New Campaign: Fall and Rise
- Legion
- Xel'naga Hero
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Re: New Campaign: Fall and Rise
Indeed. Better to spend a long time on something good, than rushing out something bad.
Starcraft 2 aint gonna be here soon anyway. STARCRAFT 1 CAMPAIGNS RISE UP!
Starcraft 2 aint gonna be here soon anyway. STARCRAFT 1 CAMPAIGNS RISE UP!
- Rocco
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Re: New Campaign: Fall and Rise
Legion are you still working on Dark Swarm, that was a great campaign.
[quote="AA7Dragoon"]
No homo.
[/quote]
No homo.
[/quote]
- omega20
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Re: New Campaign: Fall and Rise
Agreed. I'm taking my time in making maps. You do not need to worry, Legion, because I'm not hasty in carrying out the maps. I'm not sure how long I'm going to take to finish it. I'll release it when it's done, and it will be done when it's done.Legion wrote: Indeed. Better to spend a long time on something good, than rushing out something bad.
Starcraft 2 aint gonna be here soon anyway. STARCRAFT 1 CAMPAIGNS RISE UP!

Last edited by omega20 on Thu Jul 10, 2008 1:51 pm, edited 1 time in total.
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- Legion
- Xel'naga Hero
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Re: New Campaign: Fall and Rise
No, that's done, actually. I haven't abandoned mapmaking, though.RCcola wrote: Legion are you still working on Dark Swarm, that was a great campaign.

- Marine
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Re: New Campaign: Fall and Rise
Yet every time I asked if he wanted to do a group SC project he turned me down 

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- omega20
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Re: FAR (New Planet Description - Char!)
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CHAR:
Terrain: Ashworld
Affiliation: Zerg Swarm
Status: Overmind's base of operations
Char is a volcanic planet in or near the Koprulu Sector. It was fought over by terrans for its mineral wealth and later settled en masse by zerg.
Char is located in a binary star system. The primaries, a class VI F0 sub dwarf orbiting an M8 irregular variable, bombard the planet with cosmic rays. The planet's extremely elliptical orbit has a volatile affect on its geography. Eris and Ate are Char's two large natural satellites, each being purplish in color and having a diameter of more than 1000 kilometers. The planet has a diameter of 10521 kilometers and a surface gravity of 0.91. Large areas are covered with lava. Char is tectonically active and all 18 of its mountain chains are volcanic.
When the planet's orbit swings close to the stars vast molten areas can form on its sunward face. Conversely as its orbit takes it farther away cooling may cause large temporary islands to form. The acrid air has a high oxygen and sulfur content and laced with ash and the average temperature is 48 degrees centigrade with very low humidity. An unprotected terran may survive on the planet, however uncomfortably. Despite the conditions small pockets of liquid water exist on the surface.
In addition, surveys of Char have revealed the following known landforms:
- 52 volcanic caldera
- 38 lava lakes
- 5 lava seas (variable)
Char has thick layers of ash which can wreak havoc with sensitive equipment and can also cover hazards such as magma pools. Clouds of ash form which are thick enough to block the view of the stars, making navigation difficult. In addition, fluctuating magnetic fields render magnetic compasses unreliable.
The magma, driven by powerful tectonic activity, often seeps to the surface. The harsh tectonic conditions can cause horrifying firestorms which unrelentingly burn across the plains; the tectonic activity can result in "pyroclastic flows" traveling down mountains at speeds of over 100 miles per hour and with temperatures in excess of 800 centigrade (1470 °F). Temperatures are sometimes so intense that entire sections of its surface become liquefied.
While Char has no indigenous life forms, imported ragnasaurs, some mushroom-like fungi, and small rodents have managed to survive.
Char is one of the richest resource nodes in the sector, as the tectonic activity continually uncovers deposits of minerals and geysers of Vespene. Additional resources become accessible when the planet is farthest away from the stars. The temporary islands formed from the magma are replete with minerals.
When mineral deposits are melted, they can be seen protruding from the obsidian landscape, serving as both landmarks and rich mining fields.
Char was discovered by Terrans before the Guild Wars. Terran Confederate and independent Morian mining guilds quickly settled on the planet to exploit its fantastic mineral wealth. Some of the fieriest battles of the Guild Wars were fought on Char. Unrestricted usage of nuclear weapons in some areas awoke dormant volcanoes and made the planet even more radioactive and inhospitable to humans than before. After the Guild Wars the human presence on Char decreased. Those who remained were tasked with maintaining automated mining sites and were housed in a newly constructed orbital platform, Char Aleph.
Recently, Char was selected as a base by the Zerg after they captured Sarah Kerrigan on Tarsonis due to its remote location and rich resources. Its twisting cliffs, magma pools and other features enabled the Zerg to hide their Hatcheries and therefore hide their numbers from enemies. Theorists speculate that the Zerg chose Char because it forms a useful jump-off point to core Terran and Protoss space, that the inhospitable nature makes it easy to defend, or that the high radiation levels promote a higher mutation rate in the Zerg, enabling forced evolution of specialist strains.
CHAR:
Terrain: Ashworld
Affiliation: Zerg Swarm
Status: Overmind's base of operations
Char is a volcanic planet in or near the Koprulu Sector. It was fought over by terrans for its mineral wealth and later settled en masse by zerg.
Char is located in a binary star system. The primaries, a class VI F0 sub dwarf orbiting an M8 irregular variable, bombard the planet with cosmic rays. The planet's extremely elliptical orbit has a volatile affect on its geography. Eris and Ate are Char's two large natural satellites, each being purplish in color and having a diameter of more than 1000 kilometers. The planet has a diameter of 10521 kilometers and a surface gravity of 0.91. Large areas are covered with lava. Char is tectonically active and all 18 of its mountain chains are volcanic.
When the planet's orbit swings close to the stars vast molten areas can form on its sunward face. Conversely as its orbit takes it farther away cooling may cause large temporary islands to form. The acrid air has a high oxygen and sulfur content and laced with ash and the average temperature is 48 degrees centigrade with very low humidity. An unprotected terran may survive on the planet, however uncomfortably. Despite the conditions small pockets of liquid water exist on the surface.
In addition, surveys of Char have revealed the following known landforms:
- 52 volcanic caldera
- 38 lava lakes
- 5 lava seas (variable)
Char has thick layers of ash which can wreak havoc with sensitive equipment and can also cover hazards such as magma pools. Clouds of ash form which are thick enough to block the view of the stars, making navigation difficult. In addition, fluctuating magnetic fields render magnetic compasses unreliable.
The magma, driven by powerful tectonic activity, often seeps to the surface. The harsh tectonic conditions can cause horrifying firestorms which unrelentingly burn across the plains; the tectonic activity can result in "pyroclastic flows" traveling down mountains at speeds of over 100 miles per hour and with temperatures in excess of 800 centigrade (1470 °F). Temperatures are sometimes so intense that entire sections of its surface become liquefied.
While Char has no indigenous life forms, imported ragnasaurs, some mushroom-like fungi, and small rodents have managed to survive.
Char is one of the richest resource nodes in the sector, as the tectonic activity continually uncovers deposits of minerals and geysers of Vespene. Additional resources become accessible when the planet is farthest away from the stars. The temporary islands formed from the magma are replete with minerals.
When mineral deposits are melted, they can be seen protruding from the obsidian landscape, serving as both landmarks and rich mining fields.
Char was discovered by Terrans before the Guild Wars. Terran Confederate and independent Morian mining guilds quickly settled on the planet to exploit its fantastic mineral wealth. Some of the fieriest battles of the Guild Wars were fought on Char. Unrestricted usage of nuclear weapons in some areas awoke dormant volcanoes and made the planet even more radioactive and inhospitable to humans than before. After the Guild Wars the human presence on Char decreased. Those who remained were tasked with maintaining automated mining sites and were housed in a newly constructed orbital platform, Char Aleph.
Recently, Char was selected as a base by the Zerg after they captured Sarah Kerrigan on Tarsonis due to its remote location and rich resources. Its twisting cliffs, magma pools and other features enabled the Zerg to hide their Hatcheries and therefore hide their numbers from enemies. Theorists speculate that the Zerg chose Char because it forms a useful jump-off point to core Terran and Protoss space, that the inhospitable nature makes it easy to defend, or that the high radiation levels promote a higher mutation rate in the Zerg, enabling forced evolution of specialist strains.
Last edited by omega20 on Fri Jul 11, 2008 2:30 am, edited 1 time in total.
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- Maglok
- Xel'naga World Shaper
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- omega20
- Zerg Ultralisk Waste Manager
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Re: New Campaign: Fall and Rise
I already know. However, as I had posted the description of Tarsonis and Aiur, I thought I should also put a description of Char, right?Maglok wrote: I think we all know what Char is: http://eu.starcraft2.com/features/planets/char.xml
Duh![]()

