StarCraft II Official! (Pictures)
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Re: StarCraft II Official! (Pictures)
Damn, I was about to suggest Mutalisks, Larvae, or Hydralisks. How about Archon or Dark Templar morphing?
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Re: StarCraft II Official! (Pictures)
Someday we will reminisce about the limitations of wc3 modding while playing and modding SC2.
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Re: StarCraft II Official! (Pictures)
Yeah, from what I've heard the morphing could be pretty screwy. Apparently some mod had a problem in which if you started morphing a Hydralisk into something other than a lurker and canceled it, instead of turning back into a Hydra it would turn into a Mutalisk.
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Re: StarCraft II Official! (Pictures)
I remember someone made a StarGraft for SC 1.07 mod using assembly stuff that made the Tassadar templar able to transform into the archon hero and vice-versa; the weird thing was that it was based off some assembly stuff so it was "highly customised" but it still gave a quick flash of the zerg egg graphics when it morphed
. Warcraft III modding never caught on with me because Warcraft III was fucking shit, with all this lame crap like elves and shit. If it had Protoss then I would've taken up Warcraft III modding 
I'm doing some interesting stuff in my StarCraft mod Code Red, but I'm not really out to "push the boundaries" as such; just to "walk to existing boundaries that have rarely been met" in an attempt to do something vaguely interesting
Fuck no, I sure won't be. I'm not out to push boundaries or anything; some people say "Warcraft III modding didn't catch on with a lot of the old StarCraft modders because everything was given to you straight away" - what a load of wank! For me modding isn't about it being a challenge; it's about making your own game without having to code your own engine and just use someone else's premade one (and use their graphics while you're at it)Warbringer87 wrote: Someday we will reminisce about the limitations of wc3 modding while playing and modding SC2.
I'm doing some interesting stuff in my StarCraft mod Code Red, but I'm not really out to "push the boundaries" as such; just to "walk to existing boundaries that have rarely been met" in an attempt to do something vaguely interesting
Last edited by Taeradun on Tue Aug 07, 2007 3:32 pm, edited 1 time in total.

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Re: StarCraft II Official! (Pictures)
so much truth it hurts.Taeradun wrote:Fuck no, I sure won't be. I'm not out to push boundaries or anything; some people say "Warcraft III modding didn't catch on with a lot of the old StarCraft modders because everything was given to you straight away" - what a load of wank! For me modding isn't about it being a challenge; it's about making your own game without having to code your own engine and just use someone else's premade one (and use their graphics while you're at it)Warbringer87 wrote: Someday we will reminisce about the limitations of wc3 modding while playing and modding SC2.![]()
edit: I figure the only cool thing about limitations is that if you do something that people thought was impossible, it's a pretty good feeling.
Last edited by Grandma on Tue Aug 07, 2007 3:40 pm, edited 1 time in total.
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10,000 kola nuts,
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Re: StarCraft II Official! (Pictures)
The new doodads I created for Metathrom's campaign Aeon of the Hawk are an example of interesting new content rather than a limitation being worked around - every campaign should try where possible to have new graphics etc to spice it up and distinguish it from other campaigns - and I didn't have to do anything groundbreaking myself since programs I used to do it like TileEdit and MPQDraft had been made by other people long before.
The limitations that were annoying were things in StarEdit like the max number of triggers and locations allowed - and in the case of Aeon of the Hawk with the way I made the skyscraper doodads the sprite limit was easily reached as well.
Which all wouldn't have been a problem because I could've done it in a better way if SCMLoader had been available at that time (it didn't come until later; neither did DatEdit which would've been a big help with the unit graphics stuff I also did for the campaign which was annoying to do in Arsenal III and Arsenal Zero)
I'd much rather have everything laid out on a plate and given to me; and allow for custom graphics etc to be added in the quickest and most user-friendly way possible
The limitations that were annoying were things in StarEdit like the max number of triggers and locations allowed - and in the case of Aeon of the Hawk with the way I made the skyscraper doodads the sprite limit was easily reached as well.
