Mod idea: Attacking trough shields?
- Ardis
- Terran Nuclear Silo Safety Inspector
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Mod idea: Attacking trough shields?
I want to get a decent portion of my Project Iron mod done and I had this cool idea of making a unit that can damage units directly through shields. You've probably noticed that the Defiler's plague ability can damage Protoss units right through their shields, which is what I want to set up.
I want to know, if it's possible, how to make regular weapons be able to attack directly through Protoss shields, kind of like how the Defiler's plague does.
I figured if there was anyone who knew, there's a good chance it'd be someone here.
I want to know, if it's possible, how to make regular weapons be able to attack directly through Protoss shields, kind of like how the Defiler's plague does.
I figured if there was anyone who knew, there's a good chance it'd be someone here.
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Unstable implies that I could BECOME more dangerous than I am now.
- Maglok
- Xel'naga World Shaper
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Re: Mod idea: Attacking trough shields?
The fact them toss units in SC2 do that bypass shields if attack is not strong enough stirred the creative juices hm? 
NO clue!

NO clue!

- Infiltrator
- Terran Refinery Attendant
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Re: Mod idea: Attacking trough shields?
Since plague is a spell, I dunno if you can get regular weapons to work the same way. My guess is that normal attacks are hardcoded to take out shields first then hit points. Maybe you'll find a solution in iscript.bin. Try looking at the Plague entry, if there is one. Otherwise, sorry can't really help you. :/
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- IskatuMesk
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Re: Mod idea: Attacking trough shields?
Iscript won't be able to do this. You're only hope is using the plague spell flag in weapons.dat. If that doesn't work, I reckon it's impossible.
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- Infiltrator
- Terran Refinery Attendant
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Re: Mod idea: Attacking trough shields?
Aye, it seems highly unlikely that Blizzard would put in such an attack but never use it.
"Who's the best starfighter in the fleet? Yours truly."
"En Tauro Adun!"
"En Tauro Adun!"
- Ardis
- Terran Nuclear Silo Safety Inspector
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Re: Mod idea: Attacking trough shields?
I'll experiment with it, but I don't do the scripting in my mod because I don't know how, I found someone to help me out with that.
I'll try messing with the weapons.dat entry to see if I can come up with something.
Yes, partly. It really was that I was thinking about how plague can damage through shields and I thought it would be cool to make one of my units be able to do something similar.Maglok wrote: The fact them toss units in SC2 do that bypass shields if attack is not strong enough stirred the creative juices hm?
NO clue!![]()
I'll try messing with the weapons.dat entry to see if I can come up with something.
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.
- TheImperialArchon
- Terran Settler (Unemployed)
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Re: Mod idea: Attacking trough shields?
If you cant get the weapon modded to go through shields you might have to modify the shields to let that one weapon through. If that doesn't work I can't give anymore advice.
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En Taro Adun
"What's that?"
Graah Rawl Translation Go to Hell punk
En Taro Adun
"What's that?"
Graah Rawl Translation Go to Hell punk
- Ardis
- Terran Nuclear Silo Safety Inspector
- Posts: 228
- Joined: Tue Sep 05, 2006 5:03 pm
- Location: Ohio, USA
Re: Mod idea: Attacking trough shields?
I thought that the shields were hard coded.
Also, I couldn't get anything through weapons.dat editing and the person who does the iscripting for my mod said no to trying because it's impossible apparently (I don't know anything about Iscripting, so I don't really know what is possible and what is not.)
Also, I couldn't get anything through weapons.dat editing and the person who does the iscripting for my mod said no to trying because it's impossible apparently (I don't know anything about Iscripting, so I don't really know what is possible and what is not.)
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.
- IskatuMesk
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Re: Mod idea: Attacking trough shields?
Iscripting handles animations and really doesn't have anything to do with how shields function besides how they appear.
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Though we stand alone, stand we shall.
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- Ardis
- Terran Nuclear Silo Safety Inspector
- Posts: 228
- Joined: Tue Sep 05, 2006 5:03 pm
- Location: Ohio, USA
Re: Mod idea: Attacking trough shields?
Well, another idea of a feature I wanted but won't happen. Heh, my mod's getting screwed over by the 1.15.0 update, my mod randomly crashes now, it's been randomly crashing since 1.14 even, but 1.15.0 makes it crash more often. I'm about to just give up on the StarCraft mod and learn to program and use an open source engine.
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.
- IskatuMesk
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Re: Mod idea: Attacking trough shields?
Really, if you just want to mod, you can either...
1.) Learn LUA and mod supreme commander
2.) Wait until sc2
SC1 is just too much of a hassle.
1.) Learn LUA and mod supreme commander
2.) Wait until sc2
SC1 is just too much of a hassle.
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Though we stand alone, stand we shall.
Though we stand alone, stand we shall.
- Ardis
- Terran Nuclear Silo Safety Inspector
- Posts: 228
- Joined: Tue Sep 05, 2006 5:03 pm
- Location: Ohio, USA
Re: Mod idea: Attacking trough shields?
Problem is that I want to learn to make games, not just mod existing ones. I'm just modding because I lack the skills and knowledge required to make a game.
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.
- IskatuMesk
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Re: Mod idea: Attacking trough shields?
Everyone wants to make their own game. 1% get past conceptual stages. Maybe a quarter of that 1% actually get the required skills in terms of people to have a potential future.
I have seen like one instance where an independant game actually got to a decent level of playability and respectible quality.
I have seen like one instance where an independant game actually got to a decent level of playability and respectible quality.
Gameproc
Though we stand alone, stand we shall.
Though we stand alone, stand we shall.
- Durandal-Thoth
- Terran Factory Worker
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Re: Mod idea: Attacking trough shields?
Actually, it's a little closer to Four percent. But nevertheless, it's a very small number.
If you want skills in modding, I really doubt you'd look towards Starcraft. Starcraft is more of an engine to play around with because of it's simplicity, if you want to get into introductory level modding, I suggest you turn towards Dawn of War and Rise of Nations (Both 3D games, as the 2D market is getting a bit old now) as they both use XML and LUA based engines. Modding them is almost as simple as making a webpage.
If you want skills in modding, I really doubt you'd look towards Starcraft. Starcraft is more of an engine to play around with because of it's simplicity, if you want to get into introductory level modding, I suggest you turn towards Dawn of War and Rise of Nations (Both 3D games, as the 2D market is getting a bit old now) as they both use XML and LUA based engines. Modding them is almost as simple as making a webpage.
Google is your FRIEND.
- Ardis
- Terran Nuclear Silo Safety Inspector
- Posts: 228
- Joined: Tue Sep 05, 2006 5:03 pm
- Location: Ohio, USA
Re: Mod idea: Attacking trough shields?
Okay, so the idea is a bust. I found something similar; give the unit a sub-unit with an attack that uses EMP shockwave, which means the subunit will auto-kill the shields while the main unit attacks.
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.