
Campaign Creations Status
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- Pr0nogo
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Re: Campaign Creations Status
Yours isn't StarCraft related. 

- IskatuMesk
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- Lavarinth
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Re: Campaign Creations Status
Well, the main archive of files is completely uploaded. Now WoS is being uploaded. Then the simple domains, and should be all good.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
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Re: Campaign Creations Status
Make sure you upload Vile Egression and actually put it on the site, you never did that IIRC.
- Lavarinth
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Re: Campaign Creations Status
Actually, it's on the new site- It was supposed to be announced when the site launched, but god knows that's taking ages. Hopefully I can get back on track now that I have a bit of help.Pr0nogo wrote:Make sure you upload Vile Egression and actually put it on the site, you never did that IIRC.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
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Re: Campaign Creations Status
You've done a great job with the site, although my measly thanks is far from an appropriate payoff. While I can't say "take your time", I will say that I look forward to seeing the new site.
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Re: Campaign Creations Status
[youtube]http://www.youtube.com/watch?v=spiHpv5wxW8[/youtube]
- IskatuMesk
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Re: Campaign Creations Status
I'll be honest when I say I couldn't understand any more than maybe 5% of the spoken words.
Gameproc
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Though we stand alone, stand we shall.
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Re: Campaign Creations Status
I didn't have any trouble understanding it. I think it was just as good as Laconius' version, personally. 

- Pr0nogo
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Re: Campaign Creations Status
tnx guys
- IskatuMesk
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Re: Campaign Creations Status
I guess working with heavily edited voices for 11 years dulls ones hearing after a while. My point remains, however. I don't consider those comparable to the originals.
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Re: Campaign Creations Status
Eh, better luck next time then. I fucked up the last Khoranis line horribly.
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Re: Campaign Creations Status
I don't think it's really the speech itself. I think it's the flanges and reverb you're using. I know we talked about reverb before, and I think you reverb usage has improved since the previous examples you gave me, but it's still too "strong" if I may be so crude. This is the biggest thing that disorients my ability to understand the actual words, because I find the reverb to be more powerful than the diction.
To alleviate this issue you can play around with the mix balance in the reverb settings. I Believe Dry is the % of unedited original, and Wet is the effected variant. My Fear reverb uses 140% dry 428% wet. Also something worth playing around with would be the Smooth and Absorption settings. Again, my reverb for the Fear uses 25% smooth and 626ms absorption. The attack time is 238ms and the length is 615ms.
If you are using a compressor, which is recommended, it's best to use the reverb after the compressor as opposed to before. This is because the compressor will end up expanding the tails of the reverb and can further distortion.
The second aspect of the voices, especially with Khoranis, is the flanges are far too "warbly". This makes voices extremely hard to understand and is one of my biggest gripes with amateur editors. Laconius' voices aren't perfect, but the fact he avoids the warbly effects is one of the biggest reasons why they remain legible. I also find that, as long as I can avoid disruption/distortion due to phasers/warbles (which are a product of slower modulated effects), I can apply a ton of effects and the voice can remain legible with compression.
To alleviate this issue you can play around with the mix balance in the reverb settings. I Believe Dry is the % of unedited original, and Wet is the effected variant. My Fear reverb uses 140% dry 428% wet. Also something worth playing around with would be the Smooth and Absorption settings. Again, my reverb for the Fear uses 25% smooth and 626ms absorption. The attack time is 238ms and the length is 615ms.
If you are using a compressor, which is recommended, it's best to use the reverb after the compressor as opposed to before. This is because the compressor will end up expanding the tails of the reverb and can further distortion.
The second aspect of the voices, especially with Khoranis, is the flanges are far too "warbly". This makes voices extremely hard to understand and is one of my biggest gripes with amateur editors. Laconius' voices aren't perfect, but the fact he avoids the warbly effects is one of the biggest reasons why they remain legible. I also find that, as long as I can avoid disruption/distortion due to phasers/warbles (which are a product of slower modulated effects), I can apply a ton of effects and the voice can remain legible with compression.
Gameproc
Though we stand alone, stand we shall.
Though we stand alone, stand we shall.
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Re: Campaign Creations Status
I use compression and dynamics processing and whatnot. I'll look into the reverb stuff but I'm fairly certain the distortion you attribute to the flange is primarily the reverb. Either way, I'll look into the flange. Any tips on reducing warble?