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The Actual Original and Expansion StarCraft Camapigns

Posted: Fri Oct 19, 2007 1:28 pm
by Marine
Does anyone know where can I download them?

Re: The Actual Original and Expansion StarCraft Camapigns

Posted: Fri Oct 19, 2007 2:07 pm
by Whiplash!
I dont think you can download them but you can extract them from the starcraft cds. They are in the .chk map format which you can rename or open up with scmdraft. Keep in mind theres a few secret maps that are unable to be opened and the sound files are extracted separate from the maps.

Re: The Actual Original and Expansion StarCraft Camapigns

Posted: Fri Oct 19, 2007 3:35 pm
by Ricky_Honejasi
If I remember well, you can open the chk files directly in normal Staredit.

The steps :
1) Select "Open ..." as for opening a map
2) In the Open File window, Type *.* as your filename and then press your enter key to force it to show all files
3) Open the wanted CHK file.

I believe the CHK files are basically the map themselves uncompressed and they cannot contain any sound. All related sounds should be in the same pathname as the concerned CHK's pathname in the MPQ.

Re: The Actual Original and Expansion StarCraft Camapigns

Posted: Tue Oct 23, 2007 1:48 pm
by Durandal-Thoth
Keep in mind theres a few secret maps that are unable to be opened and the sound files are extracted separate from the maps.
I think OSMAP could take care of that.

I relation to Ricky, no, CHK files contain no sound, only the map TILE data and triggers. They only make references to the sounds within the MPQ/SCM

Re: The Actual Original and Expansion StarCraft Camapigns

Posted: Tue Oct 23, 2007 5:53 pm
by Whiplash!
Durandal-Thoth wrote:
Keep in mind theres a few secret maps that are unable to be opened and the sound files are extracted separate from the maps.
I think OSMAP could take care of that.

I relation to Ricky, no, CHK files contain no sound, only the map TILE data and triggers. They only make references to the sounds within the MPQ/SCM
hmm OSMAP? i'll have to take a look at that.

Re: The Actual Original and Expansion StarCraft Camapigns

Posted: Tue Oct 23, 2007 8:27 pm
by Durandal-Thoth
From what I've heard, OSMAP works by literally running the map in the same parameters as the game engine, and saving it.

So if the map can run on Starcraft, it can likely be un-protected by OSMAP.

I can test this theory, if you like. Just point me to the proper files and I'll see what I can do.