IskatuMesk SC2 Beta Coverage

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UntamedLoli
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Re: IskatuMesk SC2 Beta Coverage

Post by UntamedLoli »

SC2 Beta - HKS Coverage - Engine Stressing 1/4

SC2 Beta - HKS Coverage - Engine Stressing 2/4

SC2 Beta - HKS Coverage - Engine Stressing 3/4

SC2 Beta - HKS Coverage - Engine Stressing 4/4

SC2 performs great with upwards of 800 units running around, these are not edited at all but anything else I upload will be and hopefully take less time to upload because Youtube mangled them.
Last edited by UntamedLoli on Sat Feb 20, 2010 10:53 am, edited 1 time in total.
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Re: IskatuMesk SC2 Beta Coverage

Post by dreamerhorwitz »

I just now noticed this: some of the maps look bright. Finally!
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

Gameproc
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Re: IskatuMesk SC2 Beta Coverage

Post by Dem0nS1ayer »

Ooh, I'm glad to see that each of the maps' terrain is insanely diverse. :D
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Re: IskatuMesk SC2 Beta Coverage

Post by tipereth »

The ranking system is hilarious.

[imgwh 640x480]http://img8.imageshack.us/img8/7071/lolplat.jpg[/imgwh]

One of those wins was from a dude lagging out. The rest were just against really awful players. Hopefully it will drop me after my first match.
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

I had a quick rummage through some of the XML files and saw a few interesting tidbits.

- Projectiles themselves are units. I think I heard this previous but this confirms it.
- It looks like you can modify some very weird and unusual attributes for units and abilities. I saw an ability for construction with an attribute that gave it the ability "InstantPlacement".
- Move, attack, ect. seem to be abilities as well, just like in Sins. Could be powerful if you can play with base commands.
- Saw a bunch of critters.

 
   
       
   
   
       
   
   
       
   
   
       
   
   
       
   
   
       
   
   
       
       


Probably not a complete list of what we'll see, but a reasonable list.

- Names are most likely separate string files yet again. I hate companies that do that but I guess they have to for localization. Probably won't matter inside the editor.
- Height values are very tiny. The defense drone of the Raven has a height value of 3. Are they just really insensitive values or can you go into decimals?
- I've read somewhere that the player limit is 32. I have no idea if the source is credible or if this is true in the least. But I'll throw it out there anyway. 32 player FFA on Lost Temple, anyone? I'd love that.
- HKS and I cannot find where maps fucking store on your computer. We're beginning to think that you don't actually HAVE maps on your computer, or at least not whole maps. This would mean that you can't even access maps you download off of battle.net and play on. A crippling blow to the mapping community. Again, we say this because we simply can't find them. There might be another piece to this that we're missing.
- I think Abilities are classed by "Type". But I can't exactly read XML that well. So the data editor might have you choose abilities based on behavior, and then allow you to choose from a variety of flags and attributes chaining off of that. Not sure. Just a guess.
- BeamData.xml is basically nothing. Thought it might control beam weapon animations or such but it has nothing in it.

Weird texturereduction txt file.

newfolsomprisonentrance_specular.dds:8<9<10<10<
newfolsomprisonentrancedoors_diffuse.dds:8<8<9<10<
newfolsomprisonentrancedoors_emissive.dds:8<8<9<10<
newfolsomprisonentrancedoors_normal.dds:8<8<9<10<
newfolsomprisonentrancedoors_specular.dds:8<8<9<10<
newfolsomrock_diffuse.dds:8<9<10<10<
newfolsomrock_normal.dds:8<9<10<10<

A gamestrings dump. THIS IS A LOT OF TEXT. Might find interesting bits in it.
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[aeva]

