Hehe, Revan is right. However, this can be quite useful if we want to weaken a Protoss base, bearing in mind that the Protoss can't regenerate their HP unless they have an Terran ally with medics and that their buildings can't be repaired.Revan wrote:The thing is, you wouldn't even kill a marine with that. In fact the defilers are so worthless that they can't even kill a terran civilian alone.Lavarinth wrote:Plague.Doctor Doack wrote: carriers
Plague.Thalraxal wrote: I've always been a big fan of High Templar. Psi Storm and Hallucination can be so much fun.![]()
Plague.WB wrote: Reavers
Plague.Jadefang wrote: The Science Vessel!![]()
whats your favorite starcraft unit?
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- omega20
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Re: whats your favorite starcraft unit?
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Re: whats your favorite starcraft unit?
defiler plagued units @ 1 HP + mutalisk bouncing attack = owned

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Re: whats your favorite starcraft unit?
Right. And if along the Mutalisks we bring some Guardians and an army composed of Zerglings, Hydralisks and Ultralisks... total destruction.Taeradun wrote: defiler plagued units @ 1 HP + mutalisk bouncing attack = owned
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Re: whats your favorite starcraft unit?
Dark Templar. I mean, c'mon!
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Re: whats your favorite starcraft unit?
Yes, of course, the Defilers are good if they are used correctly, just like the other spellcasters. It's just funny to see that even a mere zergling can kill more enemy than a "kickass" Defiler who is supposed to be high in the hierarchy. It can only kill units by consuming them, but it only works on your own units.
Now that I think about it, they should be able to eat enemy units, with a cooldown. If they eat a zergling/marine/ultralisk then the consume spell would receive a 30/45/200 second cooldown and would restore 25/30/max energy (mechanical and flying units are considered uneatable). In that case it (or its replacement) would be an awesome unit in Sc2. Just an idea.
Especially if you can micro everyone to attack the right thing.
Now that I think about it, they should be able to eat enemy units, with a cooldown. If they eat a zergling/marine/ultralisk then the consume spell would receive a 30/45/200 second cooldown and would restore 25/30/max energy (mechanical and flying units are considered uneatable). In that case it (or its replacement) would be an awesome unit in Sc2. Just an idea.
That strategy always wins.omega20 wrote:Right. And if along the Mutalisks we bring some Guardians and an army composed of Zerglings, Hydralisks and Ultralisks... total destruction.Taeradun wrote: defiler plagued units @ 1 HP + mutalisk bouncing attack = owned![]()
They are the coolest Protoss units, it's just too bad that a good player can easily detect them.Aekenon wrote: Dark Templar. I mean, c'mon!
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Re: whats your favorite starcraft unit?
No Defiler is stupid enough to attack alone. Obviously he'd bring his squad of Zerg.
*Sends squad after Revan.*
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Re: whats your favorite starcraft unit?
Obviously every unit has its strengths and weaknesses. I am not saying defilers are bad units. But when it comes to the coolest finishing move, there can only be one unit: The Science Vessel.
The most elegant way to kill (living) enemy units is to grab a bunch of science vessels, self-irradiate, and then fly over/through them. They are getting killed without triggering the "your forces are under attack" message. With three ships, you can e.g. kill dozens of drones in with just one fly-by and negate the whole enemy economy. That is why I truly like the science vessel.
The most elegant way to kill (living) enemy units is to grab a bunch of science vessels, self-irradiate, and then fly over/through them. They are getting killed without triggering the "your forces are under attack" message. With three ships, you can e.g. kill dozens of drones in with just one fly-by and negate the whole enemy economy. That is why I truly like the science vessel.
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Re: whats your favorite starcraft unit?
irradiate is just like plague... only it actually kills.
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Re: whats your favorite starcraft unit?
Either you Defiler-bashing people are all making fun or you really don't understand Starcraft at all. 
Hehe yeah, I remember watching a replay where a pro gamer plagued like 6 Science Vessels and then sent a bunch of Mutas (like 3 or 4) and killed all the Vessels at once.defiler plagued units @ 1 HP + mutalisk bouncing attack = owned
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Re: whats your favorite starcraft unit?
carriers
sorry but nothing can defeat the carrier
sorry but nothing can defeat the carrier
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Re: whats your favorite starcraft unit?
Perhaps you have a part of reason, but this strategy is a little suicide, given the cost of the science vessel. You must think this: If the enemy main Hive/CC/ Nexus is defended by many Spore Colonies/Missile turrets/Photon Cannons, your science vessels will be destroyed by them and you expose yourself to stay with only a few resources. The enemy can exploit this to send you a devastating attack that will defeat you.Jadefang wrote: Obviously every unit has its strengths and weaknesses. I am not saying defilers are bad units. But when it comes to the coolest finishing move, there can only be one unit: The Science Vessel.
The most elegant way to kill (living) enemy units is to grab a bunch of science vessels, self-irradiate, and then fly over/through them. They are getting killed without triggering the "your forces are under attack" message. With three ships, you can e.g. kill dozens of drones in with just one fly-by and negate the whole enemy economy. That is why I truly like the science vessel.
A wave of Scourges, along with a strike force formed by Mutalisks and Devourers can put a quick and painful end to your Carriers and your economy.Doctor Doack wrote: carriers
sorry but nothing can defeat the carrier
Last edited by omega20 on Fri Jun 06, 2008 8:41 am, edited 1 time in total.
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Re: whats your favorite starcraft unit?
Damn. I must escape.Lavarinth wrote: No Defiler is stupid enough to attack alone. Obviously he'd bring his squad of Zerg.
Plague.Revan
*Sends squad after Revan.*
The first.Either you Defiler-bashing people are all making fun or you really don't understand Starcraft at all.
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Re: whats your favorite starcraft unit?
Huh? If you have a decent economy going (like say, more than one base) Science Vessels aren't that big of a deal to build. Seems like it would be foolhardy to assume your enemy is weak just because he threw a couple of them at you.omega20 wrote: Perhaps you have a part of reason, but this strategy is a little suicide, given the cost of the science vessel. You must think this: If the enemy main Hive/CC/ Nexus is defended by many Spore Colonies/Missile turrets/Photon Cannons, your science vessels will be destroyed by them and you expose yourself to stay with only a few resources. The enemy can exploit this to send you a devastating attack that will defeat you.
Carriers may be a powerful unit, but man... I can't get behind a unit that refuses to do its own dirty work. Sending in small fighters to their demise, while staying safely out of harm's way? That's just cowardly !!Doctor Doack wrote: carriers
sorry but nothing can defeat the carrier
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Re: whats your favorite starcraft unit?
carrier just kite scourge gg
mutalisks get raped unless you have a stupid amount of them in which case I'd have more carriers gg
devourers are pretty tough but too slow and by the time you've got enough of those I have an amount of carriers which may be considered a mass
anything on the ground I just float over water ggnore enjoy your extinction at the hands of starvation fuckers
1v1 carrier wins everything besides bc but with bc I just jump into hyperspace LOL DENIED NIGZ
mutalisks get raped unless you have a stupid amount of them in which case I'd have more carriers gg
devourers are pretty tough but too slow and by the time you've got enough of those I have an amount of carriers which may be considered a mass
anything on the ground I just float over water ggnore enjoy your extinction at the hands of starvation fuckers
1v1 carrier wins everything besides bc but with bc I just jump into hyperspace LOL DENIED NIGZ
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