IskatuMesk SC2 Beta Coverage

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Re: IskatuMesk SC2 Beta Coverage

Post by Alevice »

Mucky wrote: The current system makes it impossible to have a conversation with someone who isn't already on your friend's list. If you don't realize the significance of this, you've probably never used (or just not used enough) anything like channel clan X17 for arranging games, especially custom games.

And why are we going away from chat channels again? Your argument is basically "deal with it", not explaining how this is better or easier to use.
Last I recall you can add people to a conversation by just having its name.identifier. I might be wrong on that. If so, you have a point there. I havent logged in with the last patch, so I dont know if any of that changed either.

I do agree there should be some sort of public gathering tho, not necesarily in the form of a chat room tho.


WHat I do hate is that the party size limits the number of availabkle maps you can host. This is quite a mess when some of the people in your part just want to obs a 2v2 match - you need to kick someone from the party and invite him to that match.
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Re: IskatuMesk SC2 Beta Coverage

Post by Xenon »

Is it possible to change hotkeys in the list? I want to be able to fix this incomprehensible change  ::)
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Re: IskatuMesk SC2 Beta Coverage

Post by UntamedLoli »

Alevice wrote: "theres no way to get into a private game without being in the party or getting invited by the host, we don't even have GAME NAMES"

I dont see the loss here. Sure a bit of a hassle for the host, but thats all. It's easy to add people to convos without them being on a party (and having a party makes a lot of sense).

The mod model is indeed strange. I just hope that at least it works in a way that all maps that require mod X can be played too if you have mod Y (that depends on mod x).


Yeah that's the problem with most of the changes that pass on through, everyone is suddenly apologetic when it comes to Blizzard doing something differently in SC2.

Currently they have succeeded in killing off any form of public or social interaction in battle.net, there is no more community just matchmaking for melee and custom games.

No public chat channels in D3? That shit won't fly over there where the game involves a large amount of trading between players but then again that's probably too difficult for new players to grasp and they will just haphazardly throw in an auction house and completely forgo adding them to piss off what dedicated customer base they had.

Right now they are getting closer to just looking like a console game than console games do because that's the only other places you can't even have game names, next up will the innate latency never being removed because they want to support 56k and forcing all games to be hosted on battle.net but that's an improvement afterall. [/sarcasm]

Did I mention how freaking huge everything is at 1920x1200 or any resolution? You can't even see the entire player list in a game and even need a scroll bar for a 5th option on the sidebar in a lobby.

Whatever happened to Keep It Simple Stupid? or is this just going the extra mile with it for people that can't even tie their own shoes?

At least faction/racial changes in WoW didn't screw with everyone else so a small amount of players could have it.
Last edited by UntamedLoli on Fri Apr 23, 2010 3:10 pm, edited 1 time in total.
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

Desler wrote: It's like we're trying to emerge from the dark ages and you guys keep torching anyone with radical new ideas.  ;)

Traditionally the system may of seemed better.  But I think over time, change is accepted and ultimately proven good.  Unless you guys like the dark ages...
Man, you totally play the role you have in OPERATION: MANCATCHER just perfectly. That unshakable optimism even in the face of total destruction and lunacy.

Many of those cache files are far too small to be a map. I'm still not even sure how the hell they work, but as it is you need to load the game and host a game on b.net 2.0 in order to generate a file you can actually access and do anything with outside of playing it.

Battle.net 2.0 is a glorified trainwreck of biblical proportions. What has made Battle.net so powerful in the past is its ease of use, accessibility, and straight-forward no-gimmicks prose that allowed any tom and dick to jump in and join FASTEST $$$$ or ZERGLING BLOOD!!!!!!!!!!!!!!!!!1 NO NOOBS.

But you can't do that anymore jim. You've got a bloated interface that wastes so much fucking space it's unbelievable it made it past the drawing board at all much less into alpha, you've got a game hosting lobby where you have to SCROLL DOWN TO SEE HALF OF THE PLAYER LIST, you've got the clunky as balls friends system with the palmface identifier bullshit and if that wasn't enough you LOST chat channels, the most basic and fundamental feature of every online system in existence. Even westwood online had that! And we know that at the very least that's a feature that won't be in for months, possibly not even until an expansion.

How the fuck is Blizzard, a company that is so massive and once renowned for its will to only release a game when its finished, constantly throwing back simple, basic features like online replays and chat channels to expansion-level distances? What the fuck are they thinking?

