Mucky wrote:
When Lavarinth destroyed your main I was like "how the fuck does this game last for another half hour"
FUCK I want beta
Yeah I was expecting to die but then I realized I could still get starports and I thought OH WAIT I CAN DRAG THIS OUT BECAUSE I'M RICH
But I'm getting better at spending my money
Anyways, after playing a ton of 2v2's with BZ and his buddies here's some more thoughts;
I really didn't like the macro mechanics at first but the more I use them the more I'm getting used to them. Their cooldowns are so short that you often feel implied to use them but I usually save them for appropriate times, ie chrono trigger for 2gate early zealots, that is RAPE against zerg (doubly so when I throw some proxy cannons into the mix) especially if they FE. MULE's aren't really anything exciting or intuitive at all, point and click and get money. Spawn larva is pretty much point and click then spam units. You can stack up to 19 larva on a single hatchery for extra lulz.
As far as races are concerned, Zerg are definitely my weakest, followed by terran, and then protoss. Protoss plays very naturally for me. Terran, I'm a metal player by tradition from sc1. This works reasonably well in sc2 but without valkyries or goliaths things are pretty difficult to handle. Battlecruisers and vikings both blow against mass light air, and thors can only single-target. So my counter to them getting air is to not let them get air.
Hellions... are not comparable to vultures. You have to wait a moment before they can start firing when they stop. It's not an animation, it's just how they are (some cooldown or something). You can't hit and run like you can a vulture. They're still fast, so you can still kite, but it's not nearly as effective or responsive as sc1.
Hydras are insane. They're like, the single best unit in the game right now. Pound for pound hydras kill everything besides roaches. You need Colossi to easily kill them as toss, and terran, you need tanks. A lot of tanks. Maybe marauders. Everything else just dies as soon as they come in range, they attack so fast and do insane damage.
Nukes are REALLY easy to get. I mean really easy. But ghosts are more expensive than nukes by two fold, and cloaking takes a while to research.
Zerg who don't get tier 2 very quickly and rely on roaches get totally buttfucked by early stargate. Which is like, everyone I've played 90% of the time.
Played a bit with Stalkers. They're okay. A little squishy, but good for sniping. Can work vs roaches with some micro. Blink is manual, not automatic.
immortals are even more insane than I first thought.
Motherships melt to hydras in seconds. Carriers melt to hydras in seconds if there isn't enough carriers. BC's... don't even try it. Lings die in seconds. Marines die in seconds. A planetary fortress with 20 scvs on it dies eventually.
Terrans don't have an easy way to stop drops. Without valkyries, a mid-late game doom drop (a stack of like 30 overlords) is impossible to prevent. BC's do single target damage and not fast enough, vikings don't do enough damage, and turrets never did work. Without valkyries you're in big trouble. Honestly the only thing I can think that would work is bunkers full of marines. But you can't make 8 bunkers of marines that fast, can you? Nope! But this was in a 2v1 situation and I while could have taken either guy 1v1 I was kinda gonna die anyway since they were just containing me and I had spent all of my resources trying to save my ally.
Nuke dots are VERY easy to spot. Impossible to miss. See a dot? Scan and let your tanks kill him or run away.