New Campaign: Fall and Rise
- omega20
- Zerg Ultralisk Waste Manager
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Re: New Campaign: Fall and Rise
This is the current status of the campaign
Intro 1: Finished. Fixing some bugs.
Intro 2: 25% done
Map 1: 95 % done (missing music and some minor triggers)
Map 2: 90 % done (missing some triggers and music)
Map 3 (New): 10 % done (missing triggers, music, half of terrain and briefing)
Map 4 (New): 15 % done (this map is big. REALLY big; missing triggers, briefing, music,...)
Map 5: 80 % done (fixing some bugs; missing triggers and music)
Maps 6, 7 and 8 (New): 0-5 % done
Maps 9 - 12: improving and/or replacing old maps
Epilogue: 0 % done
I think that's all.
Intro 1: Finished. Fixing some bugs.
Intro 2: 25% done
Map 1: 95 % done (missing music and some minor triggers)
Map 2: 90 % done (missing some triggers and music)
Map 3 (New): 10 % done (missing triggers, music, half of terrain and briefing)
Map 4 (New): 15 % done (this map is big. REALLY big; missing triggers, briefing, music,...)
Map 5: 80 % done (fixing some bugs; missing triggers and music)
Maps 6, 7 and 8 (New): 0-5 % done
Maps 9 - 12: improving and/or replacing old maps
Epilogue: 0 % done
I think that's all.
Last edited by omega20 on Sun Jul 27, 2008 2:48 pm, edited 1 time in total.
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- Rocco
- Zerg Ultralisk Waste Manager
- Posts: 682
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- Location: New York
Re: New Campaign: Fall and Rise
Great new, really looking forward to it's finish omega.
[quote="AA7Dragoon"]
No homo.
[/quote]
No homo.
[/quote]
- omega20
- Zerg Ultralisk Waste Manager
- Posts: 692
- Joined: Sun Apr 06, 2008 7:38 am
Re: New Campaign: Fall and Rise
The last update before I can release the first map. Three new screenshots:
[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen1.jpg[/imgwh]
Did you can survive the Zerg attacks?
[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen2.jpg[/imgwh]
The Overlords are bringing reinforcements to defend their base.
[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen3.jpg[/imgwh]
Hey! These aren't normal Zergs!
[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen1.jpg[/imgwh]
Did you can survive the Zerg attacks?
[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen2.jpg[/imgwh]
The Overlords are bringing reinforcements to defend their base.
[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... creen3.jpg[/imgwh]
Hey! These aren't normal Zergs!
Last edited by omega20 on Sun Aug 03, 2008 5:28 am, edited 1 time in total.
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- noname
- Terran SCV Lube Technician
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Re: New Campaign: Fall and Rise
Can`t wait. 

