You just... don't... do it.
Posted: Fri Nov 13, 2009 9:58 am
Many people think it's just a game and nothing more, they don't care. They should. And MUST. You don't play with fans' loyalty, much less their stupidity. Specially young gamers. These gamers are mentally delayed folks, they're people with a refined mental poverty. These kinds of people accept anything new, treating old things like outdated garbage.
Ok, now you're asking, what the fuck am I talking about? Command & Conquer 4.
http://www.gametrailers.com/video/exclusive-mechanics-command/58968#comments_top
In this game, it's the old bullshit of build and destroy stuff, sugared only by promises and more promises, of an innovative gameplay. In this case, it's the new crawler system, mobile MCV's that spawn units out. The whole game forgets resource mining, other buildings and superweapons just to focus around this bullshit, this "more focused micromanagement" game. Anyways, for those who remember, C&C was about base building, picking something and send it blowing others sky high, mining cash... etc, etc. But that was back in Westwood ruling days.
So, today, when Eletronic Arts took over the series, they decide to try something different. Now, you have only this large piece of crap as building and command center that can move anywhere it wants to, you don't get to mine anything and I don't know how you get more funding, there's no powers to help you and, terrible news for everyone, it's all divided in three tech trees that doesn't make sense. The end.
Oh, even the best, caring people like Guerrilla or Blizzard know you don't make this "stunt". Now stands the idea for several newbs out there that build and destroy for the Command & Conquer series is obsolete! Yes, I know, Browder told that the old campaign skirmish formula just doesn't attract people's interest anymore in the Development Logs, I saw that!
But there's one thing: What can be seen by some in EA like a new approach is taken by many easy-to-convert fans as reality. And the first of these truths is "this is the game". That's not true, C&C always remained as a build-and-destroy game and attracted millions of fans through the world. But this is not told, it shows the impressions, for the weak minded, that, in fact, you don't need a grounded building to spawn an absurdly large walker or a fat tank the size of a square. All of this coming out of a small walker??? Yea, well, that's the idea for C&C 4. And, not only it's a downfall of an iconic from-the-roots series, but also a serious disrespect to every fan who payed their hard-earned funds for it!
I'm here, gamers who don't believe in such things, to say certain things don't need to change. Even this idea shouldn't be discarded, it could work in another game, or even a mod! But, no, sticking to old ideals is an inconvenience for EA, it's better to go all-new, much less concerns with everything, gameplay included!
Ok, now you're asking, what the fuck am I talking about? Command & Conquer 4.
http://www.gametrailers.com/video/exclusive-mechanics-command/58968#comments_top
In this game, it's the old bullshit of build and destroy stuff, sugared only by promises and more promises, of an innovative gameplay. In this case, it's the new crawler system, mobile MCV's that spawn units out. The whole game forgets resource mining, other buildings and superweapons just to focus around this bullshit, this "more focused micromanagement" game. Anyways, for those who remember, C&C was about base building, picking something and send it blowing others sky high, mining cash... etc, etc. But that was back in Westwood ruling days.
So, today, when Eletronic Arts took over the series, they decide to try something different. Now, you have only this large piece of crap as building and command center that can move anywhere it wants to, you don't get to mine anything and I don't know how you get more funding, there's no powers to help you and, terrible news for everyone, it's all divided in three tech trees that doesn't make sense. The end.
Oh, even the best, caring people like Guerrilla or Blizzard know you don't make this "stunt". Now stands the idea for several newbs out there that build and destroy for the Command & Conquer series is obsolete! Yes, I know, Browder told that the old campaign skirmish formula just doesn't attract people's interest anymore in the Development Logs, I saw that!
But there's one thing: What can be seen by some in EA like a new approach is taken by many easy-to-convert fans as reality. And the first of these truths is "this is the game". That's not true, C&C always remained as a build-and-destroy game and attracted millions of fans through the world. But this is not told, it shows the impressions, for the weak minded, that, in fact, you don't need a grounded building to spawn an absurdly large walker or a fat tank the size of a square. All of this coming out of a small walker??? Yea, well, that's the idea for C&C 4. And, not only it's a downfall of an iconic from-the-roots series, but also a serious disrespect to every fan who payed their hard-earned funds for it!
I'm here, gamers who don't believe in such things, to say certain things don't need to change. Even this idea shouldn't be discarded, it could work in another game, or even a mod! But, no, sticking to old ideals is an inconvenience for EA, it's better to go all-new, much less concerns with everything, gameplay included!