. Mabye you can toggle 'long death sequences' if you want in multiplayer. ;)
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Re: StarCraft II Official! (Pictures)

Post by IskatuMesk »

I sure hope so, or I swear to god, if I ever mod starcraft 2, the first thing I'm doing is that.
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