Code: Select all

AI/Name/Computer=Computer
Abil/Name/250mmStrikeCannons=250mm Strike Cannons
Abil/Name/AcidSpores=Acid Spores
Abil/Name/ArchonWarp=Archon Warp
Abil/Name/ArmSiloWithNuke=Arm Magazine (Nuke)
Abil/Name/ArmoryResearch=Research (Armory)
Abil/Name/AssaultMode=Assault Mode
Abil/Name/AttackRedirect=Attack Redirect
Abil/Name/AttackWarpPrism=Attack (Warp Prism)
Abil/Name/AutoTurret=Place Auto Turret
Abil/Name/BanelingAspect=Morph Unit (Zergling -> Baneling)
Abil/Name/BanelingAspectFromZerglingBurrowed=Morph Unit (Zergling -> Baneling)
Abil/Name/BanelingNestResearch=Research (Baneling Nest)
Abil/Name/BansheeCloak=Cloaking Field
Abil/Name/BarracksAddOns=AddOns
Abil/Name/BarracksLand=Land
Abil/Name/BarracksLiftOff=Lift Off
Abil/Name/BarracksReactorMorph=Nuclear Reactor Morph (Barracks)
Abil/Name/BarracksTechLabMorph=Tech Lab Morph (Barracks)
Abil/Name/BarracksTechLabResearch=Tech Lab Research (Barracks)
Abil/Name/BarracksTrain=Train
Abil/Name/Blink=Blink
Abil/Name/BroodLordHangar=Brood Lord Hangar
Abil/Name/BroodLordQueue2=Brood Lord Queue2
Abil/Name/BuildInProgress=Build in Progress
Abil/Name/BuildNydusCanal=Build Nydus Canal
Abil/Name/BuildinProgressNydusCanal=Buildin Progress Nydus Canal
Abil/Name/BunkerTransport=Load-Unload (Bunker)
Abil/Name/BurrowBanelingDown=Burrow (Baneling)
Abil/Name/BurrowBanelingUp=Unburrow (Baneling)
Abil/Name/BurrowCreepTumorDown=Burrow
Abil/Name/BurrowDroneDown=Burrow (Drone)
Abil/Name/BurrowDroneUp=Unburrow (Drone)
Abil/Name/BurrowHydraliskDown=Burrow (Hydralisk)
Abil/Name/BurrowHydraliskUp=Unburrow (Hydralisk)
Abil/Name/BurrowInfestorDown=Burrow (Infestor)
Abil/Name/BurrowInfestorUp=Unburrow (Infestor)
Abil/Name/BurrowQueenDown=Burrow
Abil/Name/BurrowQueenUp=Unburrow
Abil/Name/BurrowRoachDown=Burrow (Roach)
Abil/Name/BurrowRoachUp=Unburrow (Roach)
Abil/Name/BurrowUltraliskDown=Burrow (Ultralisk)
Abil/Name/BurrowUltraliskUp=Unburrow (Ultralisk)
Abil/Name/BurrowZerglingDown=Burrow (Zergling)
Abil/Name/BurrowZerglingUp=Unburrow (Zergling)
Abil/Name/CalldownMULE=Calldown MULE
Abil/Name/CarrierHangar=Hangar
Abil/Name/Charge=Charge
Abil/Name/CommandCenterLand=Land (Command Center)
Abil/Name/CommandCenterLiftOff=Lift Off (Command Center)
Abil/Name/CommandCenterTrain=Train (Command Center)
Abil/Name/CommandCenterTransport=Load-Unload (Command Center)
Abil/Name/Corruption=Corruption
Abil/Name/CreepTumorBuild=Build
Abil/Name/CyberneticsCoreResearch=Research
Abil/Name/D8Charge=D-8 Charge
Abil/Name/Disguise=Disguise
Abil/Name/DisguiseAsMarineWithShield=Disguise As Marine With Shield
Abil/Name/DisguiseAsMarineWithoutShield=Disguise As Marine Without Shield
Abil/Name/DisguiseAsZealot=Disguise As Zealot
Abil/Name/DisguiseAsZerglingWithWings=Disguise As Zergling With Wings
Abil/Name/DisguiseAsZerglingWithoutWings=Disguise As Zergling Without Wings
Abil/Name/DroneHarvest=Gather (Drone)
Abil/Name/EMP=EMP
Abil/Name/EngineeringBayResearch=Research (Engineering Bay)
Abil/Name/Explode=Explode
Abil/Name/FactoryAddOns=AddOns
Abil/Name/FactoryLand=Land
Abil/Name/FactoryLiftOff=Lift Off
Abil/Name/FactoryReactorMorph=Nuclear Reactor Morph (Factory)
Abil/Name/FactoryTechLabMorph=Tech Lab Morph (Factory)
Abil/Name/FactoryTechLabResearch=Tech Lab Research (Factory)
Abil/Name/FactoryTrain=Train (Factory)
Abil/Name/FighterMode=Fighter Mode
Abil/Name/FleetBeaconResearch=Research
Abil/Name/ForceField=Force Field
Abil/Name/ForgeResearch=Research (Forge)
Abil/Name/FungalGrowth=Fungal Growth
Abil/Name/FusionCoreResearch=Research
Abil/Name/GatewayTrain=Train (Gateway)
Abil/Name/GenerateCreep=Generate Creep
Abil/Name/GhostAcademyResearch=Research
Abil/Name/GravitonBeam=Anti Gravity
Abil/Name/GuardianAspect=Morph (Corruptor - > Brood Lord)
Abil/Name/GuardianShield=Guardian Shield
Abil/Name/HallucinationArchon=Hallucination (Archon)
Abil/Name/HallucinationColossus=Hallucination (Colossus)
Abil/Name/HallucinationHighTemplar=Hallucination (High Templar)
Abil/Name/HallucinationImmortal=Hallucination (Immortal)
Abil/Name/HallucinationPhoenix=Hallucination (Phoenix)
Abil/Name/HallucinationProbe=Hallucination (Probe)
Abil/Name/HallucinationStalker=Hallucination (Stalker)
Abil/Name/HallucinationVoidRay=Hallucination (Void Ray)
Abil/Name/HallucinationWarpPrism=Hallucination (Warp Prism)
Abil/Name/HallucinationZealot=Hallucination (Zealot)
Abil/Name/HangarQueue5=Queue (5) (Hangar)
Abil/Name/HunterSeekerMissile=Seeker Missile
Abil/Name/InfestationPitResearch=Research
Abil/Name/InfestedTerrans=Infested Terrans
Abil/Name/LarvaTrain=Morph Unit (Larva -> Basic)
Abil/Name/MULEGather=Gather
Abil/Name/MULERepair=Repair
Abil/Name/MedivacHeal=Heal
Abil/Name/MedivacTransport=Load-Unload (Medivac)
Abil/Name/MercCompoundResearch=Research
Abil/Name/Mergeable=Mergeable
Abil/Name/MorphBackToGateway=Back To Gateway
Abil/Name/NeuralParasite=Neural Parasite
Abil/Name/NexusTrain=Train (Nexus)
Abil/Name/NexusTrainMothership=Train Mothership
Abil/Name/NydusCanalTransport=Nydus Canal Transport
Abil/Name/OrbitalCommandLand=Land (Orbital Command)
Abil/Name/OrbitalLiftOff=Lift Off (Orbital Command)
Abil/Name/OverlordTransport=Load-Unload (Overlord)
Abil/Name/OverseerMut=Overlord Morph to Overseer
Abil/Name/PersonalCloaking=Personal Cloaking
Abil/Name/PhaseShift=Phase Shift
Abil/Name/PhasingMode=Phasing Mode
Abil/Name/PlacePointDefenseDrone=Place Point Defense Drone
Abil/Name/ProbeHarvest=Gather (Probe)
Abil/Name/ProtossBuild=Build (Probe)
Abil/Name/PsiStorm=Psi Storm
Abil/Name/QueenBuild=Build
Abil/Name/Rally=Rally
Abil/Name/RallyCommand=Rally Command
Abil/Name/RallyHatchery=Rally Hatchery
Abil/Name/RallyNexus=Rally Nexus
Abil/Name/RavenBuild=Build
Abil/Name/ReactorMorph=Nuclear Reactor Morph
Abil/Name/Repair=Repair
Abil/Name/ResearchRoachWarren=Research (Roach Warren)
Abil/Name/RoboticsBayResearch=Research (Robotics Bay)
Abil/Name/RoboticsFacilityTrain=Train (Robotics Facility)
Abil/Name/SCVHarvest=Gather (SCV)
Abil/Name/SalvageBunker=Bunker
Abil/Name/SalvageBunkerRefund=Bunker
Abil/Name/SapStructure=Sap Structure
Abil/Name/ScannerSweep=Scanner Sweep
Abil/Name/ShuttleTransport=Load-Unload (Shuttle)
Abil/Name/SiegeMode=Siege
Abil/Name/Siphon=Siphon Life
Abil/Name/Snipe=Sniper
Abil/Name/SpawnChangeling=Spawn Changeling
Abil/Name/SpawnMutantLarva=Larva Swarm
Abil/Name/SpineCrawlerRoot=Root
Abil/Name/SpineCrawlerUproot=Uproot
Abil/Name/SporeCrawlerRoot=Root
Abil/Name/SporeCrawlerUproot=Uproot
Abil/Name/StargateTrain=Train (Stargate)
Abil/Name/StarportAddOns=AddOns
Abil/Name/StarportLand=Land
Abil/Name/StarportLiftOff=Lift Off
Abil/Name/StarportReactorMorph=Nuclear Reactor Morph (Starport)
Abil/Name/StarportTechLabMorph=Tech Lab Morph (Starport)
Abil/Name/StarportTechLabResearch=Tech Lab Research (Starport)
Abil/Name/StarportTrain=Train
Abil/Name/StimPack=Stimpack
Abil/Name/StimpackMara=StimpackMara
Abil/Name/SupplyDepotLower=Lower
Abil/Name/SupplyDepotRaise=Raise
Abil/Name/SupplyDrop=Supply Drop
Abil/Name/TechLabMorph=Tech Lab Morph (Detached)
Abil/Name/TemplarArchivesResearch=Research (Templar Archives)
Abil/Name/TemporalRift=Temporal Rift
Abil/Name/TerranBuild=Build (SCV)
Abil/Name/TimeWarp=Chrono Boost
Abil/Name/TowerCapture=Tower Capture
Abil/Name/TrainQueen=Train Queen
Abil/Name/Transfusion=Transfusion
Abil/Name/TransportMode=Transport Mode
Abil/Name/TwilightCouncilResearch=Research
Abil/Name/UltraliskCavernResearch=Research
Abil/Name/Unsiege=Unsiege
Abil/Name/UpgradeToGreaterSpire=Morph Building (Spire -> Greater Spire)
Abil/Name/UpgradeToHive=Morph Building (Lair -> Hive)
Abil/Name/UpgradeToLair=Morph Building (Hatchery -> Lair)
Abil/Name/UpgradeToOrbital=Morph Building (COCE -> Orbital Command)
Abil/Name/UpgradeToPlanetaryFortress=Morph Building (COCE -> Planetary Fortress)
Abil/Name/UpgradeToPlanetaryFortressFast=Upgrade To Planetary Fortress Fast
Abil/Name/UpgradeToWarpGate=Morph Building (Gateway -> Warp Gate)
Abil/Name/Vortex=Vortex
Abil/Name/WarpGateTrain=Train (WarpGate)
Abil/Name/Warpable=Warpable
Abil/Name/WormholeTransit=Wormhole Transit
Abil/Name/Yamato=Yamato Gun
Abil/Name/ZergBuild=Morph Unit (Drone -> Zerg Buildings)
Abil/Name/attack=Attack
Abil/Name/evolutionchamberresearch=Research (Evolution Chamber)
Abil/Name/hydraliskdenresearch=Research (Hydralisk Den)
Abil/Name/lairresearch=Research (LairHive)
Abil/Name/move=Move
Abil/Name/nuke=Nuclear Strike
Abil/Name/que1=Queue (1)
Abil/Name/que5=Queue (5)
Abil/Name/que5LongBlend=Queue (5) Long Blend
Abil/Name/que5Passive=Queue (5) Passive
Abil/Name/spawningpoolresearch=Research (Spawning Pool)
Abil/Name/spireresearch=Research (Spire & GreaterSpire)
Abil/Name/stimRedirect=Stimpack Redirect
Abil/Name/stop=Stop
Abil/Name/stopRedirect=Stop Redirect
Abil/TargetMessage/AttackWarpPrism=Select target to attack
Abil/TargetMessage/DefaultTargetMessage=Select target
Abil/TargetMessage/attack=Select target to attack
Actor/Name/250mmStrikeCannonsImpact=250mm Strike Cannons Impact
Actor/Name/250mmStrikeCannonsMorph=250mm Strike Cannons Morph
Actor/Name/250mmStrikeCannonsRange=250mm Strike Cannons Range
Actor/Name/250mmStrikeCannonsSound=250mm Strike Cannons Sound
Actor/Name/250mmStrikeCannonsUnMorph=250mm Strike Cannons Un Morph
Actor/Name/AcidSpores=Acid Spores
Actor/Name/AcidSporesAttack=Acid Spores Attack
Actor/Name/AcidSporesAttackMissile=Acid Spores Attack Missile
Actor/Name/AcidSporesImpactSound=Acid Spores Impact Sound
Actor/Name/ActiveCrystals=Active Crystals
Actor/Name/AgriaBush=Bush
Actor/Name/AgriaCrops=Crops
Actor/Name/AgriaCurtain=Curtain (LOS BLOCKER)
Actor/Name/AgriaDebris=Debris
Actor/Name/AgriaDebrisLarge=Debris Large
Actor/Name/AgriaFoliage=Foliage
Actor/Name/AgriaShrub=Shrub
Actor/Name/AgriaTree=Tree - Agria
Actor/Name/AgriaUnderbrush=Underbrush
Actor/Name/AiurCurtain=Curtain (LOS BLOCKER)
