Geez, I come looking to ask a question about a misbehaving trigger in a map but it looks like two people beat me to it for asking for assistance. Well anyway, I have a project underway that I was planning to post up here when complete, but I've run into a real brick wall as far as my map goes. I have a trigger where inexplicably the game freezes up three different times, each before a transmission from a unit. Thing is the trigger isn't new, it's been in the map for a few days and worked fine until now when I added a few more triggers afterwords. I've been up and down the code and I can't see what the glitch is. At first I thought it was a problem with my pause and unpause triggers, but I disabled all of them and the problem remains. Additionally when the game is patched with my custom mpq it crashes mpqdraft in that the program switches from running to not responding. With regular starcraft the game simply freezes up for ten seconds or so, each time before the transmission. This is really vexing me, so if anyone has a suggestion or would like to examine the map themselves that would be much much appreciated. Any advice at all is helpful though. Has anyone ever experienced a similar problem?
PS just now I tried the SCMDraft 2 debug function. I enabled it. Then, five seconds later, trigedit crashed. I'm so confused!
Seems like everybody needs help here...
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- Terran Settler (Unemployed)
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- Whiplash!
- Xel'naga World Shaper
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Re: Seems like everybody needs help here...
It sounds kind of undetailed but it could be either a bad sound from the transmission or something. As for your MPQ, try a fresh one and see if it works or use a different version of it or maybe you did something with the data that causes it to crash (there's a few things in starcraft that u can mess with but will crash the game).
¯\_(ツ)_/¯
- poiuy_qwert
- Terran Goliath Dome Polisher
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Re: Seems like everybody needs help here...
Do you use Hyper Triggers? Could be wait blocks.
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