C - Always
A - Create 1 unit at location to player
Why?

Also, ALL the switches are set at the same time! (I've checked the triggers many times; I haven't done anything wrong, I assure you)

Can anyone help me, please?
Oh, yes, I didn't notice that. Fixed. It now works perfectly. Curiously, the problem with the switches is solved now... Thanks.Revan wrote: The first trigger runs for two players (or a force of two players), doesn't it? That's why it creates two units; it runs itself twice.
They are useful for having an event start as soon as you want it to get triggered from any type of event.slasher wrote: man i really hate switches but ive never stoped to wonder what are they?![]()
They're exacty that, "switches". I find them extremely useful, and they make things possible that wouldn't be possible otherwise. A prime example is Oracle's LotC -- the installation maps, especially.slasher wrote: man i really hate switches but ive never stoped to wonder what are they?![]()