Actor/Name/AiurFoliage=Foliage
Actor/Name/AiurPlant=Plant
Actor/Name/AiurProtossBuildings=Aiur Protoss Buildings
Actor/Name/AiurProtossBuildingsSmall=Aiur Protoss Buildings Small
Actor/Name/AiurProtossBuildingsSmallWrecked=Aiur Protoss Buildings Small Wrecked
Actor/Name/AiurProtossBuildingsWrecked=Aiur Protoss Buildings Wrecked
Actor/Name/AiurRuinedShips=Aiur Ruined Ships
Actor/Name/AiurRuinedShipsNoGround=Aiur Ruined Ships (No Ground)
Actor/Name/AiurTempleBuildings=Aiur Temple Buildings
Actor/Name/AiurTree=Tree - Aiur
Actor/Name/AiurUnderbrush=Aiur Underbrush
Actor/Name/AlarmLight=Alarm Light
Actor/Name/Antenna=Antenna
Actor/Name/Archon=Archon
Actor/Name/ArchonAttack=Archon Attack
Actor/Name/ArchonAttackBeam=Archon Attack Beam
Actor/Name/Armory=Armory
Actor/Name/ArmorySplat=Armory Splat
Actor/Name/AssaultMode=Assault Mode
Actor/Name/AssaultModeAnim=Assault Mode Anim
Actor/Name/AssaultMorphModel=Assault Morph Model
Actor/Name/Assimilator=Assimilator
Actor/Name/AssimilatorSplat=Assimilator Splat
Actor/Name/AsteroidsSky=Asteroids Sky
Actor/Name/AutoTestAttackTargetAir=Auto Test Attack Target Air
Actor/Name/AutoTestAttackTargetGround=Auto Test Attack Target Ground
Actor/Name/AutoTestAttacker=Auto Test Attacker
Actor/Name/AutoTurret=Auto Turret
Actor/Name/AutoTurretAttack=Auto Turret Attack
Actor/Name/AutoTurretConstruction=Auto Turret Construction
Actor/Name/AutoTurretRelease=Release Auto Turret
Actor/Name/AutoTurretReleaseMissile=Release Auto Turret Missile
Actor/Name/AutoTurretTurret=AutoTurretTurret
Actor/Name/AvernusBarrier=Avernus Barrier
Actor/Name/Baneling=Baneling
Actor/Name/BanelingAttack=Baneling Attack
Actor/Name/BanelingBurrowedSplat=Baneling Burrowed Splat
Actor/Name/BanelingEgg=Baneling Egg
Actor/Name/BanelingEggBirth=Baneling Egg Birth
Actor/Name/BanelingEggDeath=Baneling Egg Death
Actor/Name/BanelingNest=Baneling Nest
Actor/Name/BanelingNestBuild=Baneling Nest Build
Actor/Name/Banshee=Banshee
Actor/Name/BansheeAttack=Banshee Attack
Actor/Name/BansheeAttackMissile=Banshee Attack Missile
Actor/Name/Barracks=Barracks
Actor/Name/BarracksLand=Barracks Land
Actor/Name/BarracksNuclearReactor=Barracks Nuclear Reactor
Actor/Name/BarracksNuclearReactorSplat=Barracks Nuclear Reactor Splat
Actor/Name/BarracksSplat=Barracks Splat
Actor/Name/BarracksTechLab=Barracks Tech Lab
Actor/Name/BarracksTechLabSplat=Barracks Tech Lab Splat
Actor/Name/BarracksWrecked=Wrecked Barracks
Actor/Name/Battlecruiser=Battlecruiser
Actor/Name/BattlecruiserAirAttack=Battlecruiser Air Attack
Actor/Name/BattlecruiserAirAttackMissile=Battlecruiser Air Attack Missile
Actor/Name/BattlecruiserGroundAttack=Battlecruiser Ground Attack
Actor/Name/BattlecruiserGroundAttackMissile=Battlecruiser Ground Attack Missile
Actor/Name/BattlecruiserYamatoAttack=Battlecruiser Yamato Attack
Actor/Name/BattlecruiserYamatoAttackChargeModel=Battlecruiser Yamato Attack Charge Model
Actor/Name/BattlecruiserYamatoAttackChargeSound=Battlecruiser Yamato Attack Charge Sound
Actor/Name/BattlecruiserYamatoAttackMissile=Battlecruiser Yamato Attack Missile
Actor/Name/BelShirAlienPlant=Plant Alien
Actor/Name/BelShirAlienShrubs=Shrub Alien
Actor/Name/BelShirBush=Bush
Actor/Name/BelShirCanopyTreeIsland=Bel Shir Canopy Tree Island
Actor/Name/BelShirCliffGapFiller=Bel Shir Cliff Gap Filler
Actor/Name/BelShirCliffRoots=Cliff Roots
Actor/Name/BelShirCurtain=Curtain (LOS BLOCKER)
Actor/Name/BelShirDestructible1x1=Bel Shir Destructible 1x 1
Actor/Name/BelShirDestructible1x2=Bel Shir Destructible 1x 2
Actor/Name/BelShirDestructible2x2=Bel Shir Destructible 2x 2
Actor/Name/BelShirDestructibleBabyL=Bel Shir Destructible Baby L
Actor/Name/BelShirFlowers=Flowers
Actor/Name/BelShirFoliage=Foliage
Actor/Name/BelShirShrub=Shrub
Actor/Name/BelShirTree=Tree - Bel'Shir
Actor/Name/BelShirUnderbrush=Bel Shir Underbrush
Actor/Name/BillboardDestroyed=Billboard Destroyed
Actor/Name/BillboardScrollingText=Billboard Scrolling Text
Actor/Name/BillboardScrollingTextBroken=Billboard Scrolling Text (Broken)
Actor/Name/BillboardTall=Billboard Tall
Actor/Name/BioDomeHalfBuilt=Bio Dome Half Built
Actor/Name/Birds=Birds
Actor/Name/BirdsTarsonis=Birds Tarsonis
Actor/Name/BlimpAdsDoodad=Blimp (Ads)
Actor/Name/BlimpDoodad=Blimp
Actor/Name/BlinkOriginModel=Blink Origin Model
Actor/Name/BlinkStopModel=Blink Stop Model
Actor/Name/BlinkStopSound=Blink Stop Sound
Actor/Name/Brambles=Brambles
Actor/Name/BraxisAlphaBarrels=Barrels
Actor/Name/BraxisAlphaBioDome=Bio Dome
Actor/Name/BraxisAlphaDestructible1x1=Braxis Alpha Destructible 1x 1
Actor/Name/BraxisAlphaDestructible1x2=Braxis Alpha Destructible 1x 2
Actor/Name/BraxisAlphaDestructible2x2=Braxis Alpha Destructible 2x 2
Actor/Name/BraxisAlphaDestructibleBabyL=Braxis Alpha Destructible Baby L
Actor/Name/BraxisAlphaFloodLights=Floodlights
Actor/Name/BraxisAlphaMonitorBig=Monitor Big
Actor/Name/BraxisAlphaSatelliteUnit=Braxis Alpha Satellite Unit
Actor/Name/BraxisAlphaTallSign=Sign Tall
Actor/Name/BraxisAlphaTruckStopFlippedUnit=Braxis Alpha Truck Stop Flipped Unit
Actor/Name/BraxisAlphaTruckStopUnit=Braxis Alpha Truck Stop Unit
Actor/Name/BridgeCardinalFootprint=Mar Sara Bridge
Actor/Name/BridgeOrdinalFootprint=Mar Sara Bridge
Actor/Name/BrokenGroundEdging=Broken Ground Edging
Actor/Name/BrokenGroundEdgingWide=Broken Ground Edging Wide
Actor/Name/BroodLord=Brood Lord
Actor/Name/BroodLordAttack=Brood Lord Attack
Actor/Name/BroodLordAttackMissile=Brood Lord Attack Missile
Actor/Name/BroodlingAttack=Attack
Actor/Name/BubbasFuelStop=Bubba's Fuel Stop
Actor/Name/BuildAnim=Build Anim
Actor/Name/BuildingBlocker1x1Doodad=Building Blocker 1x1
Actor/Name/BuildingBlocker4x4Doodad=Building Blocker 4x4
Actor/Name/BullhornLights=Bullhorn Lights
Actor/Name/Bunker=Bunker
Actor/Name/BunkerSplat=Bunker Splat
Actor/Name/BunkerTransportAnim=BunkerTransport Anim
Actor/Name/BunkerWrecked=Wrecked Bunker
Actor/Name/BurrowDownLarge=Burrow Down Large
Actor/Name/BurrowDownMedium=Burrow Down Medium
Actor/Name/BurrowUpLarge=Burrow Up Large
Actor/Name/BurrowUpMedium=Burrow Up Medium
Actor/Name/Bush=Bush
Actor/Name/CableLight=Cable Light
Actor/Name/CarbonMarineBlock=Carbon Marine Block
Actor/Name/CargoTruck=Truck - Cargo
Actor/Name/CargoTruckCreep=Truck - Cargo Creeped
Actor/Name/Carrier=Carrier
Actor/Name/CarrierInterceptorLaunch=Carrier Interceptor Launch
Actor/Name/CarryAnim=Carry Anim
Actor/Name/CarryHarvestableVespeneGeyserGas=Carry Harvestable Vespene Geyser Gas
Actor/Name/CarryHarvestableVespeneGeyserGasProtoss=Carry Harvestable Vespene Geyser Gas Protoss
Actor/Name/CarryHarvestableVespeneGeyserGasZerg=Carry Harvestable Vespene Geyser Gas Zerg
Actor/Name/CarryHighYieldMineralFieldMinerals=Carry High Yield Mineral Field Minerals
Actor/Name/CarryMineralFieldMinerals=Carry Mineral Field Minerals
Actor/Name/CastanarCabinet=Cabinet
Actor/Name/CastanarCage=Cage
Actor/Name/CastanarCamera=Camera
Actor/Name/CastanarDissectionArm=Castanar Dissection Arm
Actor/Name/CastanarDissectionTable=Castanar Dissection Table
Actor/Name/CastanarFloodlight=Castanar Floodlight
Actor/Name/CastanarGenerator=Castanar Generator
Actor/Name/CastanarHoloProjector=Castanar Holo Projector
Actor/Name/CastanarLightboard=Lightboard
Actor/Name/CastanarMonitorFloor=Castanar Monitor Floor
Actor/Name/CastanarMonitorWall=Castanar Monitor Wall
Actor/Name/CastanarStasisTube=Castanar Stasis Tube
Actor/Name/CastanarStasisTubeDebris=Castanar Stasis Tube Debris
Actor/Name/CastanarStasisTubeQuad=Castanar Stasis Tube Quad
Actor/Name/CastanarStasisTubeRising=Castanar Stasis Tube Rising
Actor/Name/CastanarStasisTubeWall=Castanar Stasis Tube Wall
Actor/Name/CastanarTable=Castanar Table
Actor/Name/CastanarUltraliskSevered=Castanar Ultralisk Severed
Actor/Name/CastanarUltraliskShackled=Castanar Ultralisk Shackled
Actor/Name/CastanarWindowLarge=Window Large
Actor/Name/CastanarWindowLargeDiagonal=Castanar Window Large Diagonal
Actor/Name/CastanarWorkstation=Workstation
Actor/Name/CaveEntrance=Cave Entrance
Actor/Name/ChainLinkFenceDiagonal=Chain Link Fence Diagonal
Actor/Name/ChainLinkFencePost=Chain Link Fence Post
Actor/Name/ChainLinkFenceStraight=Chain Link Fence Straight
Actor/Name/Changeling=Changeling
Actor/Name/CharArm=Char Arm
Actor/Name/CharAshWeather=Weather Ash - Char
Actor/Name/CharBlisterEgg=Char Blister Egg
Actor/Name/CharBones=Bones
Actor/Name/CharBonesCliff=Bones Cliff
Actor/Name/CharBridge=Char Bridge
Actor/Name/CharClaws=Char Claws
Actor/Name/CharCrater=Crater
Actor/Name/CharCrystal=Crystal
Actor/Name/CharCrystalHuge=Crystal Huge
Actor/Name/CharCrystalLarge=Crystal Large
Actor/Name/CharCurtain45=Curtain 45
Actor/Name/CharCurtain4590C=Curtain 45 90 C
Actor/Name/CharCurtain45C=Curtain 45 C
Actor/Name/CharCurtain45E=Curtain 45 E
Actor/Name/CharCurtain90=Curtain 90
Actor/Name/CharCurtain9045C=Curtain 90 45 C
Actor/Name/CharCurtain90C=Curtain 90 C
Actor/Name/CharCurtain90E=Curtain 90 E
Actor/Name/CharDestructible1x1=Char Destructible 1x 1
Actor/Name/CharDestructible1x2=Char Destructible 1x 2
Actor/Name/CharDestructible2x2=Char Destructible 2x 2
Actor/Name/CharFallingBoulder=Char Falling Boulder
Actor/Name/CharFallingRock=Char Falling Rock
Actor/Name/CharFlower=Char Flower
Actor/Name/CharFlowerSmall=Char Flower Small
Actor/Name/CharFoliage=Foliage
Actor/Name/CharGlowingPods=Char Glowing Pods
Actor/Name/CharHorn=Char Horn
Actor/Name/CharIntestines=Char Intestines
Actor/Name/CharPlant=Plant
Actor/Name/CharRibs=Char Ribs
Actor/Name/CharRock=Rock
Actor/Name/CharRockFormation=Rock Formation
Actor/Name/CharRockLarge=Rock Large
Actor/Name/CharSpine=Spine
Actor/Name/CharSpineLarge=Spine Large
Actor/Name/CharTendrils=Tendrils
Actor/Name/CharTendrilsCliff=Tendrils Cliff
Actor/Name/CharTree=Tree - Char
Actor/Name/CharWeed=Char Weed
Actor/Name/CharWorm=Char Worm