- omega20
- Zerg Ultralisk Waste Manager
- Posts: 692
- Joined: Sun Apr 06, 2008 7:38 am
Re: Update 09/20/08
SEPTEMBER 20 UPDATE
Very well. I've good news about the campaign. I've some maps finished, but I'm not going to put any screenshots at this time. However, I've information about its current progrees, as well as some descriptions for the maps:
CURRENT PROGRESS:
Intro 1
Status: 100% finished.
Place: Tarsonis Orbital Platform
Terrain: [Cinematic] Space Platform
Fixed bugs:
Status: 100% finished.
Place: [Flashback] Several places)
Terrain: Twilight
Map 1
Status: 100% finished.
Place: Tarsonis Surface
Terrain: Badlands
Fixed bugs:
Status: 100% finished.
Place: Confederate installation, Tarsonis
Terrain: Installation
Map 3
Status: 50% finished.
Place: Tarsonis Surface
Terrain: Badlands
Map 4
Status: 60% finished.
Place: Tarsonis Surface
Terrain: Badlands
Map 5
Status: 90% finished.
Place: Tarsonis Orbital Platform
Terrain: Space Platform
Map 6
Status: 20% finished.
Place: Char Surface
Terrain: Ashworld
Map 7
Status: 10% finished.
Place: Char Surface
Terrain: Ashworld
Map 8
Status: 0% finished.
Place: Char Surface
Terrain: Ashworld
Map 9
Status: 0% finished.
Place: Char Surface
Terrain: Ashworld
Map 10
Status: 0% finished.
Place: Dominion Orbital Blockade, Aiur
Terrain: Space Platform
Map 11
Status: 0% finished.
Place: Aiur Surface
Terrain: Jungle
Map 12
Status: Status: 60% finished.
Place: Aiur Surface
Terrain: Jungle
Map 13
Status: 30% finished.
Place: Protoss Temple
Terrain: Jungle
Map 14
Status: 50% finished.
Place: Aiur Surface
Terrain: Jungle
Map 15
Status: 100% finished.
Place: Aiur Surface
Terrain: Jungle
Epilogue
Status: 0% finished.
Place: Aiur Surface
Terrain: Jungle
Cheers!
-omega20
Very well. I've good news about the campaign. I've some maps finished, but I'm not going to put any screenshots at this time. However, I've information about its current progrees, as well as some descriptions for the maps:
CURRENT PROGRESS:
Intro 1
Status: 100% finished.
Place: Tarsonis Orbital Platform
Terrain: [Cinematic] Space Platform
Fixed bugs:
- The Zerg can attack the Endeavour now (I'm fixing this matter yet, as now all the Zerg take the flagship as their primary target
)
- I've added the Tyrant (McAllen's flagship) to the map, as well as his own fleet. He has now a most important role in the map.
- The map has now a very different final scene. It is worth to watch.
Status: 100% finished.
Place: [Flashback] Several places)
Terrain: Twilight
Map 1
Status: 100% finished.
Place: Tarsonis Surface
Terrain: Badlands
Fixed bugs:
- I've changed the map, as it was too difficult. The dialogues, special units and story, however, are the same
Status: 100% finished.
Place: Confederate installation, Tarsonis
Terrain: Installation
Map 3
Status: 50% finished.
Place: Tarsonis Surface
Terrain: Badlands
Map 4
Status: 60% finished.
Place: Tarsonis Surface
Terrain: Badlands
Map 5
Status: 90% finished.
Place: Tarsonis Orbital Platform
Terrain: Space Platform
Map 6
Status: 20% finished.
Place: Char Surface
Terrain: Ashworld
Map 7
Status: 10% finished.
Place: Char Surface
Terrain: Ashworld
Map 8
Status: 0% finished.
Place: Char Surface
Terrain: Ashworld
Map 9
Status: 0% finished.
Place: Char Surface
Terrain: Ashworld
Map 10
Status: 0% finished.
Place: Dominion Orbital Blockade, Aiur
Terrain: Space Platform
Map 11
Status: 0% finished.
Place: Aiur Surface
Terrain: Jungle
Map 12
Status: Status: 60% finished.
Place: Aiur Surface
Terrain: Jungle
Map 13
Status: 30% finished.
Place: Protoss Temple
Terrain: Jungle
Map 14
Status: 50% finished.
Place: Aiur Surface
Terrain: Jungle
Map 15
Status: 100% finished.
Place: Aiur Surface
Terrain: Jungle
Epilogue
Status: 0% finished.
Place: Aiur Surface
Terrain: Jungle
Cheers!

-omega20
Last edited by omega20 on Sat Sep 20, 2008 11:01 am, edited 1 time in total.
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-
- Terran Academy Student (50k mineral debt)
- Posts: 6
- Joined: Tue Oct 07, 2008 2:57 am
Re: New Campaign: Fall and Rise
Hey man, this sounds/looks great... <3 Confederate campaigns!!!
I just played through Introduction 1 and I was impressed! I loved the relentlessness of the Zerg and the terrain/trigger work was incrediable/intense. Story was GREAT... one of the main things I looked at all custom camps. Music was great, but I would check out the copyright laws (unsure on american c/r shiz... Aussie here
). There was few things that didn't workout tho (You've probally fixed them tho haha), recheck alll your text work, I found some spelling errors (Chara names/simple mistakes etc..) and you could of probally added a lil more time for people to read Ledbetters speech in the beginning. Unplaceable unit warnings came up near the end which should def be fixed, but overall it was a fun cinematic map! Oh, and one more thing, it was strange to see the Zerg fly straight past the endeavor :/ and not attack it.... haha.
Can't wait for it to be finished, good luck Omega.
I just played through Introduction 1 and I was impressed! I loved the relentlessness of the Zerg and the terrain/trigger work was incrediable/intense. Story was GREAT... one of the main things I looked at all custom camps. Music was great, but I would check out the copyright laws (unsure on american c/r shiz... Aussie here

