New Campaign: Fall and Rise

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omega20
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Re: New Campaign: Fall and Rise

Post by omega20 »

This is the current status of the campaign

Intro 1: Finished. Fixing some bugs.
Intro 2: 25% done
Map 1: 95 % done (missing music and some minor triggers)
Map 2: 90 % done (missing some triggers and music)
Map 3 (New): 10 % done (missing triggers, music, half of terrain and briefing)
Map 4 (New): 15 % done (this map is big. REALLY big; missing triggers, briefing, music,...)
Map 5: 80 % done (fixing some bugs; missing triggers and music)
Maps 6, 7 and 8 (New): 0-5 % done
Maps 9 - 12: improving and/or replacing old maps
Epilogue: 0 % done

I think that's all.
Last edited by omega20 on Sun Jul 27, 2008 2:48 pm, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by Rocco »

Great new, really looking forward to it's finish omega.
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omega20
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Re: New Campaign: Fall and Rise

Post by omega20 »

The last update before I can release the first map. Three new screenshots:

[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen1.jpg[/imgwh]
Did you can survive the Zerg attacks?

[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen2.jpg[/imgwh]
The Overlords are bringing reinforcements to defend their base.

[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen3.jpg[/imgwh]
Hey! These aren't normal Zergs!
Last edited by omega20 on Sun Aug 03, 2008 5:28 am, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by noname »

Can`t wait. :)
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omega20
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Re: Update 09/20/08

Post by omega20 »

SEPTEMBER 20 UPDATE

Very well. I've good news about the campaign. I've some maps finished, but I'm not going to put any screenshots at this time. However, I've information about its current progrees, as well as some descriptions for the maps:

CURRENT PROGRESS:

Intro 1
Status: 100% finished.
Place: Tarsonis Orbital Platform
Terrain: [Cinematic] Space Platform
Fixed bugs:
  • The Zerg can attack the Endeavour now (I'm fixing this matter yet, as now all the Zerg take the flagship as their primary target :()
  • I've added the Tyrant (McAllen's flagship) to the map, as well as his own fleet. He has now a most important role in the map.
  • The map has now a very different final scene. It is worth to watch.
Intro 2
Status: 100% finished.
Place: [Flashback] Several places)
Terrain: Twilight

Map 1
Status: 100% finished.
Place: Tarsonis Surface
Terrain: Badlands
Fixed bugs:
  • I've changed the map, as it was too difficult. The dialogues, special units and story, however, are the same
Map 2
Status: 100% finished.
Place: Confederate installation, Tarsonis
Terrain: Installation

Map 3
Status: 50% finished.
Place: Tarsonis Surface
Terrain: Badlands

Map 4
Status: 60% finished.
Place: Tarsonis Surface
Terrain: Badlands

Map 5
Status: 90% finished.
Place: Tarsonis Orbital Platform
Terrain: Space Platform

Map 6
Status: 20% finished.
Place: Char Surface
Terrain: Ashworld

Map 7
Status: 10% finished.
Place: Char Surface
Terrain: Ashworld

Map 8
Status: 0% finished.
Place: Char Surface
Terrain: Ashworld

Map 9
Status: 0% finished.
Place: Char Surface
Terrain: Ashworld

Map 10
Status: 0% finished.
Place: Dominion Orbital Blockade, Aiur
Terrain: Space Platform

Map 11
Status: 0% finished.
Place: Aiur Surface
Terrain: Jungle

Map 12
Status: Status: 60% finished.
Place: Aiur Surface
Terrain: Jungle

Map 13
Status: 30% finished.
Place: Protoss Temple
Terrain: Jungle

Map 14
Status: 50% finished.
Place: Aiur Surface
Terrain: Jungle

Map 15
Status: 100% finished.
Place: Aiur Surface
Terrain: Jungle

Epilogue
Status: 0% finished.
Place: Aiur Surface
Terrain: Jungle

Cheers! 8)

-omega20
Last edited by omega20 on Sat Sep 20, 2008 11:01 am, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by PineCone_Vodka »

Hey man, this sounds/looks great... <3 Confederate campaigns!!!
I just played through Introduction 1 and I was impressed! I loved the relentlessness of the Zerg and the terrain/trigger work was incrediable/intense. Story was GREAT... one of the main things I looked at all custom camps. Music was great, but I would check out the copyright laws (unsure on american c/r shiz... Aussie here :P). There was few things that didn't workout tho (You've probally fixed them tho haha), recheck alll your text work, I found some spelling errors (Chara names/simple mistakes etc..) and you could of probally added a lil more time for people to read Ledbetters speech in the beginning. Unplaceable unit warnings came up near the end which should def be fixed, but overall it was a fun cinematic map! Oh, and one more thing, it was strange to see the Zerg fly straight past the endeavor :/ and not attack it.... haha.