Actor/Name/ChargingAnim=Charging Anim
Actor/Name/ChargingSound=Charging Sound
Actor/Name/Chazbat=Chazbat
Actor/Name/CityBillboards=City Billboards
Actor/Name/CityBuilding=Tarsonis Building
Actor/Name/CliffSpires=Cliff Spires
Actor/Name/CloakOff=Cloak Off
Actor/Name/CloakOn=Cloak On
Actor/Name/CloudShadows=Cloud Shadows
Actor/Name/CloudsBrown=Clouds Brown
Actor/Name/CloudsChar=Clouds Char
Actor/Name/CloudsUlaan=Clouds Ulaan
Actor/Name/CloudsWhite=Clouds White
Actor/Name/Cocoon_Death=Cocoon Death
Actor/Name/ColonistShipAbandoned=Colonist Ship (Abandoned)
Actor/Name/ColonistShipAbandonedAngled=Colonist Ship (Abandoned, Angled)
Actor/Name/ColonistShipWrecked=Colonist Ship (Wrecked)
Actor/Name/ColonistSupplies=Colonist Supplies
Actor/Name/ColonistSupplyCrate=Colonist Supply Crate
Actor/Name/ColonistVehicle=Colonist Vehicle
Actor/Name/ColonistVehicleWrecked=Colonist Vehicle Wrecked
Actor/Name/Colossus=Colossus
Actor/Name/ColossusAttackBeam=Colossus Attack Beam
Actor/Name/ColossusAttackBeamImpact=Colossus Attack Beam Impact
Actor/Name/ColossusAttackImpactSite=Colossus Attack Impact Site
Actor/Name/ColossusAttackLaunchSite=Colossus Attack Launch Site
Actor/Name/ColossusAttackShieldHitter=Colossus Attack Shield Hitter
Actor/Name/ColossusTurret=Colossus Turret
Actor/Name/CommandCenter=Command Center
Actor/Name/CommandCenterBuild=Command Center Build
Actor/Name/CommandCenterLand=Command Center Land
Actor/Name/CommandCenterSplat=Command Center Splat
Actor/Name/CommandCenterWrecked=Wrecked Command Center
Actor/Name/ConveyorBeltBridge=Conveyor Belt Bridge
Actor/Name/CoolantTowerDoodad=Coolant Tower
Actor/Name/Corruptor=Corruptor
Actor/Name/CorruptorAttack=Corruptor Attack
Actor/Name/CorruptorAttackMissile=Corruptor Attack Missile
Actor/Name/Crate=Crate
Actor/Name/CreepBlocker1x1=Creep Blocker
Actor/Name/CreepBlocker1x1Doodad=Creep Blocker 1x1 Doodad
Actor/Name/CreepCloud=Creep Cloud
Actor/Name/CreepSporeEmitter=Creep Spore Emitter
Actor/Name/CreepTumor=Creep Colony
Actor/Name/CrystalHuge=Crystal Huge
Actor/Name/CrystalLarge=Crystal Large
Actor/Name/CyberneticsCore=Cybernetics Core
Actor/Name/CyberneticsCoreSplat=Cybernetics Core Splat
Actor/Name/D8Charge=D-8 Charge
Actor/Name/D8ChargeAnim=D-8 Charge Anim
Actor/Name/D8ChargeAttack=D-8 Charge Attack
Actor/Name/D8ChargeRelease=D-8 Charge Release
Actor/Name/D8ChargeReleaseMissile=D-8 Charge Release Missile
Actor/Name/DarkShrine=Dark Shrine
Actor/Name/DarkTemplar=Dark Templar
Actor/Name/DarkTemplarAttack=Dark Templar Attack
Actor/Name/Decal=Decal
Actor/Name/DestructibleBullhornLights=Destructible Bullhorn Lights
Actor/Name/DestructibleGarage=Destructible Garage
Actor/Name/DestructibleGarageLarge=Destructible Garage Large
Actor/Name/DestructibleRampDiagonalHugeBLUR=Destructible Ramp Diagonal Huge BLUR
Actor/Name/DestructibleRampDiagonalHugeULBR=Destructible Ramp Diagonal Huge ULBR
Actor/Name/DestructibleRock2x4Horizontal=Destructible Rock 2x4 Horizontal
Actor/Name/DestructibleRock2x4Vertical=Destructible Rock 2x4 Vertical
Actor/Name/DestructibleRock2x6Horizontal=Destructible Rock 2x6 Horizontal
Actor/Name/DestructibleRock2x6Vertical=Destructible Rock 2x6 Vertical
Actor/Name/DestructibleRock4x4=Destructible Rock 4x4
Actor/Name/DestructibleRock6x6=Destructible Rock 6x6
Actor/Name/DestructibleSearchlight=Destructible Searchlight
Actor/Name/DestructibleShadowFloodLight=Destructible Shadow Flood Light
Actor/Name/DestructibleStreetlight=Destructible Streetlight
Actor/Name/DestructibleTrafficSignal=Destructible Traffic Signal
Actor/Name/Disruptor=Disruptor
Actor/Name/Drone=Drone
Actor/Name/DroneAttack=Drone Attack
Actor/Name/DroneBurrowedSplat=Drone Burrowed Splat
Actor/Name/Dumpster=Dumpster
Actor/Name/DustLeaves=Dust Leaves
Actor/Name/DustStorms=Dust Storms
Actor/Name/Egg=Egg
Actor/Name/EggsplosionGeneric=Eggsplosion Generic
Actor/Name/ElectricalArcs=Electrical Arcs
Actor/Name/EngineeringBay=Engineering Bay
Actor/Name/EngineeringBaySplat=Engineering Bay Splat
Actor/Name/EvolutionChamber=Evolution Chamber
Actor/Name/EvolutionChamberBuild=Evolution Chamber Build
Actor/Name/ExhaustPipes=Exhaust Pipes
Actor/Name/ExtractAnim=Extract Anim
Actor/Name/Extractor=Extractor
Actor/Name/Factory=Factory
Actor/Name/FactoryLand=Land
Actor/Name/FactoryNuclearReactor=Factory Nuclear Reactor
Actor/Name/FactoryNuclearReactorSplat=Factory Nuclear Reactor Splat
Actor/Name/FactorySplat=Splat
Actor/Name/FactoryTechLab=Tech Lab
Actor/Name/FactoryTechLabSplat=Factory Tech Lab Splat
Actor/Name/FallenAsteroids=Fallen Asteroids
Actor/Name/FanVent=Port Zion Fan Vent
Actor/Name/FanVentCliff=Fan Vent Cliff
Actor/Name/FighterMode=Fighter Mode
Actor/Name/FighterMorphModel=Fighter Morph Model
Actor/Name/FireMedium=Fire Medium
Actor/Name/Fish=Fish
Actor/Name/FlashingLights=Flashing Lights
Actor/Name/FleetBeacon=Fleet Beacon
Actor/Name/FleetBeaconSplat=Fleet Beacon Splat
Actor/Name/Floodlight=Floodlight
Actor/Name/FlySwarm=Fly Swarm
Actor/Name/FogBlue=Fog Blue
Actor/Name/FogGrey=Fog Grey
Actor/Name/FogStormDeep=Fog Storm Deep
Actor/Name/FogStormDeepWhite=Fog Storm Deep White
Actor/Name/ForceField=Force Field
Actor/Name/ForceFieldWall=Force Field Wall
Actor/Name/Forge=Forge
Actor/Name/ForgeSplat=Forge Splat
Actor/Name/FusionCore=Fusion Core
Actor/Name/FusionCoreSplat=Fusion Core Splat
Actor/Name/Garage=Garage
Actor/Name/GarageLarge=Garage Large
Actor/Name/GasStation=Gas Station
Actor/Name/GasStationAngled=Gas Station
Actor/Name/Gateway=Gateway
Actor/Name/GatewaySplat=Gateway Splat
Actor/Name/Ghost=Ghost
Actor/Name/GhostAcademy=Ghost Academy
Actor/Name/GhostAcademySplat=Ghost Academy Splat
Actor/Name/GhostAttack=Ghost Attack
Actor/Name/GhostEMPAttack=Ghost EMP Attack
Actor/Name/GhostEMPAttackMissile=Ghost EMP Attack Missile
Actor/Name/GhostNukeCollateralFire=Ghost Nuke Collateral Fire
Actor/Name/GhostNukeDrop=Ghost Nuke Drop
Actor/Name/GhostNukeExplode=Ghost Nuke Explode
Actor/Name/GhostNukeIndicator=Ghost Nuke Indicator
Actor/Name/GhostNukeLaunch=Ghost Nuke Launch
Actor/Name/GhostNukeSeek=Ghost Nuke Seek
Actor/Name/GhostNukeShieldHitter=Ghost Nuke Shield Hitter
Actor/Name/GhostNukeTarget=Ghost Nuke Target
Actor/Name/GhostSnipeAttack=Ghost Snipe Attack
Actor/Name/GhostSnipeAttackBeam=GhostSnipeAttackBeam
Actor/Name/GhostSnipeRange=GhostSnipeRange
Actor/Name/GlobeStatue=Globe Statue
Actor/Name/GlowLizard=Glow Lizard
Actor/Name/GravitonBeam=Phoenix Anti Grav
Actor/Name/GravitonBeamRocker=Anti Grav Rocker
Actor/Name/GreaterSpire=Greater Spire
Actor/Name/HallucinationBirth=Hallucination Birth
Actor/Name/Hatchery=Hatchery
Actor/Name/HatcheryBuild=Hatchery Build
Actor/Name/HavenCurtain=Haven
Actor/Name/HavenDoodadsCrates=Haven Crates
Actor/Name/HavenFoliage=Foliage
Actor/Name/HavenPlant=Plant
Actor/Name/HavenTree=Tree - Haven
Actor/Name/HavenUnderbrush=Underbrush
Actor/Name/Hellion=Hellion
Actor/Name/HellionAttack=Hellion Attack
Actor/Name/HellionAttackBeam=Hellion Attack Beam
Actor/Name/HellionAttackDamageSite=Hellion Attack Damage Site
Actor/Name/HellionTurret=Hellion Turret
Actor/Name/HelperEmitterSelectionArrow=Helper Arrow
Actor/Name/HighTemplar=High Templar
Actor/Name/HighTemplarHallucination=High Templar Hallucination
Actor/Name/HighTemplarPhaseShiftSound=High Templar Phase Shift Sound
Actor/Name/HighTemplarPsiStormImpact=High Templar Psi Storm Impact
Actor/Name/HighTemplarPsiStormLaunchSound=High Templar Psi Storm Launch Sound
Actor/Name/HighTemplarPsiStormModel=High Templar Psi Storm Model
Actor/Name/HighTemplarPsiStormShieldHitter=High Templar Psi Storm Shield Hitter
Actor/Name/HighTemplarPsiStormSound=High Templar Psi Storm Sound
Actor/Name/HighYieldActiveCrystals=High Yield Active Crystals
Actor/Name/HighYieldConveyorBelt=High Yield Conveyor Belt
Actor/Name/HighYieldMineralCart=High Yield Mineral Cart
Actor/Name/HighYieldMineralField=High Yield Mineral Field
Actor/Name/HighYieldMineralFieldSplat=High Yield Mineral Field Splat
Actor/Name/HighYieldStorage=High Yield Storage
Actor/Name/Hive=Hive
Actor/Name/HoldingPenDoodad=Holding Pen
Actor/Name/Hydralisk=Hydralisk
Actor/Name/HydraliskAirAttack=Hydralisk Air Attack
Actor/Name/HydraliskAirAttackMissile=Hydralisk Air Attack Missile
Actor/Name/HydraliskAttack=Hydralisk Attack
Actor/Name/HydraliskBurrowedSplat=Hydralisk Burrowed Splat
Actor/Name/HydraliskDen=Hydralisk Den
Actor/Name/HydraliskDenBuild=Hydralisk Den Build
Actor/Name/HydraliskGroundAttack=Hydralisk Ground Attack
Actor/Name/HydraliskGroundAttackMissile=Hydralisk Ground Attack Missile
Actor/Name/Immortal=Immortal
Actor/Name/ImmortalAttack=Immortal Attack
Actor/Name/ImmortalTurret=Immortal Turret
Actor/Name/IndicatorMissilePhaseChange=Indicator Missile Phase Change
Actor/Name/InfestationPit=Infestation Pit
Actor/Name/InfestationPitBuild=Infestation Pit Build
Actor/Name/InfestedTerrans=Infested Swarm
Actor/Name/InfestedTerransEgg=Infested Swarm Egg
Actor/Name/InfestedTerransMissile=Infested Swarm Missile
Actor/Name/Infestor=Infestor
Actor/Name/InfestorBurrowedSplat=Infestor Burrowed Splat
Actor/Name/Interceptor=Interceptor
Actor/Name/InterceptorAttack=Interceptor Attack
Actor/Name/InterceptorAttackBeam=Interceptor Attack Beam
Actor/Name/JoriumStockpileDoodad=Jorium Stockpile
Actor/Name/JunkPileSpaceShips=Port Zion Spaceship Junk Pile
Actor/Name/KorhalBridgeLongDestroyed=Korhal Bridge Long Destroyed
Actor/Name/KorhalBuilding=Korhal Building
Actor/Name/KorhalBuildingDebris=Korhal Building Debris
Actor/Name/KorhalBuildingWrecked=Korhal Building Wrecked
Actor/Name/KorhalBuildingWreckedSmall=Korhal Building Wrecked Small
Actor/Name/KorhalCurtain=Curtain (LOS BLOCKER)
Actor/Name/KorhalLoneMarineStatue=Korhal Lone Marine Statue
Actor/Name/KorhalStoreFront=Store Front
Actor/Name/KorhalWraithSquadronStatue=Korhal Wraith Squadron Statue
Actor/Name/LabWeaponCase=Lab Weapon Case
