Er.. Role problems in new TC mod.

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ensignmerlin
Terran Refinery Attendant
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Er.. Role problems in new TC mod.

Post by ensignmerlin »

I''m still hard at work on that Triton mod I was working on for the contest, but recently with some new balance changes I've hit a snag. Odd as it may sound, I've rendered the good old Siege Tank almost completely obsolete. It's been moved to the Vulture's old slot as basic Factory unit though there has been trouble finding both it and its siege mode a role to play...

It's a bit too early tech to be any use against pure air units, anti-infantry is already reserved by an earlier and far cheaper and effective unit, anti-heavy is taken by both an infantry unit and a walker to replace the Goliath. I'm just at a loss for what to do with the poor guy since I can't really cut him from the game...
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IskatuMesk
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Re: Er.. Role problems in new TC mod.

Post by IskatuMesk »

nuke launcher
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ensignmerlin
Terran Refinery Attendant
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Posts: 22
Joined: Fri Sep 08, 2006 4:10 pm

Re: Er.. Role problems in new TC mod.

Post by ensignmerlin »

Well, I came up with something...
A Meatshield with a low powered but very long range attack. can hit both air and ground...
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