First Map.. Ever.
Moderator: Milldawg
- Krazy
- Zerg Creep Colony Landscaper
- Posts: 446
- Joined: Sun Nov 30, 2008 1:49 am
Re: First Map.. Ever.
Are we only counting video games? I was making really, really terrible games on paper and pencil well before War2 was out.
- Church
- Zerg Ultralisk Waste Manager
- Posts: 697
- Joined: Tue Jun 02, 2009 6:48 pm
- Location: now here, nowhere
Re: First Map.. Ever.
Hey, I did that too. My brother and I made them until we were banned from it using too much paper.Krazy wrote:Are we only counting video games? I was making really, really terrible games on paper and pencil well before War2 was out.
For StarCraft... I beleive my first map I threw on random units in a 'reasonable' order, with a base for the player and enemy and when I tested it I couldn't understand why the enemy didn't do anything. Sigh.
The first thing I actually released was StarCraft Reuniting- and that campaign was absolutely terrible. I learned a lot from it though.
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: First Map.. Ever.
Story of my life my first few years making maps.Thalraxal wrote:I couldn't figure out how doors worked.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- Myk
- Terran Supply Depot Clerk
- Posts: 14
- Joined: Sat Jul 10, 2010 11:10 pm
Re: First Map.. Ever.
My first discovery of SC was playing Lurker Defense maps. So I picked those apart to learn how triggers worked and what could be done with them. Besides that, I also liked skyrocketing the minerals on all of the melee maps so I could play forever against the AI.
The most complete SCBW map I made was a defense/survival type. It featured three Zerg Insane AI which I let work with 12-15 stacked Hives, so it had tons of larva to just spew out units. The goal was to destroy an Overmind building, but that just never happened in our playtests. Eventually, I had to imbalance the game by giving the human players more money and modify the terrain to make it a lot easier to create a siege.
I've got a small slew of 8 player maps that I made that are all hilariously imbalanced and fun to play against the default AI on.
The most complete SCBW map I made was a defense/survival type. It featured three Zerg Insane AI which I let work with 12-15 stacked Hives, so it had tons of larva to just spew out units. The goal was to destroy an Overmind building, but that just never happened in our playtests. Eventually, I had to imbalance the game by giving the human players more money and modify the terrain to make it a lot easier to create a siege.
I've got a small slew of 8 player maps that I made that are all hilariously imbalanced and fun to play against the default AI on.