Modding thread

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IskatuMesk
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Re: Modding thread

Post by IskatuMesk »

chris wrote: SC2 should support lua as well.
ummm yeah no let's just take a step back and a take a deep breath
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Re: Modding thread

Post by wibod »

chris wrote: SC2 should support lua as well.
no lua is terrible
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Re: Modding thread

Post by UntamedLoli »

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Re: Modding thread

Post by IskatuMesk »

FIRE AND BLOOD EVERYWHERE
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Re: Modding thread

Post by Xenon »

;D

What exactly did you do? Bounce off allies and enemies, with a different unit at each bounce until it ends with a nuke?
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Re: Modding thread

Post by IskatuMesk »

Something like that.
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Re: Modding thread

Post by bajadulce »

Nice looking explosions HKS. :)  Very nice eyecandy.

I have a feeling we're going to be seeing thousands and thousands of mods in SC2.  Hopefully one or two of them will actually have some quality content to them. The UMS scene is an endless database of maps you can download, but only a few are worthwhile.  Finding the good ones can be a challenge and this will be the case for SC2.

We're all definitely looking forward to seeing new faces in SC2 modding.  SC1 modders, especially towards the end, were lazy and undetermined for the most part and rarely completed anything.  Modding got a bad rap as a result of such widespread mediocrity.  SC2 will be the same to be sure, but at least mods will be distributable over Bnet which will attract those that wouldn't otherwise feel the gain was worth the effort.   

What really excites me about SC2 modding the most, is the return of modelers!  Modelers like Adam Cassara and Stuart NG (Open Rebellion and Gundam Century) will really have an impact again in modding.  Hopefully gone forever are those mods of the twilight years of SC1 and the horrible looking kitbashes that seemed to be everywhere.  And modeling threads are already starting to pop up around the community!  Here's just one such glimpse of a thread here: http://starcraft.incgamers.com/forums/showthread.php?t=3374
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Re: Modding thread

Post by IskatuMesk »

Sorry Baja... things are not going to be as you hope.

Wc3 had extremely few actual mods and sc2 will be exactly the same way. It won't help that modding-related tools won't be available on release.

As for kitbashes, 99.9% of wc3 graphics were kitbashes. The fact that there is no model importer for 3ds max that works right didn't deter the Blizzard community from shitting all over the custom graphics scene, they just made mediocre geoset hacking tools and shifted this and that. There is a much higher % of kitbashes for wc3 than there is for sc1, and they're all awful.

Sc2, just like wc3, will be a mapper's game. Just like wc3, it will be possible to make mods, but no one knows or cares about real mods anymore.
Last edited by IskatuMesk on Wed Mar 03, 2010 9:39 am, edited 1 time in total.
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Re: Modding thread

Post by Death_Wing »

Only time they would make a mod is if they wanted to edit total gameplay, melee maps and such.
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Re: Modding thread

Post by IskatuMesk »

Really? Didn't know that. I thought mods were all about terrain.
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Re: Modding thread

Post by Death_Wing »

So did I till about 20 seconds ago.
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Re: Modding thread

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Re: Modding thread

Post by bajadulce »

Interesting, weird, and rather hilarious. 
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Re: Modding thread

Post by Ricky_Honejasi »

I am curious to know if it's possible to build more than 2 units at once from a same building somehow (with that ability from the barracks' Reactor).
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Re: Modding thread

Post by IskatuMesk »

Ricky_Honejasi wrote: I am curious to know if it's possible to build more than 2 units at once from a same building somehow (with that ability from the barracks' Reactor).
No, it isn't. Totally hardcoded. Sorry ricky.
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