Editing Unit Frames
- Dem0nS1ayer
- Terran Science Facility Guinea Pig

- Posts: 210
- Joined: Fri Jun 12, 2009 2:35 pm
- Location: In a cave on Aiur, hiding from the Zerg
Editing Unit Frames
I want to replace the dragoon's graphic with a stalker graphic, but they have different numbers of frames. I know that I have to mess with the iscript to change them, but what exactly do I have to do in order to make it work? 
- IskatuMesk
- Xel'naga World Shaper

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Re: Editing Unit Frames
http://www.campaigncreations.org/starcr ... to_modding
http://www.campaigncreations.org/starcr ... k_sequence
These might help you get started.
You'll be modifying the playfram and wait sets to accommodate the new numbers.
Additionally, the shadow will require either removal or changes to accommodate your new shadow graphic (if you have one). If not, then you can either remove the shadow or spawn a images.dat generated one (like air units).
http://www.campaigncreations.org/starcr ... k_sequence
These might help you get started.
You'll be modifying the playfram and wait sets to accommodate the new numbers.
Additionally, the shadow will require either removal or changes to accommodate your new shadow graphic (if you have one). If not, then you can either remove the shadow or spawn a images.dat generated one (like air units).
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