Actor/Name/Lair=Lair
Actor/Name/LandingLights=Landing Lights
Actor/Name/LandingTower=Landing Tower
Actor/Name/LargeBurrowDownEffects=Large Burrow Down Effects
Actor/Name/LargeBurrowUpEffects=Large Burrow Up Effects
Actor/Name/Larva=Larva
Actor/Name/LarvaEggBirth=Larva Egg Birth
Actor/Name/LavaFlare=Lava Flare
Actor/Name/LavaSplash=Lava Splash
Actor/Name/LavaSplashBig=Lava Splash Big
Actor/Name/LightOmniBlue=Light Omni Blue
Actor/Name/LightOmniBlueLarge=Light Omni Blue Large
Actor/Name/LightOmniCyan=Light Omni Cyan
Actor/Name/LightOmniCyanLarge=Light Omni Cyan Large
Actor/Name/LightOmniGreen=Light Omni Green
Actor/Name/LightOmniGreenLarge=Light Omni Green Large
Actor/Name/LightOmniOrange=Light Omni Orange
Actor/Name/LightOmniOrangeLarge=Light Omni Orange Large
Actor/Name/LightOmniPurple=Light Omni Purple
Actor/Name/LightOmniPurpleLarge=Light Omni Purple Large
Actor/Name/LightOmniRed=Light Omni Red
Actor/Name/LightOmniRedLarge=Light Omni Red Large
Actor/Name/LightOmniWhite=Light Omni White
Actor/Name/LightOmniWhiteLarge=Light Omni White Large
Actor/Name/LightOmniYellow=Light Omni Yellow
Actor/Name/LightOmniYellowLarge=Light Omni Yellow Large
Actor/Name/Lyote=Lyote
Actor/Name/MULE=MULE
Actor/Name/MammothFossils=Mammoth Fossils
Actor/Name/MarSaraBones=Bones
Actor/Name/MarSaraBridge=Bridge
Actor/Name/MarSaraBridgeDestroyed=Bridge (Destroyed)
Actor/Name/MarSaraBridgeLong=Bridge Long
Actor/Name/MarSaraBridgeLongDestroyed=Bridge Long (Destroyed)
Actor/Name/MarSaraBush=Bush
Actor/Name/MarSaraCactus=Cactus
Actor/Name/MarSaraCliffDoodadLarge=Cave
Actor/Name/MarSaraCliffDoodadLargeLow=Cliff Doodad (Large Low) 
Actor/Name/MarSaraConveyorBelt=Conveyor Belt
Actor/Name/MarSaraCrack=Cracks
Actor/Name/MarSaraCurtain=Curtain (LOS BLOCKER)
Actor/Name/MarSaraDirtPileLarge=Dirt Pile Large
Actor/Name/MarSaraDirtPileSmall=Dirt Pile Small
Actor/Name/MarSaraFoliage=Mar Sara Foliage
Actor/Name/MarSaraGroundProps=Ground Props
Actor/Name/MarSaraMineCart=Mine Cart
Actor/Name/MarSaraSkeletonLarge=Skeleton Large
Actor/Name/MarSaraSkeletonSmall=Skeleton Small
Actor/Name/MarSaraTree=Tree
Actor/Name/MarSaraTreeDead=Tree - Mar Sara
Actor/Name/MarSaraTunnel=Tunnel
Actor/Name/MarSaraVine=Vine
Actor/Name/Marauder=Marauder
Actor/Name/MarauderAttackMissile=Marauder Attack Missile
Actor/Name/Marine=Marine
Actor/Name/MarineAttack=Marine Attack
Actor/Name/MediumBurrowDownEffects=Medium Burrow Down Effects
Actor/Name/MediumBurrowUpEffects=Medium Burrow Up Effects
Actor/Name/Medivac=Medivac
Actor/Name/MedivacHealBeam=Medivac Heal Beam
Actor/Name/MedivacHealBeamImpactSite=Medivac Heal Beam Impact Site
Actor/Name/MedivacHealBeamLaunchSite=Medivac Heal Beam Launch Site
Actor/Name/MedivacHealModel=Medivac Heal Model
Actor/Name/MedivacHealSound=Medivac Heal Sound
Actor/Name/MedivacTransportAnim=MedivacTransport Anim
Actor/Name/MedivacTransportLoadSound=MedivacTransport Load Sound
Actor/Name/MedivacTransportUnloadSound=MedivacTransport Unload Sound
Actor/Name/MeinhoffCrater=Crater
Actor/Name/MeinhoffCraterLarge=Crater Large
Actor/Name/MeinhoffCraterSmall=Crater Small
Actor/Name/MeinhoffCurtain=Meinhoff
Actor/Name/MengskStatue=Mengsk Statue (Unit)
Actor/Name/MengskStatueAlone=Mengsk Statue Alone (Unit)
Actor/Name/MengskStatueAloneDoodad=Mengsk Statue Alone (Doodad)
Actor/Name/MercDropModel=Merc Drop Model
Actor/Name/MetalGateDiagonal=Metal Gate Diagonal
Actor/Name/MetalGateStraight=Metal Gate Straight
Actor/Name/MetalWall=Metal Wall
Actor/Name/MetalWallCorner=Metal Wall Corner
Actor/Name/MetalWallDiagonal=Metal Wall Diagonal
Actor/Name/MineralBase=Mineral Base
Actor/Name/MineralCart=Mineral Cart
Actor/Name/MineralField=Mineral Field
Actor/Name/MineralFieldSplat=Mineral Field Splat
Actor/Name/MineralFieldSplatBase=Mineral Field Splat Base
Actor/Name/MiningBot=Mining Bot
Actor/Name/MiningBotWrecked=Mining Bot Wrecked
Actor/Name/MissilePodsAnim=Missile Pods Anim
Actor/Name/MissileTurret=Missile Turret
Actor/Name/MissileTurretAttack=Missile Turret Attack
Actor/Name/MissileTurretAttackMissile=Missile Turret Attack Missile
Actor/Name/MissileTurretSplat=Mi Tu Splat
Actor/Name/MissileTurretTurret=Mi Tu Turret
Actor/Name/MonlythArchway=Monlyth Archway
Actor/Name/MonlythArchwaySmall=Monlyth Archway Small
Actor/Name/MonlythCrystals=Monlyth Crystals
Actor/Name/MonlythCurtain=Monlyth
Actor/Name/MonlythFoliage=Monlyth Foliage
Actor/Name/MonlythHead=Monlyth Head
Actor/Name/MonlythStonePieces=Monlyth Stone Pieces
Actor/Name/MonlythTree=Monlyth Tree
Actor/Name/MonoCar=Monorail Car
Actor/Name/MonoRailEngine=Monorail Engine
Actor/Name/MonoTrackBend90=Monorail Track 90 degree bend (U-R)
Actor/Name/MonoTrackBend90_180=Monorail Track 90 degree bend (B-L)
Actor/Name/MonoTrackBend90_270=Monorail Track 90 degree bend (B-R)
Actor/Name/MonoTrackBend90_90=Monorail Track 90 degree bend (U-L)
Actor/Name/MonoTrackBendLeft45=Monorail Track slow bend (UL-B)
Actor/Name/MonoTrackBendLeft45_180=Monorail Track slow bend (U-BR)
Actor/Name/MonoTrackBendLeft45_270=Monorail Track slow bend (UR-L)
Actor/Name/MonoTrackBendLeft45_90=Monorail Track slow bend (BL-R)
Actor/Name/MonoTrackBendRight45=Monorail Track slow bend (UR-B)
Actor/Name/MonoTrackBendRight45_180=Monorail Track slow bend (U-BL)
Actor/Name/MonoTrackBendRight45_270=Monorail Track slow bend (BR-L)
Actor/Name/MonoTrackBendRight45_90=Monorail Track slow bend (UL-R)
Actor/Name/MonoTrackDestroyed0=Monorail Track destroyed (B)
Actor/Name/MonoTrackDestroyed180=Monorail Track destroyed (U)
Actor/Name/MonoTrackDestroyed270=Monorail Track destroyed (L)
Actor/Name/MonoTrackDestroyed90=Monorail Track destroyed (R)
Actor/Name/MonoTrackDiagonalULDR=Monorail Track straight diagonal (UL-BR)
Actor/Name/MonoTrackDiagonalURDL=Monorail Track straight diagonal (UR-BL)
Actor/Name/MonoTrackHorizontal=Monorail Track straight horizontal (L-R)
Actor/Name/MonoTrackPost=Monorail Track Post
Actor/Name/MonoTrackVertical=Monorail Track straight vertical (U-B)
Actor/Name/Mothership=Mothership
Actor/Name/MothershipAttack=Mothership Attack
Actor/Name/MothershipTeleportIn=Mothership Teleport In
Actor/Name/MothershipTeleportOut=Mothership Teleport Out
Actor/Name/Mutalisk=Mutalisk
Actor/Name/MutaliskAttackSegment1=Mutalisk Attack Segment 1
Actor/Name/MutaliskAttackSegment1ImpactSite=Mutalisk Attack Segment 1 Impact Site
Actor/Name/MutaliskAttackSegment1Missile=Mutalisk Attack Segment 1 Missile
Actor/Name/MutaliskAttackSegment2=Mutalisk Attack Segment 2
Actor/Name/MutaliskAttackSegment2ImpactSite=Mutalisk Attack Segment 2 Impact Site
Actor/Name/MutaliskAttackSegment2Missile=Mutalisk Attack Segment 2 Missile
Actor/Name/MutaliskAttackSegment3=Mutalisk Attack Segment 3
Actor/Name/MutaliskAttackSegment3ImpactSite=Mutalisk Attack Segment 3 Impact Site
Actor/Name/MutaliskAttackSegment3Missile=Mutalisk Attack Segment 3 Missile
Actor/Name/MutaliskCocoon=Mutalisk Cocoon
Actor/Name/MutaliskEggBirth=Mutalisk Egg Birth
Actor/Name/NeuralParasiteBirthSound=NeuralParasiteBirthSound
Actor/Name/NeuralParasiteMissile=Neural Parasite Missile
Actor/Name/NeuralParasiteModel=Neural Parasite Model
Actor/Name/NeuralParasiteRange=Neural Parasite Range
Actor/Name/NeuralParasiteSound=Neural Parasite Sound
Actor/Name/NewFolsomCurtain=New Folsom
Actor/Name/NewFolsomEquipment=New Folsom Equipment
Actor/Name/NewFolsomFlameGeyser=Flame Geyser
Actor/Name/NewFolsomLockers=New Folsom Lockers
Actor/Name/NewFolsomMisc=New Folsom Misc
Actor/Name/NewFolsomPrisonCell=Prison Cell
Actor/Name/NewFolsomPrisonTower=Prison Tower
Actor/Name/NewFolsomRockLarge=Rock Large
Actor/Name/NewFolsomRockMedium=Rock Medium
Actor/Name/NewFolsomRockSmall=Rock Small
Actor/Name/NewFolsomSandbags=New Folsom Sandbags
Actor/Name/Nexus=Nexus
Actor/Name/NexusSplat=Nexus Splat
Actor/Name/NuclearReactor=Nuclear Reactor
Actor/Name/NuclearReactorSplat=Nuclear Reactor Splat
Actor/Name/Nuke=Nuke
Actor/Name/NydusCanal=Nydus Canal
Actor/Name/NydusCanalTransportLoadSound=Nydus Canal Transport Load Sound
Actor/Name/NydusCanalTransportUnloadSound=Nydus Canal Transport Unload Sound
Actor/Name/NydusNetwork=Nydus Network
Actor/Name/NydusNetworkBuild=Nydus Network Build
Actor/Name/NydusRumble=Nydus Rumble
Actor/Name/Observatory=Observatory
Actor/Name/Observer=Observer
Actor/Name/OilSplash=Oil Splash
Actor/Name/OrbitalCommand=Orbital Command
Actor/Name/OrbitalCommandLand=Orbital Command Land
Actor/Name/OrbitalCommandSplat=Orbital Command Splat
Actor/Name/OrbitalCommand_CalldownExtraSuppliesDrop=Calldown Extra Supplies Drop
Actor/Name/OrbitalCommand_CalldownExtraSuppliesImpact=Calldown Extra Supplies Impact
Actor/Name/OrbitalCommand_CalldownMuleDrop=Calldown Mule Drop
Actor/Name/OrbitalCommand_CalldownMuleImpact=Calldown Mule Impact
Actor/Name/Outhouse=Outhouse
Actor/Name/Overlord=Overlord
Actor/Name/OverlordCocoon=Overlord Cocoon
Actor/Name/OverlordEggBirth=Overlord Egg Birth
Actor/Name/OverlordGenerateCreepModel=Overlord Generate Creep Model
Actor/Name/OverlordGenerateCreepSound=Overlord Generate Creep Sound
Actor/Name/OverlordTransportLoadSound=Overlord Transport Load Sound
Actor/Name/OverlordTransportUnloadSound=Overlord Transport Unload Sound
Actor/Name/Overseer=Overseer
Actor/Name/PathingBlocker1x1=Pathing Blocker 1x1
Actor/Name/PathingBlocker1x1Doodad=Pathing Blocker 1x1
Actor/Name/PathingBlocker2x2=Pathing Blocker 2x2
Actor/Name/PathingBlocker2x2Doodad=Pathing Blocker 2x2
Actor/Name/PathingBlocker45DegreesDoodad=Pathing Blocker 45 Degrees
Actor/Name/PathingandSightBlocker1x1Doodad=Pathing and Sight Blocker 1x1 Doodad
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Actor/Name/UlaanTemple=Ulaan Temple
[/aeva]
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Xenon
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Re: IskatuMesk SC2 Beta Coverage

