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Re: Campaigning for SC2?

Posted: Sun Jan 13, 2008 2:25 pm
by JimmyJames
Legion wrote: If you mean what I think you mean, then I agree. =) Man campaigns tend to focus on the fact that it's a war, but never WHY there's this great big war.

For SC2 I'm planning a campaign that will focus about minor characters only, fighting their own struggles.
Actually I was focusing and hoping someone would create a campaign similar to the Godzilla idea... but I totally agree with your points, too. Many Starcraft campaigns lacked that history one likes to chew on.
Everybody likes a good story and the thing that engages me in a game is just to sit down to one that I would want to explore - like a book, like a history, like an autobiography of a person.

The main purpose of a Blizzard's game campaign made from anybody is to tell a story, otherwise it'll be basically like a demonstration or test of the game engine with triggers, modifications. You've got some fancy unique units with never-before-seen graphics within the game engine, but what does that have to do with me and the world I'm playing in? Does it make sense/Is it sensible?
Of course you don't have to explain everything, just arrange it so it pulls you in and then see your fans' reaction and adjust it or say this is my story, and I'll tell it the way I need to because you can handle truth! Sometimes fans and other people don't know what they want like actors thinking they'd be good for certain roles, but the director knows best - otherwise it's a flop.

So as a fan of Starcraft custom campaigns, a story I think I would like would include on the fringe subjects like one situation would reflect what Metzen said (Dragoon-ed Humans, and What if Duran and Kerrigan had intercourse?) Obscene I know, but she is a queen after all and what do queens in insect colonies do?

If two or more factions of different races banded together and stayed like that for more than a century, how would their relationship evolve? Or in the case of Terrans and Zerg - two opposing factions... how would their hatred for each other manifest? Survival of the Fittest can include who steals other race's attributes and technologies and makes better use of them? This is war, folks... not a party where we like to fight. After WWII, the US stole German's rocket scientists and out of it came Intercontinental doomsday missiles and the NASA Space Program. People change, adapt, and succeed while others get eaten. What are those changes and adaptations?! Show me! The world of Starcraft will never be the same... for long.


And that subject is one I still see untouched but maybe hinted at (SC Secret Missions and a few other campaigns)... infested protoss? But don't forget to throw in likeable characters good or evil as a nice base to fallback onto. Charlie Mox has such a hot Aussie accent. "Fire up the barbie!"

Re: Campaigning for SC2?

Posted: Mon Jan 14, 2008 2:03 am
by Meta
Legion wrote: For SC2 I'm planning a campaign that will focus about minor characters only, fighting their own struggles.
That´s interesting, I´m planning a similar concept as well. My upcoming SC:BW campaign release also has very minor characters, grunts really, fighting a battle that ends up being very internal. The last maps will be entirely based on personal conflict. :) I intend to stick to the same formula for SC2, obviously adding many new plot elements and different personalities to explore.

To sum it up, it's an idea that definitely has its appeals. How often do we see campaigns based on ordinary fellows?

Re: Campaigning for SC2?

Posted: Mon Jan 14, 2008 4:51 am
by Taeradun
Life of a Marine?


plus the first part of Legacy of Taeradun Chronicles was like that too; just some dude and his friends going through the protoss military fighting against the zerg, though it doesn't count because then in the later parts some stuff happens and his psionic power gets magnified and he becomes a superhero commando dude. :P
It'll probably still be more focused on lower level characters if I ever reimagine it for SC2 though :)

Re: Campaigning for SC2?

Posted: Sun Jul 06, 2008 7:16 am
by Marco
Doctor Doack wrote: Personally I don't see myself doing anything in starcraft 2 now that Blizzard is expressing lack of desire to expand their game and make it more inviting for modders.

In general though I am retiring from modding so I guess that doesn't really change anything.

That probably means ITASUS will either die or switch to supreme commander. Only time will tell.
And what have we learned?

Re: Campaigning for SC2?

Posted: Sun Jul 06, 2008 12:48 pm
by IskatuMesk
We learned ITASUS is dead and AO2 is a lost cause and what I said is pretty much the way things are.

We also learned Supreme Commander is a failure of a game.

You?

Re: Campaigning for SC2?

Posted: Sun Jul 06, 2008 2:00 pm
by Marco
Doctor Doack wrote: We learned ITASUS is dead and AO2 is a lost cause and what I said is pretty much the way things are.

We also learned Supreme Commander is a failure of a game.

You?
Last time I spoke with you you were going to do AO2 (thats the SC2 one right?).  Since I last posted here, my campaign has doubled in size and complexity, but fortunately I've planned it to where complexity increases later in the campaigns life.  Ergo, work hard, impress the community, then hire help.  The formula of the gods.

Re: Campaigning for SC2?

Posted: Sun Jul 06, 2008 2:27 pm
by Zilla-
WHY THE FUCK ARE YOU DOING THIS DESLER

Re: Campaigning for SC2?

Posted: Sun Jul 06, 2008 2:44 pm
by Marco
WHAT?  Why am I doing WHAT?  For crying out loud, you could be talking about any damn thing!

[imgwh 100x100]http://i166.photobucket.com/albums/u88/ ... chslap.gif[/imgwh]

Re: Campaigning for SC2?

Posted: Mon Jul 07, 2008 4:08 am
by Maglok
Whatever your sniffing Des, I want some. 8)

Re: Campaigning for SC2?

Posted: Mon Jul 07, 2008 2:40 pm
by Marco
Hey Maglok, remember the Gallantry?  That was fun wasn't it?  Good times, good times.

Re: Campaigning for SC2?

Posted: Mon Jul 07, 2008 2:52 pm
by Lavarinth
Hey Desler- Remember the Galla- OH WAIT.. YOU DIDN'T WANT MY VOICE!

Re: Campaigning for SC2?

Posted: Mon Jul 07, 2008 4:09 pm
by Marco
Didn't I Lavarinth, didn't I?

Re: Campaigning for SC2?

Posted: Mon Jul 07, 2008 4:34 pm
by Lavarinth
Desler wrote: Didn't I Lavarinth, didn't I?
:'(

Re: Campaigning for SC2?

Posted: Mon Jul 07, 2008 6:44 pm
by RazorclawX
The lesson we should all learn is to never make a campaign that is bigger than your head. I've been working on Wanderers of Sorceria for SIX years, which is far longer than I wanted and left many other ideas I toyed around with on the wayside.

Re: Campaigning for SC2?

Posted: Mon Jul 07, 2008 6:58 pm
by Lavarinth
At least you also got to make Keys of Sealing in the meantimes.. And we all know about that one.. "Maybe it IS better than DotA."