SC had a fantastic melee mode though. Things such as M&M micro, Reaver + Shuttle and Muta raids were way too fun; the only race in SC2 that seems to have a somewhat complex unit structure is the Protoss, IMO, due to the role of their units. Protoss Gateway units seem cooler now with the Stalker and Immortal, and the Warp Prism sounds great as well. If the Reaver was to be brought back in, it'd add even more depth to them, especially with the more flexible shuttle.
Terran and Zerg look weird though, and other than the Viking, Reaper and the Queen, some other additions seem pretty bland. I agree with Mesk that the high risk units were damn interesting in SC (boo at Blizzard for removing the Scourge and the Reaver). I wish there were plenty of high damage units like the Tank, the Reaver and the Archon; as well as high damage spells like Psi Storm, Yamato Gun and Plague. Those made the awesome, gory battles of SC were dozens of units could die in a matter of seconds. I don't want to see Zerg just stepping aside and dying, I want to see them explode in several pieces like they did in SC1. Mummy-friendly my ass.

Bear in mind though that Blizzard's games have always been vastly improved by their expansions, to the point that the vanilla games grew outdated and outclassed compared to them (Brood War, Lord of Destruction, Frozen Throne). So, while some things in SC2 might end up disappointing, we can always count on the two expansions to cover at least some of the mistakes.

And yeah, to us here in CC, the editor is what counts the most. The game is looking good in the visual department and we can try to emulate the more interesting SC units in our maps/campaigns, if anything.