Post by Xenon »

- Projectiles themselves are units. I think I heard this previous but this confirms it.
This is very good news for me. It means that most of my ideas for ridiculous projectile effects are most likely possible.
- HKS and I cannot find where maps fucking store on your computer. We're beginning to think that you don't actually HAVE maps on your computer, or at least not whole maps. This would mean that you can't even access maps you download off of battle.net and play on. A crippling blow to the mapping community. Again, we say this because we simply can't find them. There might be another piece to this that we're missing.
Maybe Blizzard's official maps are stored in the MPQ, like campaign maps are? You don't have any custom maps yet to look for, do you?

And 32 players... holy crap. Sounds awesome if it's true, but it also means that there's about a 50% chance that someone will be lagging at any given time, especially with pubbies.
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Death_Wing
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Re: IskatuMesk SC2 Beta Coverage

Post by Death_Wing »

It's impossible to find 31 friends that all have top of the range comps with top of the range internet and somehow get them to all be online at once(No lan, old news).

I think the only way this would happen is if you're at a big gathering or something, but that won't happen.

Max Possible Players: ~20
What?
tipereth
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Re: IskatuMesk SC2 Beta Coverage

Post by tipereth »

There's a 'Maps' folder in Documents/Starcraft 2 Beta, filled with '.s2ma' folders that have long hexadecimal names. Each folder is only 16 bytes though, so I dunno wtf.
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Hercanic
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Re: IskatuMesk SC2 Beta Coverage

Post by Hercanic »

- HKS and I cannot find where maps fucking store on your computer. We're beginning to think that you don't actually HAVE maps on your computer, or at least not whole maps. This would mean that you can't even access maps you download off of battle.net and play on. A crippling blow to the mapping community. Again, we say this because we simply can't find them. There might be another piece to this that we're missing.
This is to be expected. If you recall, there will be a Marketplace to sell Blizzard-picked community maps. In order to safeguard these maps, Blizzard said at BlizzCon '09 that they were implementing methods to prevent people from simply taking someone's map and modifying it. I had wondered by what methods this would be achieved, and the logical step from cloud storage is limiting what data people can store. Furthermore, in order to even play Starcraft 2, you must be connected to Battlenet, which in the EULA/TOS made mention that they monitored for any third-party applications and would shut you down for data mining and the like.
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Re: IskatuMesk SC2 Beta Coverage

Post by UntamedLoli »

They've been monitoring for third-party applications for a while now with WoW and probobly any other game connected to Battle.net.

Found the maps/localization/etc: C:\Users\\AppData\Local\Blizzard Entertainment\Battle.net\Cache

.S2MA is what the maps themselves are.

That folder was there after WoW started using B.net 2.0's login system so I didn't look any further till now.

I'll stay hopefull that every map is downloaded through battle.net and hidden away currently for stress testing the system and everything won't be completely locked except for maps being sold on the marketplace when retail rolls around.

Its kind of doubtful maps will stay protected for long regardless.
Last edited by UntamedLoli on Sun Feb 21, 2010 10:04 am, edited 1 time in total.
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

Starcraft 2 - A Mesk Perspective

The RTS genre is dying. A true, honest-to-god RTS hasn't come out since Starcraft 1. Supreme Commander, a total failure. Total Annihilation, a laughable disaster. Earth 2150, strong but secluded. Earth 2160, complete and total fuckup. Conquest: Frontier Wars, cockblocked by microsoft. Command & Conquer... enough said.

Starcraft has defined Esports, along with Counter-strike. Halo kind of tagged along but FPS' on a console are horrible, especially for progaming.

Starcraft is in many ways a pillar of my life. It is because of Starcraft that I was introduced to computers, and was able to steer myself away from society and become what I am now. I have confided within the machine. And with Starcraft, I carved out my own future. Eleven years have passed since I started modding this game.

With warcraft 3, we saw the next evolution of Blizzard's RTS style. An evolution in the wrong direction. Although Wc3 had progaming it was largely because Blizzard forced it to have progaming. Wc3's gameplay is so stale and bad that Koreans are somehow able to lose to foreigners. Modding was virtually killed by wc3. Mapping wasn't much better, but that was because no one in the Blizzard community has any creativity.

If you wanted to mod a game, Blizzard was not the place for you to look. Blizzard has always refused to acknowledge that modders even exist, much less encourage them. Their only interaction with us has been shutting us down when we step a little too close to their toes.

Is Starcraft 2 to change this? Will Starcraft 2 bring the RTS genre back to life? I'm going to address this in the harshest way I possibly can.

Quick summary

squishy noises
Map size limit - To my knowledge it's still 256x256 - very bad.
Model format - m3, m3h (physics most likely)
Texture format - dds
Data format - xml
Interface UI format - Flash, PNG, .gfx (renamed flash), GFX is also used for ingame billboards
Sound format - VBR ogg, wav
AI files, triggers, game-related constants - Galaxy, based on C
Texture system - Hybrid Brush and Tile based from what I've seen
Model texture limits - None. looks like models can call as many as they want like wc3.
Animation structure - There's an ActorData.xml that seems to be controlling animation cues in some way or another. It's very complicated and far too technical for me to understand. The file simply seems to just call certain animations from the models at certain cues.
Ability structure - Seems to function very similar to sins in that you can mix and match attributes and settings. I have doubts you can totally create new abilities without triggers, but if there's more functions than sins you'll have a lot more power than wc3.

File structure;

Starcraft 2 has a "Mods" folder in the base directory. This here is something Blizzard has never done before - call something a mod and actually use the term correctly. Browder doesn't know what a mod is, but whoever programmed the game does.

This folder contains 3 directories named *sc2mod.

This suggests a similar structure to Supreme Commander and Sins in which mod data can be stored in a folder and loaded in sequential form. Right now the game has a Base directory, containing the absolute basic files including backups of the dll's and exe. The Liberty folder contains a ton of data including all models and all of the xml files, often listing stuff related to the campaign and other unreleased game types.

The libertymulti folder contains data specific to multiplayer and is probably what the beta loads.

Overview

Long have we waited for Starcraft 2. Years before the announcement, years after. Hype has died a lot since Blizzard's failure to communicate with its fans, total negligence of their site, and overall little information at all. I am of the opinion that they announced both Starcraft 2 and Diablo 3 far too early.

But such is the past. The time is indeed coming - Starcraft 2 is here, in my hands. I am amongst the honored few to taste Blizzard's new masterpiece and see how it scales to the hype, my expectations, and the expectations of the esports community.

Prose

If you are worried about SC2 being Starcraft 1.5, don't be. It's different. A lot different. In some ways it's better, in many ways it's worse. But it's different. When you first run sc2 you are met with Blizzard's insanely overhyped battle.net 2.0, the "Premiere online service".

Battle.net 2.0 is the greatest disappointment in all of Starcraft 2. Clunky, bulky, unintuitive, ugly, this steam clone lacks some of the most basic features that every online service has had since the dawn of Westwood Online and the first battle.net. The friends system and profile system are completely ass backwards. To see the profile of someone you just played, you have to add him to your friends, wait for him to accept, view his profile, then remove him, because all you wanted was his profile.

You have no way to strike a game up with someone you don't know. You have no way to find matches you want to observe. The decision to remove chat channels, at least from this stage of beta, is a crippling blow to online gaming as a whole.

This system needs a total revamp and the UI needs to be largely redone for it to even come close to being any kind of respectable service. The only thing that Battle.net 2.0 can boast is wanton wastage of space. No, I don't care about minimalism, but at least for 1920x1200 the system needs to make much better use of my tremendous screen space, not leaving the game lobby's chat to remain in this tiny little box.

Graphics

Perhaps the largest and most debated feature of Starcraft 2 is the graphics. People have bitched about readability left and right and constantly pushed to reduce the graphics intensity.

Those people can shut the fuck up. You want readability? Turn it on minimum settings. Problem solved. I can read the game perfectly fine in a clusterfuck of battlecruisers, carriers, zerg on creep, you name it. On max settings. Just fuck right off. You'll get use to it or you can play on low settings. If you can't read it get your eyes checked or get a better monitor. 14" crt's are not gonna work on a game designed for 1920x1200. Oh, and most of the people bitching are watching 320p livestreams that are fuzzy as shit. Yeah. No. Not gonna work. I hope Blizzard doesn't listen to these morons.

I want Blizzard to make the game more shiny. I want higher rez textures. I want more particles. More glow.

That said, Sc2's graphics exceed my expectations. Other than the terrain being just as blurry as it was in the screenshots, all of the units look flawless. My only gripe right now is with the zerg building animation; it's too bland. Needs more slimey, more tentacles, more throbbing. The super low-poly defiler doesn't even make any sense. No, the game doesn't currently support AA, but I don't use AA anyway; my res is high enough that I don't notice it.

I wish Zerg had more purple and red, though. They're all fucking brown, and brown is a very boring color. I don't want them bright, I just want them to look like sc1.

Animations

For the most part, sc2's animations are great but are far too cartoony. Factories fucking BOUNCE when building units. No, I hate that. It's stupid looking. The lights are more than enough. Same with the starport. I can live with that, though. Zerg animations are fucking awesome. Marines and Marauders have /dance animations.

What irks me the most is the Zealot's attack animation. Very silly, confusing, and stupid looking. Not nearly as aggressive as the sc1 zealots.

Performance

The game currently has performance issues with i7's. I can be encoding a 1920x1200 video and still fraps the game fullscreen at an unshakable 20fps. Without fraps I get an unshakable 45 fps. Battles cause no impact. It takes 400 roaches moving underground for particles to effect me - while recording. It takes 5000 burrow decals for textures to impact me. Again, this is with performance issues.

But this game WILL kill low-end systems. Guaranteed. Just like wc3 can kill this computer, just like WoW can. Never play at minimum spec.

Battle.net 2.0 maxes out GPU and CPU usage when idle because it doesn't have vsync. Makes my room a living inferno after a half-hour.

Sounds

SFX is where SC2 really starts to fall apart.

The zerg voices, which I had such great anticipation for... are boring as fuck. They all sound the same, they all sound dull and weak. The advisor is truly awful.

Terrans are better. The Thor is absolutely amazing. Battlecruisers say "It's a trap!" when they get attacked. Great use of lines for about 50% of the units. The other 50% are dreadfully bad, especially the Raven.

Protoss are worse. They have a few redeeming qualities but I swear the same guy voiced every single unit and their editor is picked up off of some radio show. Very bad voices for the most part. Some are great, like the mothership and Zealot. Most are awful. Immortal in particular is disappointingly poorly edited. Very flat sounding voice because of pitch change, a 2-second fix.

The actual SFX is fairly decent but a lot of weapons follow the trope of "It's small, so it has to sound weak". Units following this trope are vikings, marines, and every single zerg unit. Seriously. The zerg SFX is high quality and decent, but they are so unimposing and insignificant sounding. The Hydra's little spatter, the Mutalisks's barely-audible attack sound, the Corrupter hardly makes a noise at all! They all need to be redone.

On the contrary, the zerg death sounds are very satisfying. I love killing overlords. Such a great sound. Gives me an hard-on every time I hear it.

Terran SFX has been fixed up for the most part. BC laser's are awesome. Yamato charge sound needs redoing, but hit is great. Thors are awesome. Tanks are awesome. Missile sounds are great.

Protoss SFX is the best out of them all except for the Zealot who makes a very unsatisfying bzzt noise when he attacks.

Gameplay

Gameplay is truly the crutch of sc2.

It's not nearly as good as SC1's. It's decent, but a far cry from what we hold true and remember.

First off, the game is fast as fuck. Too fast. This comes from several factors;

- The economy is twice as fast, but gas is more like gold mines now. Workers mine faster, you start with more, worker AI is so fucking smart you need 2/3 the workers of sc1 to fully saturate a mineral patch.
- Macro mechanics; I wasn't fond of them at first but they've grown on me. MULE's are very boring and uninspired, though.
- Most units do 2x-3x the damage of their counterparts in sc1 in addition to attacking much faster, often twice as fast. I absolutely detest this change the most. It has totally taken away the need to micro for the most part. Almost every battle is just an attack-move into each other and watching 200 food armies melt in 5 seconds. It differs per matchup, but most battles are like that. Very boring. Very unlike Starcraft. But at this stage into development, with Browder constantly pushing for "Faster, more intense!", I don't ever see this changing.
- Autosurround AI. This is fucking retarded. Workers can surround an intrusive zealot instantly. No way out. 6 zerglings will demolish 2 zealots. Zealots in particular are practically worthless against zerglings because autosurround makes them so powerful. This totally changes the way the game works in ways I can't even describe. Watch the videos. I lose a lot of zealots because I keep thinking this is sc1 and zealots can kill zerglings. Autosurround also makes marines worthless against zerglings as well.
- Damage bonuses are INSANE. Immortal does 20+30 unupgraded to armored. Armored means roaches, colossi, ect. The Immortal 2shots roaches when upgraded.