I have a love of bashing companies like Relic and Bioware. I bash them because they make stupid decisions. Windows for Live, Neverwinter Nights 2, the list goes on of how these companies have failed to do anything but stroke their oversized cocks. But SC2 is the greatest and most miserable excuse for a sequel I have seen in an extremely long time. It has a few cool points, but what are they?

- The engine is nice.
- You can put HDR values on doodads.
- According to Ricky, the trigger system is much improved.
- 16 player support.

But we are lacking some serious shit here. Amongst them:

- A game designer who actually knows how to design games.
- Layout designers who shouldn't have been fired on day one.

It is as Alevice says - on release day the editor could be much improved. I'm hoping for that or I'm not buying the game. Plain and simple. I'm looking at making the LoL: 2042 RPG-campaign. But in an editor as messy and disorganized as this one there is no way that would be any fun.

I've played SC1 practically since it was released down to the release of AO. I could play it that long because, hell, I enjoyed it. I grew bored of sc2 a week in. I grew bored because they took out the elements that made Starcraft fun. High risk High reward, overarching strategy, tactical capabilities, positional value, economic strategy, diverse tech trees and units, and racial diversity. Starcraft is the God of RTS games for many good reasons. Every other company has failed to rival it out of their unwillingness to split away from terrible "LET'S DO IT THIS WAY INSTEAD" philosophies.

Some retards will use the 'IT'S A NEW GAME DAWG' card. Well, guess what? It can still be a new game but still have interesting gameplay and not totally butcher the elements established by the first game which include a high skill ceiling and MU's that don't play out the same way every single time. One could also argue that since the beta is still fairly young that it hasn't had a time to mature.

Well guess what? Hard counters and design like this butcher metagame flow and they butcher evolution. On top of that, the game can't evolve so long as Blizzard hunkers down in their basement with the keys to the map pools. Starcraft evolved largely because of map design - that's how important map design is. Blizzard sucks at map design. Both for campaigns and for multiplayer. But now it's their say and their say alone. You don't see any Destination or Pythons in their map pools, do you? Nay - a map based off of Paranoid Android that is exceptionally difficult to expand on regardless with a back door. They took the map and butchered it just like everything else they've touched so far.

When sc2 was first announced I was put off by the cartoony graphics but was excited deep inside. I was excited for the modding possibilities. I always knew I'd be disappointed with the gameplay simply for the fact that Browder is a C&C designer and there's a reason C&C as a whole is miserable for anything outside of the odd hyuck hyuck with a group of buddies. That's what sc2 has become - I find more amusement watching Bill and Ricky fumble around with bronze-level tards than I do watching pro games because there is no diversity or talent to be forged from pro games. There is few surprising moments and that's only in a 50 minute game when someone thinks it's time to actually make something other than Marauders - a risky business because it usually means they will die.

In beta every game starts off shitty and unbalanced, this is true. I know this well dawg. You don't need to tell me.

But sc2 has started off shitty and gotten shittier and the reason for that is Browder's unwillingness to change his designs. He's great at PR, saying they're willing to do whatever it takes, but it's over a month and a half now and Marauders, Roaches, and Immortals remain largely unchanged while Templar tech of all things has seen repeated nerfs and buffs in totally random directions. Then there's the Infestor and Spawn Infested Terrans that somehow snuck its way back in, in an internal build. How the fuck is that still in the game? Seriously?

Yeah, Mesk is pissed. Mesk is pissed because he waited 3 years for a game to mod whose editor turned out to be amongst the worst editors he's ever had the displeasure of trying to use - and he's used many editors bro. Many editors.

So one asks, well what can be done?

We can do nothing because Blizzard just doesn't give a flying fuck what we think. I know this because I tarried those forums for months, years, sent e-mails, and even used my special connections to get words through. Yet despite all my efforts, despite all my hopes and dreams, Blizzard made the critical errors anyway and just went with it. I don't know who the fuck thought that battle.net 2.0 and the editor could be passed off as even remotely finished in their current state, but the big content patch is here - beta is over halfway over. If they are skipping out key features like this it's also probably partly because they are crunched for time - this stuff is not going to change much, if at all. Not until... OH AN EXPANSION?

Yeah fuck this. I've just been told all these years of planning and patiently waiting and posting and shit have all been for nothing. For nothing. There's even a guy working on a m2 to m3 converter! My fucking achille's heel could be totally gone on release day but it means shit all if the editor is such a bitch to use that I find zero enjoyment in modding a game for a project that could easily be a 3-4 year investment.

If Blizzard reads this forum, here's a message specifically for you - Get your act together, kids.

