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RequiemD update imminent

Posted: Tue Jun 19, 2007 3:19 pm
by IskatuMesk
In the next day or so I'll be releasing a version of my AI mod,

RequiemD version Final Battle

This version is the result of an enormous advancement in the understanding and approach of script structure. This version will feature;

- A large number of stability improvements, making the AI as stable and reliable as possible in the SC engine. Few instances of "softlocking" and virtually all hardlocking instances have been corrected.
- Functional Warlord scripts for Zerg, and other otherwise finnicky builds.
- Improved speed and aggressiveness. The Warlord script had a lair halfway done by the time Ricky started getting his barracks.
- Accomplishment of a dream I set out to do a year before I entered SC modding.

As the name implies, this version will push RequiemD past the beta stages into a fully complete mod. This will be my first project that ever accomplished what it set out to do. It will provide a vast improvement over standard SC AI built for large games and FFA's.

This mod will function across any version of Brood War.

Re: RequiemD update imminent

Posted: Tue Jun 19, 2007 5:53 pm
by Whiplash!
gratz, if its playable over battle.net with other people that have the mod I'd love to play it with the usual people on vent sometime.

Re: RequiemD update imminent

Posted: Wed Jun 20, 2007 10:22 am
by Lavarinth
I wonder if Mucky would be able to beat this.

Re: RequiemD update imminent

Posted: Wed Jun 20, 2007 12:03 pm
by IskatuMesk
Previously he definitely could. There's things the AI will never be able to do (micro, handle economy, not softlock randomly), so a decent player shouldn't have that much difficulty.

Come SC2 and the power of C, though... oh, you're going to see some evil shit.

Re: RequiemD update imminent

Posted: Wed Jun 20, 2007 12:03 pm
by Lavarinth
I hate programming.

Re: RequiemD update imminent

Posted: Wed Jun 20, 2007 12:07 pm
by IskatuMesk
Oh, don't worry - I know pretty much nothing about C past theorycrafting and a bit of reading it.

I hope I can backdoor half of RequiemX by converting GUI triggers to code and then making it global, but considering how ridiculously difficult/abstract that was in wc3 (no one knew how to do it), there may not be much hope for getting around it...

Re: RequiemD update imminent

Posted: Wed Jun 20, 2007 12:10 pm
by Lavarinth
GUI triggers are my savior.. Too bad they've become too complex in WC3 for me to know how to do anything, really.

Re: RequiemD update imminent

Posted: Wed Jun 20, 2007 12:14 pm
by IskatuMesk
I was pretty decent with GUI triggers in wc3 after working on the LoL aos and another project, but not enough to do spells. I think doing some of the things, like the profile system, for RequiemX would be easy enough to do.

Micro aspects, on the other hand... oh jesus.

Re: RequiemD update imminent

Posted: Thu Jun 21, 2007 6:22 am
by chris
BTW, the RequiemD mod makes the AI really REALLY good right?

Re: RequiemD update imminent

Posted: Thu Jun 21, 2007 11:25 am
by IskatuMesk
It makes it as good as within the limits of the SC engine. The limits being...

- I cannot alter how they place buildings, micro, handle economy, use spells, so on so forth.
- There is a lot of hardcoded and format issues that introduce script stability issues I simply can't fix.
- The AI does a lot of other retarded things, like try to assemble attacks inside the enemy's base getting his units killed one by one.

Past that, though, my scripts modify;

- Build orders, upgrade and attack composition

to become vastly faster, tougher, and use more units.

Re: RequiemD update imminent

Posted: Thu Jun 21, 2007 10:57 pm
by IskatuMesk
Okay, so I ran into some pretty big issues with the carrier/battlecruiser scripts not wanting to work.

I'll probably get it fixed tomorrow or the next day.

Until then, have this clip of an upcoming video featuring the AI.

www.staff.samods.org/iskatumesk/epic001testh264.avi

(Man, I feel like Blizzard.)

Re: RequiemD update imminent

Posted: Fri Jun 22, 2007 4:57 am
by chris
wow......nice video...you know whats the best thing about it. the fact that it won't even open >.< I mean neither real player, nor windows player, nor quicktime can open this. congrats, this is the first video i have ever encountered that is utterly unopenable.

edit: hey I actually managed to get the sound to work at least :P
edit2:its codec problems that are causing this....

Re: RequiemD update imminent

Posted: Fri Jun 22, 2007 5:17 am
by UntamedLoli
Install K-Lite Codec Pack (either one) or CCCP.

Re: RequiemD update imminent

Posted: Fri Jun 22, 2007 9:12 am
by chris
alright, K-lite tried to draw the movie correctly but it was hrribly distorted.....I did manage to make out a lurcher at least.
as for CCCP................wow, it actually destroyed all the existing codecs that were on my  PC.......amasing......thank god for system restore....

well thanks anyway :P

woah woah! hold on....hold on....the CCCP thing worked upon second attempt. its just that i forgot to enable a certain somehting...yep
thanks man! :D