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I have a problem with the triggers.

Posted: Thu Jul 31, 2008 2:56 am
by omega20
When I'm going to create a unit (using triggers) in a map, this unit is created twice. And the trigger is simple, look:

C - Always
A - Create 1 unit at location to player


Why? :(

Also, ALL the switches are set at the same time! (I've checked the triggers many times; I haven't done anything wrong, I assure you) :'(

Can anyone help me, please?

Re: I have a problem with the triggers.

Posted: Thu Jul 31, 2008 3:23 am
by Revan
The first trigger runs for two players (or a force of two players), doesn't it? That's why it creates two units; it runs itself twice.

Re: I have a problem with the triggers.

Posted: Thu Jul 31, 2008 5:19 am
by omega20
Revan wrote: The first trigger runs for two players (or a force of two players), doesn't it? That's why it creates two units; it runs itself twice.
Oh, yes, I didn't notice that. Fixed. It now works perfectly. Curiously, the problem with the switches is solved now... Thanks. ;)

Re: I have a problem with the triggers.

Posted: Thu Aug 28, 2008 6:01 am
by slasher
man i really hate switches but ive never stoped to wonder what are they?  ::)

Re: I have a problem with the triggers.

Posted: Thu Aug 28, 2008 6:55 am
by Whiplash!
slasher wrote: man i really hate switches but ive never stoped to wonder what are they?  ::)
They are useful for having an event start as soon as you want it to get triggered from any type of event.

Re: I have a problem with the triggers.

Posted: Thu Aug 28, 2008 9:50 am
by Legion
slasher wrote: man i really hate switches but ive never stoped to wonder what are they?  ::)
They're exacty that, "switches". I find them extremely useful, and they make things possible that wouldn't be possible otherwise. A prime example is Oracle's LotC -- the installation maps, especially.

Re: I have a problem with the triggers.

Posted: Thu Aug 28, 2008 10:22 am
by Lavarinth
You know, at one point, I was like slasher and preferred to use a lot of conditions over switches. I only discovered the value of switches by looking at the door tutorials as well as realizing it's a great way to allow the story to continue at a previously explored location by setting a switch to on and the right conditions also met.