Infoceptor wc3 TC

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IskatuMesk
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Infoceptor wc3 TC

Post by IskatuMesk »

I thought I still had this on the ftp but I didn't. Someone earlier today contacted me looking for this. As it is extremely rare, amongst some other parcels, I feel fit to keep it available for those who sometimes search for it.

http://www.gameproc.com/meskstuff/wc3tc.zip

I don't know a lot about the project myself, other than this is a stargraft exe, so if you want to check it out, you need to use 1.07 I think.

Some other crap on the ftp.

http://www.gameproc.com/meskstuff/PalPack.rar

^ I can't remember what this is, it might be palettes from starcraft for use in making sprites (primarily converting them in psp or whatnot). iirc this originates from SEN and was a bitch to find back when I was making AO.

http://www.gameproc.com/meskstuff/FG110(2).rar

http://www.gameproc.com/meskstuff/FG110.rar

^ Two versions of the 1.10 FG that DoA made for me. I don't know what the difference between them is.

http://www.gameproc.com/meskstuff/MG.rar

^ 1.10 Memgraft that I used until DoA had made the FG version for me. The only good variant of Memgraft to be created, iirc. Feed it a Stargraft .pat and you have a 1.10 mem file for mpqdraft. Old shit, but may be useful to someone.

http://www.gameproc.com/meskstuff/color2.PspScript

^ I don't think we ever released this before. This is a paint shop pro script that HKS made for me many years past that purges color converted sprites of the magneta indexes that don't convert to player color.
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mark_009_vn
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Re: Infoceptor wc3 TC

Post by mark_009_vn »

*clap* *clap* *clap*

Good show old boy.
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