Page 3 of 5

Re: BlizzCon: Since Lav is slow

Posted: Sat Aug 22, 2009 11:13 pm
by IskatuMesk
DrumsofWar wrote: The editor looks very nice but I wonder what they meant by scripting language.  Galaxy editor might take a litlte getting used to.
Scripting language is their C-based scripting language, sc2's equivelent of JASS.

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 12:22 am
by Whiplash!
hoping for some better quality of those videos to come out

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 1:30 am
by DrumsofWar
IskatuMesk wrote:
DrumsofWar wrote: The editor looks very nice but I wonder what they meant by scripting language.  Galaxy editor might take a litlte getting used to.
Scripting language is their C-based scripting language, sc2's equivelent of JASS.
Hopefully, it will be less WTF than other C-based scripting languages like JASS or NWN's.

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 1:54 am
by IskatuMesk
NWN was C-based as well, I believe. Either that or C++. So you're looking at something somewhat similar to that most likely.

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 4:39 am
by Xenon
Very noice. However what I said about arrow-key movement in multiplayer still stands unless they seriously reduce the latency.  :P

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 5:41 am
by UntamedLoli
Yeah I was talking to mesk over vent about it all, its great they are showing this off that you can do it without it looking half-assed but really work unless its singleplayer or the net code actually has support for such

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 7:30 am
by chris
saw the 2nd video, it kinda reminds me of hammer, thats good news.

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 9:05 pm
by FlyingHat
Terrible, terrible.


Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 9:36 pm
by IskatuMesk
That was pretty goddamn terrible.

/e

The links for the matches died. Not sure why.

Re: BlizzCon: Since Lav is slow

Posted: Sun Aug 23, 2009 10:13 pm
by Zilla-
Terrible, terrible damage indeed my good fine gentlemen. Terrible, terrible indeed...

Re: BlizzCon: Since Lav is slow

Posted: Mon Aug 24, 2009 12:10 am
by Maglok
Battle.net looks to me to be quite an experience. I play WoW and will play D3 as well as SC2, and this will come in handy big time.

I am impressed by what I have seen and will rethink some of my plans. I was kind of hoping for some more SC2 things and a beta date though. Coverage sites have lists of D3 and WoW and like 3 links of SC2.

Re: BlizzCon: Since Lav is slow

Posted: Mon Aug 24, 2009 1:54 am
by WB
FlyingHat wrote: Terrible, terrible.
Zilla- wrote: Terrible, terrible damage indeed my good fine gentlemen. Terrible, terrible indeed...
The starcraft 2 Developers who were wandering the show had a very interesting tshirt. This is the back of the shirt:

Re: BlizzCon: Since Lav is slow

Posted: Mon Aug 24, 2009 4:11 am
by DrumsofWar
I think terrible was only used as a negative modifier once in that whole video but do hope they include it as a cheat code when the game comes out like operation cwal.

Re: BlizzCon: Since Lav is slow

Posted: Mon Aug 24, 2009 10:41 am
by Lavarinth
IskatuMesk wrote: what the FUCK @ allowing charging for maps. What the hell are they thinking?
I'll have to agree with WarBringer- If a map/mod is extremely unique to the point it's its own game (almost), I believe it should have the opportunity to receive funds from the work. Again, not everyone will bother to purchase a map that you have to pay for anywhere and the quality of free gaming is still as good as premium.
Hunter_Killers wrote: Speaking of which they also mentioned cloud storage so you actually download maps from battle.net.
There's actually a lot more you'll be able to do with cloud storage on Battle.net. More on this later.
IskatuMesk wrote: Lav better ask some good editor questions in the next Q&A or I'll hang him. I'm interested to hear Blizzard actually recognize mods as different than maps for a change.

.....

Wow, very bad response from the differentiation between maps and mods. Blizzard seriously thinks they're the same thing. Facepalm.
My questions were asked outside the panel.

Guess who asked the map/mod question, though.
IskatuMesk wrote: One has to wonder about mod support, though. Do they still have a mod loader, and how powerful is it? Will they include importers as well as exporters with their 3d package?
Yes, it wont launch with release though, it'll be included at a later time. The modding aspect is absolutely more powerful, again, more on this soon.
Xenon wrote: Very noice. However what I said about arrow-key movement in multiplayer still stands unless they seriously reduce the latency.  :P
This is all still beta, actually the 3rd person aspect is "retro" now I suppose as they actually have a working version of the mouse-movement version instead over keyboard.
Hunter_Killers wrote: Yeah I was talking to mesk over vent about it all, its great they are showing this off that you can do it without it looking half-assed but really work unless its singleplayer or the net code actually has support for such
Confusing statement ;) If you mean if any of this would work over Battle.net, the.. Extremes it could go to, yeah, it would work on Battle.net, otherwise I'm lost.

Re: BlizzCon: Since Lav is slow

Posted: Mon Aug 24, 2009 10:58 am
by UntamedLoli
Latency is what I was referring to over battle.net, real time movement via the keyboard usually gets mangled by it.