I have a really important question for the people on Campaign Creations. It will greatly benefit my campaigns enjoyment level if I can find an answer for this question.
Ready? :O
Ok. So I have no problems at all looping music and adding songs so thats cool and all. BUT when I make location triggers that include text message display or dialogue, the dialogue does not show at all. I know this is because of the music triggers and I need to find some way to keep both the music and the dialogue there. Anyone know the solution to this problem???
IMPORTANT QUESTION!!!! :O
- Kerrigan()Asuka
- Resigned! Suspect in Medic's Missing Undergarments scandal
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IMPORTANT QUESTION!!!! :O
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Kung Fu Bunny!
Kung Fu Bunny!
- Thalraxal
- Protoss Stargate Concierge
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- Location: Ontario, Canada
Re: IMPORTANT QUESTION!!!! :O
If you're using a 'wait' action, put it in a different player slot. You can setup the Music Looping Triggers using switches so that your 'wait' command is on another player (AI, Neutral, Rescuable, all that's important is that it's an active player with a start location on the map and preferably not the human player, since we want to see the text and transmissions and not have to wait for them), and that'll get rid of any interference.
If that's not the problem, post the triggers you're using for music looping and I'll have a better idea of what's going on.
If that's not the problem, post the triggers you're using for music looping and I'll have a better idea of what's going on.
- Kerrigan()Asuka
- Resigned! Suspect in Medic's Missing Undergarments scandal
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Re: IMPORTANT QUESTION!!!! :O
Ok it still doesnt work. These are the triggers:
-some speech triggers
-set 'music'
-'music' set
-clear 'music
-play "yaddayadda" wav
-wait 124125134513465 miliseconds
-set 'music'
-preserve trigger
Thats basically what I do for a one song trigger. To add multiple songs, I replace the set 'music' after the wait "22324235" milliseconds with set 'music2' therefore going to the next song.
-some speech triggers
-set 'music'
-'music' set
-clear 'music
-play "yaddayadda" wav
-wait 124125134513465 miliseconds
-set 'music'
-preserve trigger
Thats basically what I do for a one song trigger. To add multiple songs, I replace the set 'music' after the wait "22324235" milliseconds with set 'music2' therefore going to the next song.
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Kung Fu Bunny!
Kung Fu Bunny!
-
- Terran SCV Lube Technician
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Re: IMPORTANT QUESTION!!!! :O
But what players are they for? The set-music and the text should be for the player's slot, but the loops and repeats should be on an unused slot (Or a slot that doesn't have any triggers with 'wait' actions.)
- Kerrigan()Asuka
- Resigned! Suspect in Medic's Missing Undergarments scandal
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Re: IMPORTANT QUESTION!!!! :O
I'm sure not I understand... Could you tell me a little more in detail?
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Kung Fu Bunny!
Kung Fu Bunny!
- Thalraxal
- Protoss Stargate Concierge
- Posts: 1212
- Joined: Sun Aug 12, 2007 12:42 pm
- Location: Ontario, Canada
Re: IMPORTANT QUESTION!!!! :O
Alright, assuming Player 1 is the human player, your triggers should look like:
Player 1 (Human):
Trigger 1
Conditions:
-Set 'Music'
Actions:
-Clear 'Music'
-Play 'yaddayadda.wav'
-Preserve Trigger
Player X (Where X is not the human player)
Trigger 2
Conditions:
-Music 'Clear'
Actions:
-Wait 'Length of yaddayadda.wav'
-Set 'Music'
-Preserve Trigger
That way, the 'Wait' command won't interfere with other triggers. Wait actions will delay any and all triggers for whatever player slot it's in, not just the actions of the trigger the wait action is in. The solution: use switches to put the wait action where it won't mess stuff up.
Player 1 (Human):
Trigger 1
Conditions:
-Set 'Music'
Actions:
-Clear 'Music'
-Play 'yaddayadda.wav'
-Preserve Trigger
Player X (Where X is not the human player)
Trigger 2
Conditions:
-Music 'Clear'
Actions:
-Wait 'Length of yaddayadda.wav'
-Set 'Music'
-Preserve Trigger
That way, the 'Wait' command won't interfere with other triggers. Wait actions will delay any and all triggers for whatever player slot it's in, not just the actions of the trigger the wait action is in. The solution: use switches to put the wait action where it won't mess stuff up.
- Kerrigan()Asuka
- Resigned! Suspect in Medic's Missing Undergarments scandal
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- Joined: Sun Feb 10, 2008 1:42 pm
Re: IMPORTANT QUESTION!!!! :O
That didn't work.....
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Kung Fu Bunny!
Kung Fu Bunny!
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Re: IMPORTANT QUESTION!!!! :O
Kerrigan()Asuka, it did for me.
Go read some tutorials.
Go read some tutorials.
- Lavarinth
- Xel'naga Administrator
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- Location: His Ashworld Planet
Re: IMPORTANT QUESTION!!!! :O
That is the correct trigger, Kerrigan, as there is NO wait from the music affective the active player. I believe you are still placing Wait on the active player.Kerrigan()Asuka wrote: That didn't work.....
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator