So I have always liked playing against the computer, but the maps are always weak. or only allow a couple friends rather than the full 7 with a computer that should be easy to build, but turn out ot be a bit mind eroding.
Easy =/= Starcraft - as Mesk said "Starcraft is an Angry Game...chunks of your face", etc.
But after a few months of scouring and only finding things Like AO that -while very cool- are a major departure and generally don't just self propogate I wound up making my own 7 vs 1 over the last couple months of masochism.
This seems a good community to share it in so...
1 - is there a normal way to share maps? (straight up map with triggers any BW game will run it)
2 - Has anyone got some pointers toward good, challenging multiplayer maps that don't require changing the base files of SC/Broodwar or downgrade versions, etc? Campaigns are cool too if they are at least 5 player functional, pref 7 of course.
3 - Are there any ways to adjust the max units as AO does for 1.10 for the current version of BW? Preferably built into a map, but understandably that may need to be a seperate bit.
Thank You,
Nytshaed
7 player Maps
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- Terran Settler (Unemployed)
- Posts: 2
- Joined: Tue Jun 16, 2009 7:46 pm
Re: 7 player Maps
Well that was so easy I am surprised noone replied with a "hey Noob its here!', but yea open the additional option and there is Attach right there...
So here is a 7 player map that responds to your play style.
It is winable solo(2-3 hours) if you open the map and look for where things are triggered and spawned, but ultimately the challenge is in speed. Since it spawns based on where your units are the faster you try to advance down the center the more exciting it becomes.
Destroying the side paths first will lower the difficulty alot and all spawned units will destroy themselves if you just get out of their path to the 'volcano' behind the player area.
Nytshaed
So here is a 7 player map that responds to your play style.
It is winable solo(2-3 hours) if you open the map and look for where things are triggered and spawned, but ultimately the challenge is in speed. Since it spawns based on where your units are the faster you try to advance down the center the more exciting it becomes.
Destroying the side paths first will lower the difficulty alot and all spawned units will destroy themselves if you just get out of their path to the 'volcano' behind the player area.
Nytshaed
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