I'd much rather have everything laid out on a plate and given to me; and allow for custom graphics etc to be added in the quickest and most user-friendly way possible

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Re: StarCraft II Official! (Pictures)
I always say, it's the little things that count.Taeradun wrote: The new doodads I created for Metathrom's campaign Aeon of the Hawk are an example of interesting new content rather than a limitation being worked around - every campaign should try where possible to have new graphics etc to spice it up and distinguish it from other campaigns - and I didn't have to do anything groundbreaking myself since programs I used to do it like TileEdit and MPQDraft had been made by other people long before.
The limitations that were annoying were things in StarEdit like the max number of triggers and locations allowed - and in the case of Aeon of the Hawk with the way I made the skyscraper doodads the sprite limit was easily reached as well.Which all wouldn't have been a problem because I could've done it in a better way if SCMLoader had been available at that time (it didn't come until later; neither did DatEdit which would've been a big help with the unit graphics stuff I also did for the campaign which was annoying to do in Arsenal III and Arsenal Zero)
I'd much rather have everything laid out on a plate and given to me; and allow for custom graphics etc to be added in the quickest and most user-friendly way possible![]()
I like a mod that stays true to the game it's modding, but it has those little things that let you know alot of effort was put to deliver an interesting gameplay experience, and moreover a well-crafted plot-line. Let's face it, a good story > any fancy models or skins.
Hello, mother leopard.
I have your cub.
You must protect her,
But that will be expensive...
10,000 kola nuts,
Wrapped in brown paper...
Midnight, behind the box
I'll be the hyena, you'll see.
I have your cub.
You must protect her,
But that will be expensive...
10,000 kola nuts,
Wrapped in brown paper...
Midnight, behind the box
I'll be the hyena, you'll see.
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Re: StarCraft II Official! (Pictures)
Amen, all hail the story!
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Re: StarCraft II Official! (Pictures)
QFT.Grandma wrote: I always say, it's the little things that count.
I like a mod that stays true to the game it's modding, but it has those little things that let you know alot of effort was put to deliver an interesting gameplay experience, and moreover a well-crafted plot-line. Let's face it, a good story > any fancy models or skins.
Just want to add ambience to these factors, as good storytelling is even more important than having a good story.
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Re: StarCraft II Official! (Pictures)
man..I wonder whats in store for the zerg and protoss....
I wonder how blizzard will create ambience for those two
also, where the hell is that star relic thing?
we have yet to get any real info about it.
oh and that reminds me, where is the terran mothership?
I wonder how blizzard will create ambience for those two
also, where the hell is that star relic thing?
we have yet to get any real info about it.
oh and that reminds me, where is the terran mothership?
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Re: StarCraft II Official! (Pictures)
Well chris, if you looked around a little you would know that there is no more Star Relic and you can see every unit there is for the Terran and Protoss.
http://media.pc.ign.com/articles/810/810680/imgs_1.html
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http://media.pc.ign.com/articles/810/810680/imgs_1.html
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Re: StarCraft II Official! (Pictures)
Star Relic? ...chris wrote: man..I wonder whats in store for the zerg and protoss....
I wonder how blizzard will create ambience for those two
also, where the hell is that star relic thing?
we have yet to get any real info about it.
oh and that reminds me, where is the terran mothership?
Terran mothership? I can't believe you just asked that.The Star Relic was cancelled pre-development however, replaced with the Stasis Orb.
Uh, no- Those images show BUILDINGS.Fatburger666 wrote: Well chris, if you looked around a little you would know that there is no more Star Relic and you can see every unit there is for the Terran and Protoss.
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Re: StarCraft II Official! (Pictures)
ah sorry. I didn't know those images showed unit details.
hmmm, very interesting....
but why in hell can't reapers be built from barracks?
and what the hell? do you BUILD the thor or something? the picture doesn't make any sence...
hmmm, very interesting....
but why in hell can't reapers be built from barracks?
and what the hell? do you BUILD the thor or something? the picture doesn't make any sence...
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