

Autodesk Maya and 3DS Max. You can download a free trial in the Autodesk website, and the program is full of tutorials.1. what do use to make this stuff
Depends on the purpose of the model. A simple one like the Phalanx (sprite purposes) took under a week, while some of our cinematic models can take 3 weeks. Texturing and rigging not included.2. how hard/time consuming is it
8 for Z, 8 for T, and 8 for P.How much maps are you planning to make for the campaign?
The SOW Intro video, the Z cinematic, the T cinematic, and the P cinematic.And videos?
Not really, you just have to browse your WinMPQ a while and you'll find very interesting stuff.You even replaced the Stukov animation for that soldier dude, now that must have been hard to make.
We hope so. Or at least before SC2Will you complete it in 2008?