StarCraft II Q&A - Batch 51

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Lavarinth
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StarCraft II Q&A - Batch 51

Post by Lavarinth »

Blizzard has just released the next batch of Question and Answers, edition 51. The following questions were asked:

1. Add an option in the menu to disable the windows key, and same thing goes for ALT-TAB? And add an EASY way to squelch your opponent. When their name "IllIIlIIlIIlIIlllI" (L & i), it's a little difficult.
2.  StarCraft 2's terrain properties such as Xel'Naga towers, destroyable barriers and Brush have a significant effect on gameplay and appear to create specific points of interest/advantage on the map. Are there plans to introduce additional terrain buffs/effect to the battlefield?
3. Since there are/were plans to integrate voice communications into multiplayer, will StarCraft 2 replays be able to include Audio, as well as chat?
4. You have talked a bit about replay functions lately and since patches will come up definitely former replays won't work if the system sticks with SC1 or W3. Do you plan on making changes here so that players can view older replays ever after patches occur?
5. The interface we see in Battle Reports - is this interface available for Observers during a live game (in real time), or only while viewing replays, or both?
6. StarCraft II is a package consisting of single player/campaign, multiplayer (+replay viewer), map editor and Battle.net. All four are complex and without a doubt require testing and patching. Has it been decided which of the above components are planned to be included in public beta testing?


In addition, they also have their occasional "Chat with the Devs" relating to death animations. In all their glory, each unit eventually faces its death and due to the nature of varied weaponry, they have multiple and varied death animations. You can check them out over at the StarCraft II Death Animations page!

You can read all about it on our forum here or visit Battle.net's forum here.

Source: Battle.net
Last edited by Lavarinth on Wed May 27, 2009 6:24 pm, edited 1 time in total.
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Re: StarCraft II Q&A - Batch 51

Post by IskatuMesk »

In all their glory, each unique eventually faces its death, and due to the nature of weaponry, not have multiple and varied death animations.
This sentence gave me cancer.
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Re: StarCraft II Q&A - Batch 51

Post by Lavarinth »

IskatuMesk wrote:
In all their glory, each unique eventually faces its death, and due to the nature of weaponry, not have multiple and varied death animations.
This sentence gave me cancer.
I just radiationizationiced you.
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