Can't wait for it to be finished, good luck Omega.
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Re: New Campaign: Fall and Rise

Post by omega20 »

PineCone_Vodka wrote: Hey man, this sounds/looks great... <3 Confederate campaigns!!!
I just played through Introduction 1 and I was impressed! I loved the relentlessness of the Zerg and the terrain/trigger work was incrediable/intense. Story was GREAT... one of the main things I looked at all custom camps. Music was great, but I would check out the copyright laws (unsure on american c/r shiz... Aussie here :P). There was few things that didn't workout tho (You've probally fixed them tho haha), recheck alll your text work, I found some spelling errors (Chara names/simple mistakes etc..) and you could of probally added a lil more time for people to read Ledbetters speech in the beginning.
Glad you liked it. However, I've some problems with that map. Yes, the Zerg were relentless, but there were so many of them. :o The half of the Zerg Mutalisks don't attack after their first strike; and I'm adding new dialogues and story to the map, as there is little information about the McAllen's desertion. Well, I hope to have this fixed in a few days. ;) Of course, you can't play it until the entire campaign will be finished. Sorry about that.:(
PineCone_Vodka wrote:Unplaceable unit warnings came up near the end which should def be fixed, but overall it was a fun cinematic map! Oh, and one more thing, it was strange to see the Zerg fly straight past the endeavor :/ and not attack it.... haha.
That's strange, I haven't seen any warning about the units. Well, I should fix that. As for the Endeavour problem, I've noticed that. However, if I allow to the Zerg to attack it, they don't attack the remaining Confederate forces and send ALL their flyers to attack the ship. :'( I'm fixing it, however.
PineCone_Vodka wrote:Can't wait for it to be finished, good luck Omega.
Thanks. :D Good luck to you as well; I hope your campaign will be finished soon. 8)

I'll attempt to do the same. :P
Last edited by omega20 on Fri Oct 10, 2008 8:02 am, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by noname »

I can`t wait. :)
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omega20
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First Mission!!!!!!!

Post by omega20 »

The first mission is 'finished' (well, it is in its beta stage). If you want to download it, use the link below:

Link: http://www.4shared.com/file/67547576/ca ... FAR01.html

If you want to know more information about the map, please visit this page :)

P.S. Don't worry about the grammatical/spelling/syntactic errors, this is only the beta version. I'm now working to fix them.  :)
Last edited by omega20 on Sun Oct 19, 2008 12:37 pm, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by noname »

Waiting for the rest! :)
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omega20
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Re: New Campaign: Fall and Rise

Post by omega20 »

noname wrote: Waiting for the rest! :)
Oh, I'm sorry if I'm disappointing you, but unfortunately, I'm not working anymore in this campaign. :( Don't worry, it hasn't been cancelled. I just... have decided to remade it for SCII. I believe that it will be a bit boring if I make a campaign for SCI... specially if it is related to the original SC storyline. I've seen too many of these campaigns. However, perhaps it would be interesting if I make this campaign for SCII. Same storyline, same characters, same planets... but different games. ;D

By the way, I'm definitely decided to make a SCI campaign before the SCII release. I'm modifying an old campaign I've in stored for long time. However, I'm not sure if it would be released. You'll receive news about it anytime soon. :)

PS - This campaign ISN'T cancelled
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Re: New Campaign: Fall and Rise

Post by The Cobaininator »

Don't worry Omega, we're not angry or anything. It just makes the wait all the more better. :D
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Re: New Campaign: Fall and Rise

Post by Whiplash! »

I would recommend trying to still wrap it up in a presentable package and releasing it at the very least.
¯\_(ツ)_/¯
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Re: New Campaign: Fall and Rise

Post by noname »

Whiplash! wrote: I would recommend trying to still wrap it up in a presentable package and releasing it at the very least.
+1
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