Patch 16 notes

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IskatuMesk
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Re: Patch 16 notes

Post by IskatuMesk »

It brought my i7 920 down to 5-6fps WITHOUT recording. That's more than likely from the insane redundant APM spam. It should be correctable through custom scripting; sc2's AI seems pretty open.

I doubt this is the full release AI but you never know; Wc3's AI was just as badly coded and practically unusable.
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Re: Patch 16 notes

Post by Meta »

IskatuMesk wrote: Love the look of the hero units I've seen so far.
Could you please provide a screenshot showing them?
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Re: Patch 16 notes

Post by IskatuMesk »

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Re: Patch 16 notes

Post by UntamedLoli »

Serverside hosting+thousand or so APM AI spamming commands*12=lagging balls.
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Re: Patch 16 notes

Post by IskatuMesk »

rage
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Re: Patch 16 notes

Post by thebrowncloud »

IskatuMesk wrote:
DON'T CLICK THIS IF YOU DON'T WANT SPOILERS
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Re: Patch 16 notes

Post by Meta »

Awesome. Thank you Mesk.
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Re: Patch 16 notes

Post by Falchion »

IskatuMesk wrote: rage
Moralism...  Always there to fuck you up. ¬¬
How I became a troll in a single post (And you can too!!! :D ): link

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Re: Patch 16 notes

Post by Ricky_Honejasi »

IskatuMesk wrote: rage
Blizzard is still hellbent when it comes for the map name + map extended description in terms of censoring. Probably with a mentality of  avoiding a "screenshot" of a game list with a map name likes yours to show B.net 2.0 in a "bad light".

However beyond that, you should be able to publish (such names in triggers, unit names, etc).
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Re: Patch 16 notes

Post by Xelxiuz »

IskatuMesk wrote: Love the look of the hero units I've seen so far.
You mean like how they took Kerrigan, made her pretty ugly, then said oh wait she's the main character and Nova still has dat ass and took her portrait and made it more ugly to cover it up?

But yeah everything looks about right.
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Re: Patch 16 notes

Post by Ricky_Honejasi »

So servers got issues yet again. While I played, b.net did like to drop people for no reason.

Then when I tried to relog for the 3th time, I have to accept a terms of service ... in Spanish (or whatever the European language) ?

Somehow, I get the feeling that I got rerouted to the Europe server for no good reason.

EDIT : Which I didn't accept yet in case it locks me to the Europe server.

EDIT 2 : Somehow, I believe the Europe server went up but somehow the USA servers' characters might have been wiped out since the SC2 Beta forum posts have no SC2 portraits at all.

EDIT 3 : Meh, not wiped out since people can post. Anyway that's the bug I am referring to : http://forums.battle.net/thread.html?topicId=25968567637&sid=5000
Last edited by Ricky_Honejasi on Fri Jul 09, 2010 7:18 pm, edited 1 time in total.
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Re: Patch 16 notes

Post by Ricky_Honejasi »

Yay, back on the USA servers.
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Re: Patch 16 notes

Post by thebrowncloud »

Xelxiuz wrote:
IskatuMesk wrote: Love the look of the hero units I've seen so far.
You mean like how they took Kerrigan, made her pretty ugly, then said oh wait she's the main character and Nova still has dat ass and took her portrait and made it more ugly to cover it up?

But yeah everything looks about right.
I dare you to make less sense.
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Re: Patch 16 notes

Post by Cliff747 »

I've been playing all day against the computer AI and got dropped 3 times for no reason.

I'm playing ZvT at dead slow on Blistering Sands. I've beat the insane AI only once.

I wish I could save and quit, that would speed up my learning.

Easy through Very Hard are OK but the insane AI cheats. It treats regular minerals as gold, 7 vice 5 per trip and the mules are better too I think.
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Re: Patch 16 notes

Post by AA7Dragoon »

I was wondering why the lag was so bad against the AI.  I thought it was my connection. 

I could beat the AI on Medium with mass Terran Ghosts.  It's hilarious.  It's not until you get to "hard difficulty" where you have to play somewhat normal.
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