Last edited by omega20 on Fri Jul 11, 2008 3:16 am, edited 1 time in total.
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- Legion
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Re: New Campaign: Fall and Rise
How does that contradict my statement? Anyway, I don't think group projects work.Marine 382BB wrote: Yet every time I asked if he wanted to do a group SC project he turned me down![]()
Oh, and you only asked me once.
- Legion
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Re: New Campaign: Fall and Rise
"That campaign sucks, man! I don't wanna ever play it again!"omega20 wrote:I already know. However, as I had posted the description of Tarsonis and Aiur, I thought I should also put a description of Char, right?Maglok wrote: I think we all know what Char is: http://eu.starcraft2.com/features/planets/char.xml
Duh![]()
![]()
"Hey! Shut up man! - It had descriptions of Tarsonis, Aiur and Char!"
- Revan
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Re: New Campaign: Fall and Rise
I wonder how much posts will this thread have by the time omega20 finishes the campaign and how much of it will be about the actual campaign itself. 

Signature can be found here.
- Marine
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Re: New Campaign: Fall and Rise
Most from Omega are updates lol.
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- omega20
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Re: New Campaign: Fall and Rise
Ha-ha-ha. Very funny, Revan... very funny... I think I would be the winner of the prize for the longest campaign thread ever...Revan wrote: I wonder how much posts will this thread have by the time omega20 finishes the campaign and how much of it will be about the actual campaign itself.![]()

Last edited by omega20 on Fri Jul 11, 2008 1:32 pm, edited 1 time in total.
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- Lavarinth
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Re: New Campaign: Fall and Rise
Apologies, but I withdrew that contest. You didn't get the memo?
- - Lavarinth
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Campaign Creations Administrator
- Rocco
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Re: New Campaign: Fall and Rise
It's been awhile since you've updated, how is the campaign coming?
[quote="AA7Dragoon"]
No homo.
[/quote]
No homo.
[/quote]