Speaking of upgrades, the game doesn't display the bonus you get from upgrades, only the total damage, nor the supply you get from overlords/pylons. Why it is this way I have no idea but this is a horrible and stupid change.

Fast Expanding is much less viable in sc2 than it is in sc1. You will often 1base most games. This makes engagements much smaller. Starcraft 2 is overall a much smaller scale game than sc1. The fast economy doesn't change this; it just makes it faster. Too fast.

Blizzard's way of compensating for MBS is fucking stupid and annoying just like I thought it would be. Pressing E 30 times for 30 banelings? STUPID! IDIOTIC! I have carpel tunnel syndrome from modeling and MBS is making it that much fucking worse. What the fuck is going through Browder's head? I hate MBS the most of all in SC2's gameplay. Make it like SC1 or fucking remove MBS altogether. This is stupid.

Starcraft 2, despite the speed and insane damage values, is actually significantly easier to play than sc1 and I imagine the skill cap is much lower on behalf of the damage values and attack speeds. You don't really need to worry about unit control. Just flank the guy and he's dead. Have this unit when he has that unit, he's dead. Starcraft isn't about control and strategy anymore. It's about macro and counters. Face it - SC2 has become what Supreme Commander and total annihilation should have been. It has the same skin and coat of Starcraft, but as a game it is very different. This isn't just my opinion but the opinion of many players who are posting about it on TL. I don't expect it to change.

I'll address the game per unit now.

Terran

Terran is my second strongest race, much like sc1. Overall, I like Terran, but some of their units need some tweaking.

Marine
Practically useless until you get stim and shields. Even then, the marine's damage is paltry in comparison to the massively buffed damage of new units. I only get marines to push a zerg who is fast expanding right in front of me (Ladder game 3) or to bunker rush. Other than that I rarely touch them unless I have resources. Roaches make a joke out of marines. Zerglings and autosurround are instant death. Ultralisks... don't even try it. Air? Not really.

Marauders
Marauders are infantry with a slowing attack and 120 fucking health. Since when did SC fly around values so rapidly? This is stupid. Marauders are basically your counter to stalkers and roaches. A hard counter. They are fucked if you get these guys. But they can't attack air, so watch out for mutas.

Reapers
I've seen little of the reaper and, when I've seen him, I've soundly stomped him. Reapers do ludicrous amounts of damage to light units. Another hard counter. They also throw det packs at buildings - easily capable of killing cannons or bunkers very fast. Can jump cliffs, but few maps let you take real advantage of that. Any smart player has a crawler or stalker by his workers, anyway; you won't do any damage. I use them for support.

Ghost
A nuke rush is somewhat viable but don't expect to do much damage. Nukes only do 300+200 to buildings but, more importantly, the dot is HUGE and anyone without down syndrome will be long gone by the time the nuke hits. Ghosts themselves are ludicrously gas expensive. Using EMP against Toss is a difficult gamble; if the ghosts die, it's a huge loss. Be careful with them. Cloaking takes a long time to research.

Hellions
If you loved vulture micro like me the Hellion will disappoint you. Yes, it plays like a vulture and a firebat, but it has some kind of delay between stopping and firing. Not animation-related, I don't think. Just a delay. In my 0.5-1sec lag from battle.net, that delay makes Hellions extremely difficult to micro effectively. Also, you NEED the expensive upgrade to do ANY damage at all. The game says Hellions counter Hydras but don't even try it. Hydras eat Hellions. Hydras eat almost everything you can throw at them as Terran.

Siege Tanks
The expensive cost and 3 food might make the tank look like he's out of the game now, but actually he's very powerful. He fires much faster than in sc1, both in tank and siege mode. I fucking LOVE the new tank, but the siege mode gun looks stupid and very un-terranlike. His sounds have been fixed. Fucking love him. Tank mode attack is like 15+10 to armored, attacks VERY fast. Faster than hydras I think. Curbstomp roaches and stalkers with him. Siege mode obliterates everything besides thors and immortals and ultras. Don't let lings get close.

Thor

Fucking LOVE the Thor. Amongst my favorite units in sc2. He does 45x2 - NINETY FUCKING DAMAGE - unupgraded. His air attack is not too impressive but really no Terran AA is that great. The Thor's is probably the best of the lot, though. If you can, get him. Especially vs toss. Immortals can be tough, so keep vikings with you. Murders low-tech zerg, murders other terran. No reason not to get a few Thors in any matchup in late-game. Their voice is fucking AWESOME. Favorite voice in sc2. <3 Arnold.

Fun fact - Thors will attack colossi with their AA weapon if the colossi is out of range of the guns.

Don't even try to kill Mustache lords with Thors. They do not have the balls to withstand the might of the 70's.

250mm cannons - fucking INSANE. 6 second stun? Hello, dead ultralisk! It's a situational ability. Use it on buildings or big units. 6 second stun in a game as DPS intensive as this is certain death for anything it hits.

Viking

In my ladder games I ran into a guy who secretly rushed vikings when I tried to pressure him with Hellions. Well, Hellions are fucking useless against marauders so I started getting tanks. Vikings absolutely destroyed me. This made me realize that Vikings are actually a lot more powerful than I first gave them credit for.

For starters, vikings are dirt cheap. Like 100/100, I think. No need to research transform. Their damage is paltry in both forms but it's easy to throw down two starports and get a handful of them in a short amount of time. Since I didn't scout the guy and used my energy for MULES for tanks, I didn't know he had them until they were already coming. Tanks are not very good against them without siege mode and are considerably more expensive.

Viking anti-air is practically useless against mutas and other light air. Save them for Void Rays, Carriers, and BC's. Vikings make great units to support your ally when making a push in a 2v2. Pop onto the ground to help him kill buildings or ultralisks, take to the sky should a mothership or carriers show up. You absolutely need these guys if you're making a land army, even if you have Thors.

Orca

The Orca is a great anti-ground unit but a bit pricy to invest in. In some games I was able to get a few Orcas before anyone had any detection or AA - detection is significantly more difficult to get for Terran in particular if they don't get an engy bay, and most don't because they're dumb, and for zerg as well since you need Lair and an Overseer - and they do a LOT of damage. Think wraiths, but totally helpless against anti-air. Unfortunately cloaking tech requires a FUSION CORE iirc. But that building is pretty cheap. If you're going air you're gonna get it anyway.

Medivac

To be honest, I think the idea of giving the dropship of all units a healing ability is a retarded idea. Everyone who's tried to use it against me has failed miserably. They're easier to kill than medics, their healing rate isn't too great, and you can't get that many of them that quickly. On the plus side, if it's a strictly GG battle, then they can't attack it. It can also lift units around, which can be handy for small raids. It can also heal flying units - mutalisks, corruptors, mustache lords, ect.

Raven

If you've watched my game vs Lav, you'll know I love the raven. The problem with the Raven, other than its horrible voice, is that it's expensive. You'll need it for detection - trust me - but detection isn't that necessary anymore, at least it hasn't been for me. Only once has someone gone DT's against me - quite effectively, too - but I was zerg and solved that with overseers. If you do invest in them, however, Ravens are fucking awesome.

They can pop a turret on the ground that shoots at dudes. Doesn't do a lot of damage, but does last a while. Can use it to pick off workers, or add to existing ground DPS, even block movement.

The point defense drone is AMAZING. I've never had the chance to use it again since our FFA, but I proved that it had some serious use potential. It is, however, very expensive. It's basically defensive matrix but for EVERYTHING. It does have a cooldown between volleys, so throw up like 3-4 of them for total protection and no chance of leaks that dribble down your legs and all over your new carpet.

Yes, hunter-seeker missile is still insane. It seems to have less of an AoE. I tried to use it to kill Lav's ghost when he nucked me but it travels very slowly. Other times I used it to snipe workers, but the turret would have probably been the better choice.

Battlecruiser

The Battlecruiser has great difficulty against light air now. Actually, the battlecruiser overall seems weaker in relative to other units than it does in sc1. Yes, its burst does do a lot of damage (9x6 to air and 12x6 to land iirc, something like that), but keep in mind every shot gets armor reduction, a HUGE loss compared to sc1. Also, the bursts take a while to fire. In sc1, a small group of bcs could massacre a large number of mutalisks. In sc2, they're very vulnerable. I take out BC masses relatively easily with corruptors. They seem to need a significant buff for how expensive they are. I miss plasma torpedoes.

Zerg

Zerg have always been my worst race in sc1 post-2002 because of the macro demands. In sc1 I think I'm doing pretty decently with them. Here's my thoughts;

Zergling
Zerglings are insane now. Their stats haven't changed much - except for their speed - but their collision size is microscopic. Making ling-proof walls or really any kind of sim city to stop lings is futile unless it's PERFECT and uses specific buildings. Zealots, marines, units the zergling feared previously are all meaty giblets now. Speedlings move at the speed of Chuck Norris' fist straight into the vagina of your opponent.

Roach
Roaches are also fucking insane. They have 145 health. A tier 1 unit, whose building only costs 150 minerals, and the unit itself costing 75/25/1 iirc, with 145 health. And 16 base damage! Holy shit! It's no wonder why everyone masses roaches. Unfortunately, I know the way to counter roaches for every race. In most cases, though, a big roach rush is fatal. Stalkers are only moderately effective, largely on behalf of stalkers not being quite as insanely overpowered, but it's when Immortals show up that you need to switch if you haven't already. Marauders are pretty much a hard counter, too, so avoid roaches against terran if you see a tech lab - go air or hydra.

Queen
She's the bread and butter of your macro. I've seen a few different builds that change when you get your queen. So far my current standard build against an opponent who gets gas is this,

13hatch
~15 pool
Get queen when pool is done, manage both hatcheries with that 1 queen, make creep highway, go on as desired.

Some people say get a queen for every hatchery but I've found it unnecessary to get 2 queens so quickly. I get my second queen at my third when it pops up, but with creep tumors your one queen can handle the two hatcheries and still have mana left over.

Getting the queen super early is what you'd want to do if you want to go for a super fast speedling rush. But other than that, you will starve yourself quickly and lose steam if you don't opt for more economy first. The queen is expensive at 150 minerals, a big price to pay that early in the game. But if you see your opponent going 2 gate then yes, you need her faster. If your ol or drone sees a refinery/assim/ect you know they're teching so you can safely expand.

It's worth noting to ALWAYS PUT CRAWLERS BEHIND YOUR DRONES. Always. Especially against terran going bio. Even one crawler is great, two is best.

ZvZ, keep an eye out for an opponent idiotic enough to leave his OL above your base. Queen can outrun him and will kill him.
Void Ray will kill queen 1v1. If you see a protoss going stargate, get tier2 IMMEDIATELY or you WILL die. In fact, you should be going tier2 when you see the cybercore, anyway, or make a timing push.

Overlord

The Overlard's voice is so unimpressive and uninspiring in sc2. Very boring. Loved the sc1 voice. Keep your fresh overlords in a string around your perimeter to keep an eye out for worms, reapers, and prisms. Ols are extremely durable to Phoenixes as opposed to Corsairs, so don't freak out if a Phoenix shows up and starts shooting you.

Hydralisk
Oooh boy. The Hydralisk is surely in line for a nerf, and from what I've heard he's already been nerfed since Blizzcon.

