In my mod, I want to set it up (if possible) so that instead of the Mutalisk evolving into the Guardian OR the Devourer, I want it to evolve into the Guardian, THEN the Devourer, is that possible without loosing compatibility with the current version of StarCraft?
I've seen buttons re-arranged and moved in StarCraft Team Fortress, which works on current versions of StarCraft, so I thought this may be possible.
Also, I want to move around some of the Terran units so that units are built at different buildings than they are in an unmodded game.
Are any if these possible? And if so, how?
Modding help? Buttons?
- Ardis
- Terran Nuclear Silo Safety Inspector
- Posts: 228
- Joined: Tue Sep 05, 2006 5:03 pm
- Location: Ohio, USA
Modding help? Buttons?
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
- Contact:
Re: Modding help? Buttons?
Pretty sure no buttons will work with 1.15. I highly doubt STF button changes will work in 1.15, unless DoA decided to suddenly come alive again without telling me. :\
Gameproc
Though we stand alone, stand we shall.
Though we stand alone, stand we shall.
- Ardis
- Terran Nuclear Silo Safety Inspector
- Posts: 228
- Joined: Tue Sep 05, 2006 5:03 pm
- Location: Ohio, USA
Re: Modding help? Buttons?
I had no idea 1.15 was out until you just brought it up. These things sneak up on me.
Dang, well that idea is down the drain.
Dang, well that idea is down the drain.
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.
- Whiplash!
- Xel'naga World Shaper
- Posts: 963
- Joined: Wed Sep 13, 2006 4:21 pm
- Location: Florida
- Contact:
Re: Modding help? Buttons?
Just harass DoA about getting firegraft to work again and you can get your mod buttons.
¯\_(ツ)_/¯