Good lord... Okay, I'll take it from the top.
Mantidz wrote:First of all, theres no mission briefing. What do I do??? Second, no mission objectives in game..
It's an Alpha, I've haven't even reached halfway done with it, hence the a0.4...
Mantidz wrote:Their names are wierd as well.
Phaethon = Reference to greek mythology (
http://en.wikipedia.org/wiki/Phaethon)
ODST = Orbital Drop Shock Trooper
Evocatii = Uhh... not really sure.. Something a friend of mine hinted at me.
Mantidz wrote: Why do I get 12 guys?
The title of the map is Urban combat, at the moment it's a tactical squad based map.
Mantidz wrote: Lots of terrain is unfinished, Some of the higher ground doesn't work (like the bigg tower near the top mid of the map).
I'm going to begin replacing more generic buildings with nicer ones, adding in more city-scape and more doodads and just general things to make it look nicer. Once again though, this is just an alpha.. as for the high ground, it is not actually possible to make asphalt high ground, and that building should not even really exist. I was just playing with the idea of stacking a large building onto a small support, and forgot to remove it. Looked nicer with asphalt as a roof, anyway.
Mantidz wrote: Can I get any type of upgrades for the units?
I seriously doubt that I'll incorporate any features like that into the game, but I do plan to bump up Phaethon attack significantly and add in some specialist troops to replace the generic troops.
Mantidz wrote: bunkers do nothing
There really are no triggers currently in-place, but once I lengthen the beach a bit more I'm going to trigger a beach landing for the assaulting troops to allow the defensive teams to deploy into the city before the attacking teams arrive. And you know, then bunkers would change player status and be garrisoned and etc.
And lastly..
Mantidz wrote: The main thing is I don't see a point to the map. It looks really neat but where are you going with it? Can you add some type of CTF or score element to the map? That would be nice.
At the moment, I'm really not sure. I could go many ways with this. My initial plan was to make it an objective based assault and destroy map, but seeing how limiting the map size is, I may just lazy out and make it into a CTF/KOTH map that's round-based and such...
Google is your FRIEND.