Texts limit?

Post Reply
User avatar
mark_009_vn
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 356
Joined: Fri Nov 04, 2011 5:56 am
Location: [[THIS USER, HE IS A CHAR]]

Texts limit?

Post by mark_009_vn »

Ok. Shit just hit the fan, for some reason, when I tried to enter texts for transmission, StarEdit would omits they entirely. Like for example. I made a dialog then save, the game would just make it appear as (no text).

Does that means that the game simply runs out of text space and blow up? Is there anyway to fix this?
Image

"I'm begging you, let me work!" - Osamu Tezuka
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: Texts limit?

Post by Lavarinth »

There's a program that would increase the limits, but to my knowledge doing so could also demolish your map at any point in time with no recovery. Ask Isk for more details.

And clearly, yes, there is a limit, it's typically a little difficult to reach unless you have one long huge map (Celestial Irruption mission 1 JUST reached the limit, as an example).

Everything counts towards the string limit: Trigger lines, trigger comments, transmissions, mission briefing, sound files, locations, etc.
- - Lavarinth
Campaign Creations Administrator
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8332
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా
Contact:

Re: Texts limit?

Post by IskatuMesk »

If you are referring to the 1.10 limit expander, I had no idea that applied to string limits in the map. Actually, I'm not sure how you'd even apply it to SE in the first place.
Gameproc
Though we stand alone, stand we shall.
User avatar
mark_009_vn
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 356
Joined: Fri Nov 04, 2011 5:56 am
Location: [[THIS USER, HE IS A CHAR]]

Re: Texts limit?

Post by mark_009_vn »

Well, I didn't reach the string limit, but I reach the byte limit instead (65536 bytes). Which is even worse because I don't think there are any programs that could increase the byte limit. And yes, since my campaign is RPG centric, the amount of texts required for the all the quests are enormous! I in fact reached the byte limit only able to complete 50% of the dialogues. Guest I'll have to cut content then, feels like crap for doing that though since I wasted like 40+ hours for the dialogues these past few days.
Image

"I'm begging you, let me work!" - Osamu Tezuka
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: Texts limit?

Post by Church »

Alternatively, you cut end the scenario about half way through and just use the same terrain for the next map and continue from there.
User avatar
Pr0nogo
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 874
Joined: Wed Apr 08, 2009 3:59 pm
Contact:

Re: Texts limit?

Post by Pr0nogo »

This is what we SC mapmakers have to bear. :(
You'll probably have to do what Jim said and split the map in two, unfortunately.
Post Reply