The Hydra is the bread and butter of your army. He is insane. Insane. There are few things in the game that can stop a swarm of hydralisks, being Colossi which need zealot meatshields, carriers which need a critical mass of carriers (10 or more), Storm, but storm has been massively nerfed and isn't nearly as effective anymore), and siege tanks. Everything else is fair game if you have the numbers.

What is there to say? They do cost 2 food, but they're cheap enough to build your first batches off of 1 geyser (definitely get 2-3 more as soon as you hit t2 though, preferably earlier), they do more damage than sc1, don't do explosive damage aka full damage to everything, and attack twice as fast. They are the strongest unit in the game for cost-effectiveness. If you're not sure what to build, get hydralisks. Nydus hydralisks are even more deadly.

If you start having trouble with major bio armies or colossi, use a shitload of zerglings, or even roaches if you have the cash, and flank them.

Infestor

Seems like the Infestor is due for a huge change or even replacement right now. He's kind of useless. Neural parasite got rightly nerfed, and it can't infect mechanical units now. Which greatly limits your choices and makes the ability rather useless for its cost. The slowing DoT doesn't seem to be too great, either. Possibly can use it to slow enemies at a key point, but the dot is so insigificant that it takes 3-4 casts to kill a single probe, and you have to time them perfectly or the shield overcomes the damage.

Dunno. Maybe I just haven't seen them used properly yet. I want my Defiler back.

Mutalisk

The Mutalisk is like a triple-edged blade. It's pointy and using it could poke you something fierce. First of all, Mutalisks are the same price as sc1, but in sc2 gas is considerably more difficult to acquire. Mutalisks absolutely demand two fully saturated bases if not more, and that's just for a handful. Since you can't micro them anymore, their usage is limited and greatly reduced in effectiveness.

But right now, most players are caught in the stage of stalker/roach/marauder spam. In these instances, Mutalisks are extremely deadly. Zerg don't get anti-air until tier 2 - fast mutas can and will kill them, especially in a 2v2. In one game, HKS put a mere three mutalisks to incredible effectiveness throughout the game. Fast air is still viable in the right situations but you rarely see zerg take this route, instead option for Hydras. Don't even try to fight hydras with Mutas, you need more hydras and lings. Battlecruisers are fair game for mutas now, but stay the fuck away from carriers.

Corrupter
These guys are interesting. They blow testicles against anything smaller than a Battlecruiser, and you need a fuckton of them to take out carriers because they only have 200hp and upgraded carriers will chew through them like Ropar through lard, or a black man through a cheap blonde.

However, other than Hydralisks, Corrupters are really your only anti-air option. Without scourge, the incredible threat of Carriers can really only be dealt with using Corrupters. If the protoss reaches critical mass you will require an insane number of Corrupters - a very expensive number - to deal with him. Luckily they're easy to get and fast to build. Corrupters can also morph into the devastating MUSTACHE LORD.

Mustache Lord

Without a doubt my favorite Zerg unit and my favorite unit overall. Mustache lords are fucking INSANE. Relatively cheap, huge health, absolutely retarded damage. Thors, stacks of marines, turrets, anything on the ground is fair game for a mustache lord. Chances are you already have a stack of Corrupters to deal with air, too. There is nothing on the ground that will scare you once you have even a handful of these guys. 39 damage on impact, PLUS spawning a hilarious broodling that will make siege tanks splash their dudes and rip apart anything they get close to? Fuck yes.

Ultralisk

What is there to say you don't know yet? Ultralisks are expensive, but get the economy and you can roflstomp anything on the ground should you not have a greater spire. Just don't forget to upgrade them like I do - you NEED the armor upgrades with the retarded numbers units are throwing around in this game. Don't try to attack hydras with these guys unless you have a lot of them - Hydras will tear them apart. Infantry will break against you like waves on shores of pain.

BC's hurt. Stay away from BC's.

Changeling

The inconspicious changeling. I've never seen anyone else use him, but I use him in FFA's. He's great. The kid sitting at his natural with his mothership and shit doesn't even notice my little zealot walk in. Too bad he had so much garbage stacked up there I couldn't get past it all. Sometimes, though, the changeling gets shot at and dies before it actually changes.

Overseer

Zerg has a harder time with detection now. Overseers are pretty expensive considering they morph from overlords, but you've always got overlords hanging around doing jack shit so why not? Vs toss and terran you should always have at least one of these guys. When you start expanding vs toss, invest in a few more. Dts hurts. They can't transport, though.

Protoss

Protoss is probably my strongest race. Chrono Trigger is a very powerful ability - one you can cast on allied structures - that lets you immediately and quickly adapt to a changing battlefield without having to use warp gates. I haven't used warp gates that much, largely because I forget to and my macro is awful, but WB made some pretty strong arguments on their behalf.

Zealot

Zealots are a lot weaker against zerg now. Both roaches and zerglings tear them apart. A 2 gate is viable if the zerg FE's, but if he gets lings or gas don't even bother. Go straight to stalkers. Same with terran. Zealots are more effective against terran, but you'll need stalkers to get rid of reapers anyways, so get early gas.

Stalker

You'll come to depend on the stalker at certain intervals, but he's kind of underpowered right now IMO. He doesn't really do a lot of damage, especially against mutas, and he's pretty squishy. Marauders, immortals, hydras, they all make short work of Stalkers. Stalkers are ineffective against mutalisks, so if you see a spire immediately plant several stargates and get phoenixes/void rays. Blink is handy for chasing dudes up cliffs and small micro battles, but otherwise lackluster. Be careful what you blink into.

Sentry

The Sentry is a niche unit. The Guardian Shield gives you -2 damage on units under the shield, even air units, which isn't exactly a lot in a game where units are throwing around 40-50 damage like candy. But it is great against small, fast attacking units like roaches and hydras.

The can also cast hallucination; haven't played with it much yet. Really, I haven't used the sentry much at all.

The Sentry's most interesting ability is the small barrier it can make. In a game with units having so small collision and such intelligent pathing like this, you need multiple barriers to make any use out of them, or a small ramp/choke. The uses are far varied, from stopping fleeing units to splitting armies to trapping them for psi storm. While sentries can attack, even air, they aren't very threatening.

High Templar

It seems that storm got a massive nerf. Its radius is tiny and the damage is not very high, though it does tick faster than sc1 still. In my major delays from battle.net I have yet to be able to use it effectively. Phase shift seems potentially very useful.

Dark Templar

The days of DT rushing are over. They require an expensive building post-archives, making them annoying to get to and not very useful. They haven't really changed since their sc1 counterparts, but both HT and DT's merge into the same kind of archon.

Twilight Archon

The Twilight Archon does bonus damage to bio but because of the huge damage values being thrown around his usefulness is very limited. I haven't really gotten the chance to use him that much, but hydras seem like a hard counter to anything big, slow, and short-ranged like this guy. Mutalisks, even without stacking and horrible control, can easily escape the Archon.

Phoenix

With Stalkers being horrible against mutalisks, the expensive and underpowered phoenix is your only hope. The phoenix does do bonus damage to light air, but is lackluster for the most part. Their gravity lift ability is cute and can make for a devastating double stargate rush in a 2v2 or low-level 1v1.

Void Ray

A Void Ray rush against a zerg neglecting his lair is instant death 100%. They can easily solo queens and will decimate buildings and workers like 16 year old blonde virgin. You need a LOT of them to have any hope of beating carriers relatively, but battlecruisers are farier game. Corrupters and mutalisks will eat them alive. I prefer to use Void Rays against ground units, actually. If I can get carriers, carriers are the better choice.

Carrier

Without a doubt the carrier is the single most powerful unit in the game right now. Sure, the mothership can kill a carrier 1v1, but you can only get one mothership. Get a critical mass of carriers, somewhere around 10+, and they'll kill ANYTHING you throw at them. If the carrier is facing their target when the interceptors come out, they'll all get a free shot. Did I mention they do twice the damage of sc1 - in addition to firing twice? Oh, and they don't overshoot anymore. The interceptor AI is absolutely insane. A carrier rush is viable in 2v2 if you don't carelessly lose your early carriers like I do.

Observer

They don't require an Observatory anymore. Should be the first thing you get when your robotics facility finishes. Identical to sc1, thus critical to your game. Upgrade is on the support bay.

Phase Prism

It's a shuttle, just a little bit faster (and maintains the speed upgrade on the support bay). Can deploy pylon energy - we've seen that in the battle reports. Truth is, it's actually annoying to use. The radius is pretty small now, and you need a fuckton of warp gates to make a sizable force that quickly. Still useful for backdoors, though; I spawned like 6-7 dark templar in the back of Kurosan's base and bad my way with him. Can transport colossi - I love colossi drops. No one sees 'em coming, and Colossi are like reavers on steroids that hit 100% of the time.

Immortal

He hits hard. Very, very hard. 20+30 to armored unupgraded. He fucks up everyone, but armored units feel the wrath of each of his five black dicks, throbbing and veiny. The only catch is that he takes a while to pull out of his bench pressing club and eats more fucking chipolte than lavarinth. Can't hit air, so mutalisks have free reign on him.

Colossus

The Colossus is every bit as overpowered as I said it would be. 60 damage? Really? Fast attack? Moves faster than Void Rays? Cliff scaling? Relatively beefy? Yeah. The Colossus makes short work of workers, though scvs take an extra shot. Upgrade his range and damage and you have a seriously vicious killing machine on your hand. The only weakness a Colossus has is flanking, either from the air which it can't hit, or from somewhere beyond your zealot wall. Yes, you'll be using zealots to tank for the colossus. If you're not, you're dumb and you're gonna get destroyed by hydras and tanks.



Conclusion

Sc2 is not currently living up to the hype and demand of sc1. But this is a beta. That's why I'm here. Hopefully it will improve.

But that isn't to say sc2 is not a good game. HKS and I have enjoyed ourselves in 2v2, I like the bouts with BZ and his buddies, and I don't mind getting obliterated by C+ guys on ladder. But it isn't Starcraft 1, it's not even close. Only your mechanics from sc1, being macro and game sense, will pass over to sc2, Otherwise it's an entirely new game.

The modding possibilites look promising, but the source files are exceedingly complex and confusing. The AI files in particular are several steps ahead of anything I have ever seen before, and I have no doubt that only a very few, skillful individuals will ever be able to manipulate the files. SC2 will be powerful, but the skill and time demand will be enormous.

Ladder day 1 game 3

SC2 Beta HD - Mesk Coverage - Ladder Day 1 - Game 3 1/1

Ladder day 1 game 4

SC2 Beta HD - Mesk Coverage - Ladder Day 1 - Game 4 1/1

Ladder day 1 game 5

SC2 Beta HD - Mesk Coverage - Ladder Day 1 - Game 5 1/1
Last edited by IskatuMesk on Mon Feb 22, 2010 10:26 pm, edited 1 time in total.
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Mucky
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Re: IskatuMesk SC2 Beta Coverage

Post by Mucky »

I can't believe they took out the Lurker. They should take the Roach out instead. Fucking most uncreative unit ever.
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

I agree.
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Re: IskatuMesk SC2 Beta Coverage

Post by IskatuMesk »

prepare for rage because I fucking suck at macro/rts games

Ladder Day 1 Game 6

SC2 Beta HD - Mesk Coverage - Ladder Day 1 - Game 6 1/2

SC2 Beta HD - Mesk Coverage - Ladder Day 1 - Game 6 2/2

Ladder Day 1 Game 7

SC2 Beta HD - Mesk Coverage - Ladder Day 1 - Game 7 1/1

2v2 Ladder Day 1 /w HKS - Game 2

SC2 Beta HD - Mesk Coverage - 2v2 Ladder Day 1 - Game 2 1/2

SC2 Beta HD - Mesk Coverage - 2v2 Ladder Day 1 - Game 2 2/2

fyi those are all 1080p, goto youtube and fullscreen them bro
Last edited by IskatuMesk on Mon Feb 22, 2010 2:36 pm, edited 1 time in total.
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