New Campaign: Fall and Rise

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Legion
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Re: New Campaign: Fall and Rise

Post by Legion »

Indeed. Better to spend a long time on something good, than rushing out something bad.

Starcraft 2 aint gonna be here soon anyway. STARCRAFT 1 CAMPAIGNS RISE UP!
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Re: New Campaign: Fall and Rise

Post by Rocco »

Legion are you still working on Dark Swarm, that was a great campaign.
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Re: New Campaign: Fall and Rise

Post by omega20 »

Legion wrote: Indeed. Better to spend a long time on something good, than rushing out something bad.

Starcraft 2 aint gonna be here soon anyway. STARCRAFT 1 CAMPAIGNS RISE UP!
Agreed. I'm taking my time in making maps. You do not need to worry, Legion, because I'm not hasty in carrying out the maps. I'm not sure how long I'm going to take to finish it. I'll release it when it's done, and it will be done when it's done. ;)
Last edited by omega20 on Thu Jul 10, 2008 1:51 pm, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by Legion »

RCcola wrote: Legion are you still working on Dark Swarm, that was a great campaign.
No, that's done, actually.  I haven't abandoned mapmaking, though. :)
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Re: New Campaign: Fall and Rise

Post by Marine »

Yet every time I asked if he wanted to do a group SC project he turned me down :(
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Re: FAR (New Planet Description - Char!)

Post by omega20 »

[imgwh 320x240]http://images.wikia.com/starcraft/image ... 1_Art1.jpg[/imgwh]
CHAR:
Terrain: Ashworld
Affiliation: Zerg Swarm
Status: Overmind's base of operations

Char is a volcanic planet in or near the Koprulu Sector. It was fought over by terrans for its mineral wealth and later settled en masse by zerg.

Char is located in a binary star system. The primaries, a class VI F0 sub dwarf orbiting an M8 irregular variable, bombard the planet with cosmic rays. The planet's extremely elliptical orbit has a volatile affect on its geography. Eris and Ate are Char's two large natural satellites, each being purplish in color and having a diameter of more than 1000 kilometers. The planet has a diameter of 10521 kilometers and a surface gravity of 0.91. Large areas are covered with lava. Char is tectonically active and all 18 of its mountain chains are volcanic.

When the planet's orbit swings close to the stars vast molten areas can form on its sunward face. Conversely as its orbit takes it farther away cooling may cause large temporary islands to form. The acrid air has a high oxygen and sulfur content and laced with ash and the average temperature is 48 degrees centigrade with very low humidity. An unprotected terran may survive on the planet, however uncomfortably. Despite the conditions small pockets of liquid water exist on the surface.

In addition, surveys of Char have revealed the following known landforms:
- 52 volcanic caldera
- 38 lava lakes
- 5 lava seas (variable)

Char has thick layers of ash which can wreak havoc with sensitive equipment and can also cover hazards such as magma pools. Clouds of ash form which are thick enough to block the view of the stars, making navigation difficult. In addition, fluctuating magnetic fields render magnetic compasses unreliable.

The magma, driven by powerful tectonic activity, often seeps to the surface. The harsh tectonic conditions can cause horrifying firestorms which unrelentingly burn across the plains; the tectonic activity can result in "pyroclastic flows" traveling down mountains at speeds of over 100 miles per hour and with temperatures in excess of 800 centigrade (1470 °F). Temperatures are sometimes so intense that entire sections of its surface become liquefied.

While Char has no indigenous life forms, imported ragnasaurs, some mushroom-like fungi, and small rodents have managed to survive.

Char is one of the richest resource nodes in the sector, as the tectonic activity continually uncovers deposits of minerals and geysers of Vespene. Additional resources become accessible when the planet is farthest away from the stars. The temporary islands formed from the magma are replete with minerals.

When mineral deposits are melted, they can be seen protruding from the obsidian landscape, serving as both landmarks and rich mining fields.

Char was discovered by Terrans before the Guild Wars. Terran Confederate and independent Morian mining guilds quickly settled on the planet to exploit its fantastic mineral wealth. Some of the fieriest battles of the Guild Wars were fought on Char. Unrestricted usage of nuclear weapons in some areas awoke dormant volcanoes and made the planet even more radioactive and inhospitable to humans than before. After the Guild Wars the human presence on Char decreased. Those who remained were tasked with maintaining automated mining sites and were housed in a newly constructed orbital platform, Char Aleph.

Recently, Char was selected as a base by the Zerg after they captured Sarah Kerrigan on Tarsonis due to its remote location and rich resources. Its twisting cliffs, magma pools and other features enabled the Zerg to hide their Hatcheries and therefore hide their numbers from enemies. Theorists speculate that the Zerg chose Char because it forms a useful jump-off point to core Terran and Protoss space, that the inhospitable nature makes it easy to defend, or that the high radiation levels promote a higher mutation rate in the Zerg, enabling forced evolution of specialist strains.
Last edited by omega20 on Fri Jul 11, 2008 2:30 am, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by Maglok »

I think we all know what Char is: http://eu.starcraft2.com/features/planets/char.xml
Duh :P
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Re: New Campaign: Fall and Rise

Post by omega20 »

Maglok wrote: I think we all know what Char is: http://eu.starcraft2.com/features/planets/char.xml
Duh :P
I already know. However, as I had posted the description of Tarsonis and Aiur, I thought I should also put a description of Char, right? ;)
Last edited by omega20 on Fri Jul 11, 2008 3:16 am, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by Legion »

Marine 382BB wrote: Yet every time I asked if he wanted to do a group SC project he turned me down :(
How does that contradict my statement?  Anyway, I don't think group projects work.

Oh, and you only asked me once.
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Re: New Campaign: Fall and Rise

Post by Legion »

omega20 wrote:
Maglok wrote: I think we all know what Char is: http://eu.starcraft2.com/features/planets/char.xml
Duh :P
I already know. However, as I had posted the description of Tarsonis and Aiur, I thought I should also put a description of Char, right? ;)
"That campaign sucks, man! I don't wanna ever play it again!"

"Hey! Shut up man! - It had descriptions of Tarsonis, Aiur and Char!"
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Re: New Campaign: Fall and Rise

Post by Revan »

I wonder how much posts will this thread have by the time omega20 finishes the campaign and how much of it will be about the actual campaign itself. ;D
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Re: New Campaign: Fall and Rise

Post by Marine »

Most from Omega are updates lol.
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Re: New Campaign: Fall and Rise

Post by omega20 »

Revan wrote: I wonder how much posts will this thread have by the time omega20 finishes the campaign and how much of it will be about the actual campaign itself. ;D
Ha-ha-ha. Very funny, Revan... very funny... I think I would be the winner of the prize for the longest campaign thread ever... :P
Last edited by omega20 on Fri Jul 11, 2008 1:32 pm, edited 1 time in total.
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Re: New Campaign: Fall and Rise

Post by Lavarinth »

Apologies, but I withdrew that contest. You didn't get the memo?
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Re: New Campaign: Fall and Rise

Post by Rocco »

It's been awhile since you've updated, how is the campaign coming?
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