IMO people are far too ready to defend Blizzard despite terrible decisions staring them straight in the face. I hold allegiance to no man - if my favorite company makes a bad decision I will flat out tell them that. If someone fucks up, I'll let them know. The wrong decision is to foolishly take up the shining white armor and settling for half-assed tomfoolery.
Last edited by IskatuMesk on Fri Apr 23, 2010 3:44 pm, edited 1 time in total.
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Re: IskatuMesk SC2 Beta Coverage

Post by Lavarinth »

You want issues with the new layout of Battle.net? Simple.

I'm in a game.

Someone whispers me.

I don't recognize the name.

I have a window, of me conversing with this person, but no where, no where is there a way to add this person to my list because only the first name shows up, not the identifier. (name1.name2 does not appear, only name1.) So, so long as this person refrains from mentioning their identifier I would never know how to add them, yet they can add me and see what I'm doing for all eternity.

How does such simple things get overlooked?

Aside all that, I'm not going to lie, I'm a bit disappointed to know the minor amount of CG and cutscenes going into SC2, considering the most memorable games are memorable due to cutscene moments (Metal Gear Solid 4) and lengthy ones at that. From going from a department of under a dozen folks to over 100, I'm honestly shocked to know how little cutscenes play a part in this. I realize they are amazing to look at, but that's just not enough to only get a taste of them. I hated how WarCraft 3 only had one for the intro, and then for the ending of each chapter, and WoW has one each game, I hope such trends don't continue into SC2 where we'll end up having one at the end only, with credits overlayed over it.
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Re: IskatuMesk SC2 Beta Coverage

Post by Xelxiuz »

There's a lack of Ricky and Bill 2v2 in this thread, and yeah....

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Re: IskatuMesk SC2 Beta Coverage

Post by Mr. »

Xelxiuz wrote: There's a lack of Ricky and Bill 2v2 in this thread, and yeah....
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Re: IskatuMesk SC2 Beta Coverage

Post by Ricky_Honejasi »

Lawl. As a quick plug-in, Bill and I should be playing more 2v2 in the next days.

EDIT : Seems SC2 got patched again to fix the larva bug (which often lead to super ling rushes). Damn, I had a secret plan to attempt vs that bug.
Last edited by Ricky_Honejasi on Sat Apr 24, 2010 2:39 pm, edited 1 time in total.
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Re: IskatuMesk SC2 Beta Coverage

Post by RazorclawX »

Mucky wrote: I don't know if it was the merge with Activision or something else, but something happened that caused a dramatic change in Blizzard's game design philosophy.
It was most definitely this. The WoW monetization didn't occur until after the merger went through, for instance.

I'm really dissatisfied with the game, though. It is still a solid game, but it doesn't seem to be nearly as elastic as the original (what does it mean when you know your opponent is Terran? Almost every time they're going to block the ramp).
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Re: IskatuMesk SC2 Beta Coverage

Post by Xelxiuz »

RazorclawX wrote:
Mucky wrote: I don't know if it was the merge with Activision or something else, but something happened that caused a dramatic change in Blizzard's game design philosophy.
It was most definitely this. The WoW monetization didn't occur until after the merger went through, for instance.

I'm really dissatisfied with the game, though. It is still a solid game, but it doesn't seem to be nearly as elastic as the original (what does it mean when you know your opponent is Terran? Almost every time they're going to block the ramp).
Blizzard isn't blameless though. They've been on decline long ago as far as balancing goes, and most of their new principles rely heavily on casual/mainstream game play that it would have been impossible to produce SC2 correctly no matter what happened. The fact that competitive DOTA is almost followed more if not outright more than competitive WC3/TFT despite having lower earnings is pretty damn sad, considering DOTA's balance designer job was hot potatoed around until IceFrog took it, and all he's got going for him is his work rate.
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

I've been uploading new videos in case you guys haven't noticed. I'm not going to bother embedding them anymore - it's annoying and my time is precious. Just check my utub channel.

I am dropping plans to make a video series about the editor. it's simply not worth my time. I might encode what I already have, but it really just degrades into 2-3 hours of me bashing the fuck out of how disorganized and sloppy it is.

Would have loved to talk more about my GEC's but... *taps fingers*
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Re: IskatuMesk SC2 Beta Coverage

Post by Mr. »

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Re: IskatuMesk SC2 Beta Coverage

Post by Alevice »

argh
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

i herd u liek ravans
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Re: IskatuMesk SC2 Beta Coverage

Post by Master Jademus Sreg »

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