Page 2 of 7

Re: Campaigning for SC2?

Posted: Thu Dec 06, 2007 6:57 am
by Maglok
Mr. Meta wrote: That's an interesting thread: I came to CC today with the exact same thought in mind(to start a thread about SC2 campaigns and remakes).

I'll probably end up making something for SC2, although lack of time means I can't plan anything too epic, too big. As far as I know, Auspex from The Antioch Chronicles intends to continue the Antioch saga - not with TAC3 though, he says. Heh, it'd be cool if we could see the classics being remade and/or finished: classics such as CI, Gallantry, Newrand Citadel and such, although, let´s be realistic, I don't really expect to see these since their authors have mostly vanished.

Speaking of sequels, I bet RCX will end up making something for SC2 as well. A brand new saga or maybe a VotF sequel? Would be pretty cool. :)

Among those of you considering SC2 campaigning, do you intend to remake your SC1 campaigns, make brand new stuff or try both? A remake is something I'm currently contemplating, especially since it'll help me get used to the SC2 map editor, although I can't rule out the possibility of a sequel to my own maps. Meh, just wish I had the time to make'em all.  :-\
Oh yes I remember Gallantry development woes. It was one episode, hardly a classic. :P But the hype... oh the hype! :)

As for remakes... nah. For starters I think most stuff in the past I did (and Lavvz did) doesn't measure up storywise, secondly you can't keep remaking stuff everytime a new generation comes out. This doesn't mean I wouldn't play some though. :) I just won't make them.

/wave Legion

Re: Campaigning for SC2?

Posted: Thu Dec 06, 2007 11:28 am
by IskatuMesk
Don't rehash old stuff, make something new.

Re: Campaigning for SC2?

Posted: Fri Dec 07, 2007 4:07 am
by Gemini
I have plans for a sequel to LoaM, and my buddy and I are taking plans we had for an SC1 campaign and holding onto it for SC2.

Re: Campaigning for SC2?

Posted: Fri Dec 07, 2007 7:15 pm
by RazorclawX
I'm not planning anything concrete until after I play the campaign.


I already have the short list of returning characters who will have the greatest chance of appearing, though. Most of my ideas go around the Terran faction this time rather than the Protoss, as the Terrans are perhaps the most visible at the moment.

- Xaax the Defiler (Zerg; Defiler)
- Tessa Strassenburg (Terran; most likely, in charge of overseeing the Viking project for obvious reasons)
- Adonis (Protoss; Templar Dragoon)
- Kizrath (Protoss; Judicator)
- Kaoru Minazuki (Terran; her little secret might be obvious but its something I want to expand upon)
- ATLAS (Terran; a lot of this depends entirely on how the SC2 campaign goes)

The roles of the likes such as Adonis and Xaax the Defiler remain much up in the air for obvious reasons-- Xaax because practically no information about the current state of the Zerg is available, and Adonis because the impact of the distinct lack of Dragoons in the Protoss army will determine which way I go with him.

I don't have any plans to use Kuwadora, Ace Tarpals, or Ziktofel. Their stories are more or less done.

Re: Campaigning for SC2?

Posted: Sat Dec 08, 2007 3:04 am
by Zilla-
RazorclawX wrote: - Xaax the Defiler (Zerg; Defiler)
All I wanted to hear :D. Xaax is one of my favorite characters ever.

Re: Campaigning for SC2?

Posted: Sat Dec 08, 2007 3:37 am
by chris
Zilla- wrote:
RazorclawX wrote: - Xaax the Defiler (Zerg; Defiler)
All I wanted to hear :D. Xaax is one of my favorite characters ever.
Xaax = Lav  (in a cartoonist sense)

It will be cool to see a continuation to  the never-ending rivalry between Kizrath and Xaax :)

Re: Campaigning for SC2?

Posted: Sat Dec 08, 2007 12:30 pm
by X
For the time being I'm more excited about getting Starcraft 2 before I think about any campaigns made by this site lol.

Re: Campaigning for SC2?

Posted: Sat Dec 08, 2007 1:22 pm
by Marine
Zilla- wrote:
RazorclawX wrote: - Xaax the Defiler (Zerg; Defiler)
All I wanted to hear :D. Xaax is one of my favorite characters ever.
Ditto on that statement.
Even though he couldnt attack in game, he was still such a cool character.

Re: Campaigning for SC2?

Posted: Sun Dec 09, 2007 7:41 am
by Marco
Heyas Oracle, was wondering what happened to you.  I remember a few months back me and Joel were talking and I was trying to get your email address to see if you were doing anything for SC2.  Also contacted Auspex, he too will make some entry into the SC2 campaign scene.  As for myself, I've been brainstorming for months now, refining a plot in my head and jotting down some notes here and there.  I've made my intentions clear that I want to create something for SC2, and Joel is on board as well.  Though these days I know he is pretty busy, he had a few jobs he was doing last I spoke with him.

