Overall:
Shizuka's ingame portrait still has the odd bug where her eye lid seems to drop down a half inch for a fraction of a second. Its so quick you don't notice it at first, but its really ugly and starting to bug me every time I see it out of the corner of my eye. Which is awful, because I love Shizuka ;D
Hokuto's voice is really, really soft. I can hear everything else normally, but I have to mute music completely then up my speaker volume to hear her clearly.
Scaldar, Hikaru, and Johan all start the campaign with Chaos damage. They should have hero damage as normal, getting Chaos damage after the Tower of the Gods. It works correctly for Kosseimaru.
EDIT: nope, Kossei has hero damage still during later levels.
Level 2, Expedition:
You can build your necropolis on the opposite side of the warp gate that is intended. Nothing will attack you and it doesn't detect that you have finished the original quest.
Level 3, Forgotten Tower:
When you fight against the secret boss Brutillus, after killing him once and his auto resurrection kicking in, he will try to run away to the satyr base. Since the path is so tight, most likely he will get body blocked and just stand there doing nothing till he dies a second time
If you possess some of the patrolling units or units guarding certain areas with Kosseimaru's summoned banshees, they will continue to receive orders as if they were enemies and continue patrolling in the same direction or guarding the same area, making them useless.
You can build a base if you possess a worker. This base is not removed once you go into the tower. Once Hokuto gets her summon skill, she could summon reinforcements to her. Not really useful or anything, but I'm assuming its unintended.
Ziel as an allied hero guarding the caravan can gain levels up to lvl 8, but his gains won't be saved for later levels. Dunno whether you want him to be gaining XP as an ally or not.
Level 4, Family Reunion:
In hard mode the trading post is removed, but the hint telling you how to use it to gain gold is not. Confused me quite a bit ???
Level 5, Foreign Ruin:
Did you intend for players to be able to mine gold with the peons? Because there is a message stating this, yet your mine starts out haunted and it requires a worker to unsummon it. Also, once you summon Shion there is another hint telling you to use him to mine. But he can only mine on haunted gold mines, and using him instead of peons would give you far less gold. The necropolis is so close to the mine that you only need 3 peons to get max mining, which is kind of unusual. So are we intended to be using Shion as our mining source?
Level 7 Part 1, Fallen Comrades :
Imperitive is misspelled, should be imperative. Said in the introductory cutscene by both Kossei and Kanna.
Now that Ziel/Kanna are heros, its really, really easy to wipe out the bases with impunity. Before you had to just hold out while capturing the heroes souls, but this time I just ran straight into the base with my original 4 heroes alone. Shizuka made a mirror wall, Kanna threw down a healing ward, both spammed their ultimates. Kossei summoned stuff while Ziel just stood around trying to look cool till Higure came, who he could cyclone indefinitely. I was even able to use the warp gates to take out Higure's private little healing base, then use those gates as a direct entrance into the heart of the other bases. So Higure could probably at least be given magic immunity so that he could protect the bases well. Also, you should probably give Higure some kind of dispel to use so that Shizuka can't just walk in to his private base and solo him with mirror image. Some stronger attacks on your base that would force you to keep 1 or 2 heroes back to defend wouldn't hurt either.
Epilogue, One Last Look :
On the off chance that someone goes through the campaign 50 times to tome Shizuka up enough so that they could defeat your ultra powered avatar and get the crown of kings +5, you should probably allow them to keep it ;D. As it is now the hero states won't save in this level at all or be carried along for new game plus. For the players who aren't cheating to kill him, they still miss out on the nice tome-y goodness that you can find in the map :'(
Books 2-3 bugs/issues
Moderator: RazorclawX
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- Terran Supply Depot Clerk
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Books 2-3 bugs/issues
Last edited by Salloc on Thu Sep 24, 2009 1:16 pm, edited 1 time in total.
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- Terran Supply Depot Clerk
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- Joined: Fri Jan 04, 2008 1:13 pm
Re: Book 2 bugs/issues
Book 3
Overall:
The Murloc sorcerer hero and Bannon both have normal-type damage. I'm assuming as heroes they are supposed to have hero-type damage.
Yue Fang's selection box is a bit too big, extending about 1.5-2x as far as it should. Its hard to have her heal something standing next to her with this.
Level 1, The Siege of Redmont:
Murlocs are allied with the creeps. Once/If you get them as controllable allies, you can have them attack the creeps and they won't fight back at all while you slaughter them.
Level 2, The Generals of Hefei Castle:
Soul Shift (change between Johan and Six) says it has a 5 minute cooldown, but it actually has a cooldown of only 10 seconds. Typeing "-switch" will also let you change heros with no cooldown or mana loss whatsoever.
Level 5 part 2, Sisters of Shadow:
Kotetsu's selection box is way too big. Its REALLY annoying when she sleeps Kasumi, who's standing next to her, and you can't select Kasumi to attack her with ziel and unsleep her because you keep clicking on Kotetsu. I nearly ended up cheating it annoyed me so much, Ziel dies in about 3 seconds of fire if he doesn't have Kasumi tanking for him, so all you can do is run around in circles till the sleep wears off.
Level 6 Part 1, Countdown:
If you load a savegame in this level, you can't access the ESC menu anymore upon loading the save.
I love the setup of the level with being able to order around the huge army and all the heroes, but the mission is just so boring. All you have to do to win is go AFK for 15 mins until Cinder appears, go AFK for another 10 mins while he destroys a few bases, then when he comes to the castle you... walk towards him to win the battle. The only reason to even go near any of the battles is for experience, and the battles are all way too easy since you are behind a huge army and 2 level 10 heroes wherever you go. As it is, you might as well make the whole mission a cutscene.
