Revolta wrote:Asking for others to 'help you brainstorm' is close to asking them to write it for you, you should look at some critical (negative) story reviews or commentaries of the original starcraft and figure out if you agree with what they say, if they have missed anything, if they are right or wrong depending on your poitn of view and that will help you to figure out what you want to keep and what you want to throw out when it comes to blizzard's lore since most of it is bad or poorly executed. avoid cliches and establish meaning, have a purpose to every mission, every dialogue option, everything included in your campaign. It c an be as simple a reason to such as 'this map needs doodads so I put doodads there' or it can be as complex as something like a narrative that conencts points through your entire project, but figure out why it's there, justify its purpose. If you can't, try, and if you still can't, throw it out and try something else.
Thanks for the advice. Also, I wasn't asking you to write ideas for me, I was just asking for help in coming up with any. I don't think asking for a ghost-writer on these forums is worth it and it's pretty expensive, I think. The advice you gave me though does sound pretty sold though. I just have one question about your statements concerning StarCraft...
Was it really that bad? What about StarCraft 2? Was Broodwar's execution of their storyline and stuff that bad? if so, it never occured to me so much that it was. I would like to point out that I do still enjoy playing the game I guess, despite it's alleged bad storyline.