I'm hesitant to discuss specific ideas I have, I'd rather they would be a surpise, but suffice it to say, I'm feeling like I can take the campaign making to a whole new level than my previous works in terms of story, making my new work and my previous works completely incomparable.  Good to see you around.  If you decide to do something, keep it on a level that can work with your time constraints.  It is very easy to forget just how long the map making process takes.

Re: Campaigning for SC2?

Posted: Sun Dec 09, 2007 10:56 am
by The Oracle
Desler it seems like it has been dog years since I talked to you last time.  I have no doubt that what you produce will reduce previous works to the status of being an apple to your new orange.  I heard that Auspex was doing something.

SC 2 isn't what brought me back, at least not on its own.  Gemini posted a PC Gamer article (from August I think) that had LotC featured on it with very kind words from the writer.  Granted it was page 78 but still, even after all this time, LotC made it back into PC Gamer.  I don't like unfinished work either.  So all of these things combined made me take the plunge. 

I don't have time like I used to so I'm going to be hiring out talent this time around to take care of things I'd have otherwise done myself.  The only thing I won't be able to get away from is triggering the maps and some post-production voice work.  Like you I want the SC2 release to make the SC1 releases incomparable.  Hopefully it can be released to the level I want.  I guess we'll see.

I look forward to talking with you as the days progress.  Email is mspawn [at] excite.com if you need me for anything.

-Elye (Oracle)

Re: Campaigning for SC2?

Posted: Sun Dec 09, 2007 10:08 pm
by AA7Dragoon
I can't make campaign maps  anymore like I used to with StarCraft 1's editor.  I just don't have the time to learn a new editor.

However, now that Macintosh technology is more readily available, I can offer my talents as a voice actor.  I recently bought a Logitech external microphone and can record audio  using freeware Audacity.

I did speech competition for four years, including going to Nationals for a humorous scripted speech about accents.

I can voice a variety of European accents and can perform well with any phoenetic scripts

Re: Campaigning for SC2?

Posted: Sun Dec 09, 2007 10:56 pm
by Mr.
Zilla- wrote:
Mr. wrote: Spiff Wars 2.

That is all.
Will you at least finish BotA first?
Seeing as how Starcraft 2 isn't coming out for another 4.2 years, I don't foresee any complications arising from Spiff Wars 2 development interfering with BotA development.

And Lavarinth... perhaps...

Re: Campaigning for SC2?

Posted: Mon Dec 10, 2007 2:18 am
by Meta
Mr. wrote:
Zilla- wrote:
Mr. wrote: Spiff Wars 2.

That is all.
Will you at least finish BotA first?
Seeing as how Starcraft 2 isn't coming out for another 4.2 years, I don't foresee any complications arising from Spiff Wars 2 development interfering with BotA development.

And Lavarinth... perhaps...
Do you still have that ooooooold Spiff Wars map, that one with a Hydra hero and some Zerg infiltrating a Terran base and stuff?

That was a pretty cool map IMO. You should consider remaking it for SC2 if you no longer have it there.  ;D

Re: Campaigning for SC2?

Posted: Mon Dec 10, 2007 3:48 am
by Meta
Desler wrote: I'm hesitant to discuss specific ideas I have, I'd rather they would be a surpise, but suffice it to say, I'm feeling like I can take the campaign making to a whole new level than my previous works in terms of story, making my new work and my previous works completely incomparable.  Good to see you around.  If you decide to do something, keep it on a level that can work with your time constraints.  It is very easy to forget just how long the map making process takes.
That's arguably the most important thing that was said in this thread.

I don't believe we should even plan anything too big, as, say, RCX-sized, or as big or LotC or Flame Knives... at least if we do want to get the work done. Add the fact that SC2 mapmaking will undoubtely take much longer to trigger & terrain than SC1, and we got our hands full.  :P

However, the possibilities are very exciting. As Blizzard said, all SC1 units, as well as all SC2 scrapped units, will be available for use in the editor, and we'll be able to fully customize tilesets as well(according to Justin, in a level that far surpasses anything in WC3). This time, lack of time, not Staredit's own limits, will be the biggest obstacle.

Re: Campaigning for SC2?

Posted: Mon Dec 10, 2007 3:53 am
by Maglok
There is of course the fact that mapping isn't the only thing that takes time. The major productions in the day also had high development times for new units, voice overs and I remember a cinematic taking a few months to finish. Indeed let's not be TO ambitious, but still I think that for example the voice pipeline I can make work pretty quickly. Most of us are taking prior experience to the table here and have grown a few years since then. I think we can expect some interesting stuff really.