Campaign: Alastair Reynolds' Chasm City
Posted: Sat Apr 25, 2009 9:13 am
Hi,
I used to be a more active forum member for this site and a number of others a while ago. But I never wrote a campaign. I am a huge fan of Alastair Reynolds' Revelation Space Universe, and thought while reading Chasm City for the fourth time it could be turned into a very enjoyable campaign.
First off though I was wondering if anyone knows what kind of copyright problems I could have? My thought is that as long as I maintain this is based on his Books and Universe I should be able to avoid problems.
Still returning back to the campaign, I will shortly be graduating from University and looking for a job during the credit crunch so I expect to have a lot of free time. I have decided to make this for Starcraft 2, so nothing to show yet. First I'll look to convert the main parts of the books into game chapters.
Due to the nature of the book the gameplay will be linear, but I hope to add in many smaller side missions, some funny, some useful and some linked to the wider Revelation Space Universe. The main gameplay will be focus around a couple of characters, as the game is about a certain individual, but also has a huge amount devouted to flashbacks which provide the background to the character and the situation. Still as it is a couple of characters at most it will focus around their improvements and choices, including a focus on investigation and subterfuge. I will look to include more RTS style parts with some of the flashbacks, and simulations.
What I will look for from you guys is at first some beta testers when I start the first missions, later possibly voice artists to provide a little bit more to the games polish, and finally for you all to play it when it is finished.
I hope to have a rough guide to how many missions I will have and the general play of each of them after two months. Hopefully by the end of the year the game will be reaching its finish. The main point of this topic was to say hello, get mini feedback from anyone that had read the books, and start to build up a possible list of helpers in the future.
Information can be found by reading any of his books, with the focus on http://en.wikipedia.org/wiki/Chasm_City , though the precussor's will help provide a better backdrop to the storyline.
Coko
I used to be a more active forum member for this site and a number of others a while ago. But I never wrote a campaign. I am a huge fan of Alastair Reynolds' Revelation Space Universe, and thought while reading Chasm City for the fourth time it could be turned into a very enjoyable campaign.
First off though I was wondering if anyone knows what kind of copyright problems I could have? My thought is that as long as I maintain this is based on his Books and Universe I should be able to avoid problems.
Still returning back to the campaign, I will shortly be graduating from University and looking for a job during the credit crunch so I expect to have a lot of free time. I have decided to make this for Starcraft 2, so nothing to show yet. First I'll look to convert the main parts of the books into game chapters.
Due to the nature of the book the gameplay will be linear, but I hope to add in many smaller side missions, some funny, some useful and some linked to the wider Revelation Space Universe. The main gameplay will be focus around a couple of characters, as the game is about a certain individual, but also has a huge amount devouted to flashbacks which provide the background to the character and the situation. Still as it is a couple of characters at most it will focus around their improvements and choices, including a focus on investigation and subterfuge. I will look to include more RTS style parts with some of the flashbacks, and simulations.
What I will look for from you guys is at first some beta testers when I start the first missions, later possibly voice artists to provide a little bit more to the games polish, and finally for you all to play it when it is finished.
I hope to have a rough guide to how many missions I will have and the general play of each of them after two months. Hopefully by the end of the year the game will be reaching its finish. The main point of this topic was to say hello, get mini feedback from anyone that had read the books, and start to build up a possible list of helpers in the future.
Information can be found by reading any of his books, with the focus on http://en.wikipedia.org/wiki/Chasm_City , though the precussor's will help provide a better backdrop to the storyline.
Coko