I've just added some explosion craters, basically put when a Seige tank's round hits the ground it'll leave a mark...

The problem is that I'd want some varying crater graphics depending on tilesets (because a dirt crater seen above would look weird on Installation and Space maps). It has come to my attention that the playframtile command has something to do with this, but I've no luck on searching on how to use this command, all I know is that it requires a LO file...
So... anybody knows how playframtile works?
Second is my new smoke graphics. I have a sprite that would spawn a tower of smoke from a burning building (or anything burning in general). The problem is sometimes it could be a bit wacky, units would sometimes appear on top of the smoke sprites breaking the immersion of height.... This is pretty detrimenting bug.

I've no idea why it's doing this, I've tried spawning the smoke on the highest elevation level using "highsprol" but to no avail.
Also, can someone explains to my how transparency works for the ofire palette? The weird black outlines on my smoke sprites are bothering me...
One last thing to ask, do followmaingraphic works on death animations? I'm trying to spawn a death remnant sprite when a unit is dead (in this case, tanks, goli, and vultures), but no matter what I do it seems the death remnant sprite will not follow the same frame as the unit upon death. I'm guesting this is just Starcraft limitations...

I tried to hack job the death animation so that the unit sprite will stay after death, but it doesn't seems like the sprite want to stay for very long since the engine removes them fairy quickly...
