SgtHK was awesome! Maybe he was a bit too serious but got shit done instead of screwing around spamming stupid crap in Scraft forums. I liked how productive he was. Didn't really know him other than that.
Master of Hobbit had some definite skills that's for sure Mesk. He was part of another dead project at Warboards dealing with the StarWars Universe. can't remember the name of that project now. I tried to commandeer him to build the missing infiltrator graphic for Open Rebellion, but I don't think he took me very serious.
@ the maps of SOW
Hmmm. Well again, I'm no expert at these things, but the one or 2 that I helped write a custom AI script for seemed quite good to me. Maybe a little too hard when I played them. Two mappers from the project have expressed interest in helping here. To be honest, I don't know much about them as far as their online personality etc. But I'm always willing to give anyone a chance. They only get one tho and I pretty much cast ppl aside once they blow it or get on my bad side. I'm not a forgiving person.. maybe something I need to work on... or not!
@ new tilesets
I have experimented with 2. One is quite boring and is simply converting the creep to a flagstone like base for the one and only unit that uses creep, the Wanderer Chamber (which auto-spawns Wanderers) The second tileset is supposed to represent the UnderWorld and is much more ambitious in scope. Unfortunately, I haven't spent much time on this. This mod is just so enormous and time consuming that a lot of things such as this are always on the back burner. This has been a huge undertaking for just one person.
Anywhoo.. here's an ingame background.pcx that shows what the Underworld tileset would look like zoomed out.
[imgwh 640x480]
http://img691.imageshack.us/img691/7875/underworld.png[/imgwh]
I do have a question regarding preplaced buildings and SCMDraft.
I can't seem to figure out how to preplace a buliding so that add-ons can be constructed without having to move the building. I have the "snap to tile" feature enabled, but they always seem to be askew? This is only apparent with preplaced buildings. Normally constructed buildings don't suffer from this. Maybe it has to do with the fact that the building in this case is an armory and the add-on is an observatory haha. Tho adding a shield battery add-on to my preplaced command center seems to work fine. (CC's might be a different placement due to mineral fields etc?) ... I'm really confused by a lot of these elementary "mappin" stuff that's for sure!
[imgwh 640x480]
http://img713.imageshack.us/img713/4086/addonsx.png[/imgwh]
Also, my general game mode triggers have a small hiccup when someone builds a transcendent path choice. And well I can't seem to quite work it out. It only happens when someone just happens to initiate a trans path while the leaderboard is cycling through the tax brackets... tho this posted code is prob way too big of a mess to flowchart and prob should just upload a condensed version/test map of said issues.
EDIT:.. hmm the preview showed the following code in a codebox.. but after posting, the bbtag dissappeared

Prob too big? Here's the code uploaded as a .txt instead.
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