The Actual Original and Expansion StarCraft Camapigns

Post Reply
User avatar
Marine
Protoss Dragoon Shooting Target
Protoss Dragoon Shooting Target
Posts: 905
Joined: Sun Aug 27, 2006 8:16 pm
Location: MICHIGAN

The Actual Original and Expansion StarCraft Camapigns

Post by Marine »

Does anyone know where can I download them?
[img]http://img143.imageshack.us/img143/3600/zergsig5smallff5.png[/img]
User avatar
Whiplash!
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 963
Joined: Wed Sep 13, 2006 4:21 pm
Location: Florida
Contact:

Re: The Actual Original and Expansion StarCraft Camapigns

Post by Whiplash! »

I dont think you can download them but you can extract them from the starcraft cds. They are in the .chk map format which you can rename or open up with scmdraft. Keep in mind theres a few secret maps that are unable to be opened and the sound files are extracted separate from the maps.
¯\_(ツ)_/¯
User avatar
Ricky_Honejasi
Xel'naga Solar Moderator
Xel'naga Solar Moderator
Posts: 2011
Joined: Wed Aug 16, 2006 3:50 pm

Re: The Actual Original and Expansion StarCraft Camapigns

Post by Ricky_Honejasi »

If I remember well, you can open the chk files directly in normal Staredit.

The steps :
1) Select "Open ..." as for opening a map
2) In the Open File window, Type *.* as your filename and then press your enter key to force it to show all files
3) Open the wanted CHK file.

I believe the CHK files are basically the map themselves uncompressed and they cannot contain any sound. All related sounds should be in the same pathname as the concerned CHK's pathname in the MPQ.
User avatar
Durandal-Thoth
Terran Factory Worker
Terran Factory Worker
Posts: 71
Joined: Wed Jul 04, 2007 4:19 pm
Location: Where the grass grows.

Re: The Actual Original and Expansion StarCraft Camapigns

Post by Durandal-Thoth »

Keep in mind theres a few secret maps that are unable to be opened and the sound files are extracted separate from the maps.
I think OSMAP could take care of that.

I relation to Ricky, no, CHK files contain no sound, only the map TILE data and triggers. They only make references to the sounds within the MPQ/SCM
Google is your FRIEND.
User avatar
Whiplash!
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 963
Joined: Wed Sep 13, 2006 4:21 pm
Location: Florida
Contact:

Re: The Actual Original and Expansion StarCraft Camapigns

Post by Whiplash! »

Durandal-Thoth wrote:
Keep in mind theres a few secret maps that are unable to be opened and the sound files are extracted separate from the maps.
I think OSMAP could take care of that.

I relation to Ricky, no, CHK files contain no sound, only the map TILE data and triggers. They only make references to the sounds within the MPQ/SCM
hmm OSMAP? i'll have to take a look at that.
¯\_(ツ)_/¯
User avatar
Durandal-Thoth
Terran Factory Worker
Terran Factory Worker
Posts: 71
Joined: Wed Jul 04, 2007 4:19 pm
Location: Where the grass grows.

Re: The Actual Original and Expansion StarCraft Camapigns

Post by Durandal-Thoth »

From what I've heard, OSMAP works by literally running the map in the same parameters as the game engine, and saving it.

So if the map can run on Starcraft, it can likely be un-protected by OSMAP.

I can test this theory, if you like. Just point me to the proper files and I'll see what I can do.
Google is your FRIEND.
Post Reply