Can't wait for it to be finished, good luck Omega.
- omega20
- Zerg Ultralisk Waste Manager
- Posts: 692
- Joined: Sun Apr 06, 2008 7:38 am
Re: New Campaign: Fall and Rise
Glad you liked it. However, I've some problems with that map. Yes, the Zerg were relentless, but there were so many of them.PineCone_Vodka wrote: Hey man, this sounds/looks great... <3 Confederate campaigns!!!
I just played through Introduction 1 and I was impressed! I loved the relentlessness of the Zerg and the terrain/trigger work was incrediable/intense. Story was GREAT... one of the main things I looked at all custom camps. Music was great, but I would check out the copyright laws (unsure on american c/r shiz... Aussie here). There was few things that didn't workout tho (You've probally fixed them tho haha), recheck alll your text work, I found some spelling errors (Chara names/simple mistakes etc..) and you could of probally added a lil more time for people to read Ledbetters speech in the beginning.



That's strange, I haven't seen any warning about the units. Well, I should fix that. As for the Endeavour problem, I've noticed that. However, if I allow to the Zerg to attack it, they don't attack the remaining Confederate forces and send ALL their flyers to attack the ship.PineCone_Vodka wrote:Unplaceable unit warnings came up near the end which should def be fixed, but overall it was a fun cinematic map! Oh, and one more thing, it was strange to see the Zerg fly straight past the endeavor :/ and not attack it.... haha.

Thanks.PineCone_Vodka wrote:Can't wait for it to be finished, good luck Omega.


I'll attempt to do the same.

Last edited by omega20 on Fri Oct 10, 2008 8:02 am, edited 1 time in total.
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- noname
- Terran SCV Lube Technician
- Posts: 99
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- Contact:
Re: New Campaign: Fall and Rise
I can`t wait. 

- omega20
- Zerg Ultralisk Waste Manager
- Posts: 692
- Joined: Sun Apr 06, 2008 7:38 am
First Mission!!!!!!!
The first mission is 'finished' (well, it is in its beta stage). If you want to download it, use the link below:
Link: http://www.4shared.com/file/67547576/ca ... FAR01.html
If you want to know more information about the map, please visit this page
P.S. Don't worry about the grammatical/spelling/syntactic errors, this is only the beta version. I'm now working to fix them.
Link: http://www.4shared.com/file/67547576/ca ... FAR01.html
If you want to know more information about the map, please visit this page

P.S. Don't worry about the grammatical/spelling/syntactic errors, this is only the beta version. I'm now working to fix them.

Last edited by omega20 on Sun Oct 19, 2008 12:37 pm, edited 1 time in total.
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- noname
- Terran SCV Lube Technician
- Posts: 99
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Re: New Campaign: Fall and Rise
Waiting for the rest! 

- omega20
- Zerg Ultralisk Waste Manager
- Posts: 692
- Joined: Sun Apr 06, 2008 7:38 am
Re: New Campaign: Fall and Rise
Oh, I'm sorry if I'm disappointing you, but unfortunately, I'm not working anymore in this campaign.noname wrote: Waiting for the rest!![]()


By the way, I'm definitely decided to make a SCI campaign before the SCII release. I'm modifying an old campaign I've in stored for long time. However, I'm not sure if it would be released. You'll receive news about it anytime soon.

PS - This campaign ISN'T cancelled
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- The Cobaininator
- Terran Supply Depot Clerk
- Posts: 16
- Joined: Wed Sep 03, 2008 3:58 pm
Re: New Campaign: Fall and Rise
Don't worry Omega, we're not angry or anything. It just makes the wait all the more better. 

- Whiplash!
- Xel'naga World Shaper
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Re: New Campaign: Fall and Rise
I would recommend trying to still wrap it up in a presentable package and releasing it at the very least.
¯\_(ツ)_/¯
- noname
- Terran SCV Lube Technician
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Re: New Campaign: Fall and Rise
+1Whiplash! wrote: I would recommend trying to still wrap it up in a presentable package and releasing it at the very least.