This is just my idea, but maybe instead of just running into the castle to set off explosives, you have to have them brought in from off the map and defend another convoy coming in every few minutes from the SW corner first. Make the attacking armies powerful enough to pose some sort of theat to the bases, and have the murlocs and centaur attack a more often. Now the player has a need to defend the outlying bases, and defend the caravan on route to the city. If the player also has the optional quest caravan coming, split those into waves as well and give the player some small item incentive to defend them.
Level 7, Vipers Fall:
Hitting ESC makes a menu appear that lets you select your race (Human or High elf). Makes no sense to have that considering you don't get a base at all.
Level 8, Siege of Kanai:
The Chaos army can be held back ridiculously easy if you build a line of towers near the bottom of the map. Put some arches and priests behind it, your heroes in front and it will never fall. Have a control group of dragonhawk riders to deal with the air units and you can't really be beat. I don't even think I lost a single unit during the entire assault. The initial chaos attack to take down the player's human base should be much stronger so you can't do stuff like this. The towers themselves are also a bit too powerful since their magic damage doubles the damage dealt to Heavy armor units, which is pretty much every strong unit you meet.
Overall:
The Murloc sorcerer hero and Bannon both have normal-type damage. I'm assuming as heroes they are supposed to have hero-type damage.
Yue Fang's selection box is a bit too big, extending about 1.5-2x as far as it should. Its hard to have her heal something standing next to her with this.
Level 1, The Siege of Redmont:
Murlocs are allied with the creeps. Once/If you get them as controllable allies, you can have them attack the creeps and they won't fight back at all while you slaughter them.
Level 2, The Generals of Hefei Castle:
Soul Shift (change between Johan and Six) says it has a 5 minute cooldown, but it actually has a cooldown of only 10 seconds. Typeing "-switch" will also let you change heros with no cooldown or mana loss whatsoever.
Level 5 part 2, Sisters of Shadow:
Kotetsu's selection box is way too big. Its REALLY annoying when she sleeps Kasumi, who's standing next to her, and you can't select Kasumi to attack her with ziel and unsleep her because you keep clicking on Kotetsu. I nearly ended up cheating it annoyed me so much, Ziel dies in about 3 seconds of fire if he doesn't have Kasumi tanking for him, so all you can do is run around in circles till the sleep wears off.
Level 6 Part 1, Countdown:
If you load a savegame in this level, you can't access the ESC menu anymore upon loading the save.
I love the setup of the level with being able to order around the huge army and all the heroes, but the mission is just so boring. All you have to do to win is go AFK for 15 mins until Cinder appears, go AFK for another 10 mins while he destroys a few bases, then when he comes to the castle you... walk towards him to win the battle. The only reason to even go near any of the battles is for experience, and the battles are all way too easy since you are behind a huge army and 2 level 10 heroes wherever you go. As it is, you might as well make the whole mission a cutscene.
This is just my idea, but maybe instead of just running into the castle to set off explosives, you have to have them brought in from off the map and defend another convoy coming in every few minutes from the SW corner first. Make the attacking armies powerful enough to pose some sort of theat to the bases, and have the murlocs and centaur attack a more often. Now the player has a need to defend the outlying bases, and defend the caravan on route to the city. If the player also has the optional quest caravan coming, split those into waves as well and give the player some small item incentive to defend them.
Level 7, Vipers Fall:
Hitting ESC makes a menu appear that lets you select your race (Human or High elf). Makes no sense to have that considering you don't get a base at all.
Level 8, Siege of Kanai:
The Chaos army can be held back ridiculously easy if you build a line of towers near the bottom of the map. Put some arches and priests behind it, your heroes in front and it will never fall. Have a control group of dragonhawk riders to deal with the air units and you can't really be beat. I don't even think I lost a single unit during the entire assault. The initial chaos attack to take down the player's human base should be much stronger so you can't do stuff like this. The towers themselves are also a bit too powerful since their magic damage doubles the damage dealt to Heavy armor units, which is pretty much every strong unit you meet.
- RazorclawX
- Xel'naga World Shaper
- Posts: 2102
- Joined: Thu Aug 24, 2006 7:19 pm
Re: Book 2 bugs/issues
Okay I've had enough of this bullshit. Just because you found a way to exploit the damn map doesn't mean I need to fix the damn thing so you couldn't. If I really wanted it that way I would've put in code to prevent you from using the built-in cheat codes too.Salloc wrote: Level 8, Siege of Kanai:[/b]
The Chaos army can be held back ridiculously easy if you build a line of towers near the bottom of the map. Put some arches and priests behind it, your heroes in front and it will never fall. Have a control group of dragonhawk riders to deal with the air units and you can't really be beat. I don't even think I lost a single unit during the entire assault. The initial chaos attack to take down the player's human base should be much stronger so you can't do stuff like this. The towers themselves are also a bit too powerful since their magic damage doubles the damage dealt to Heavy armor units, which is pretty much every strong unit you meet.
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- Terran Supply Depot Clerk
- Posts: 10
- Joined: Fri Jan 04, 2008 1:13 pm
Re: Book 2 bugs/issues
Hey dude, sorry to piss you off. I didn't mean to do that. I'm just letting you know about what I encounter. Its entirely up to you whether you want to change the maps. You are right, if a player really wants to cheese a map its not your duty to stop them from playing it as they want. Regardless of what you may believe from all my complaints about random small things, I really enjoy the campaigns and wouldn't want you to think otherwise. Most of the things I posted are completely irrelevant in regards to that.RazorclawX wrote: Okay I've had enough of this bullshit. Just because you found a way to exploit the damn map doesn't mean I need to fix the damn thing so you couldn't. If I really wanted it that way I would've put in code to prevent you from using the built-in cheat codes too.
Last edited by Salloc on Thu Sep 24, 2009 9:10 pm, edited 1 time in total.